offline Fraggle Titan HK's fox on typewriters
Monday 02/08/2010, 21:10

Hi everyone,

We just released the first integration of a new feature we call "xp reserve".

Allow you to stack xp when you play using fully maxed characters. You can then use that xp in "My Collection" (we'll add this function to the collection pro as well) to level up your evolving characters.

How it works:
Your xp reserve has a max capacity based on your current level using that formula: max xp = 500 + your level * 100.
Then the extra xp is added automatically to your reserve at the end of each battle when you play using maxed characters (similar as how xp is added directly to the evolving characters).
We are going to add various ways to get capacity increases and maybe ways to get more xp in the reserve directly smiley

It's still an early implementation but we couldn't wait! smiley

offline Mexx09 UP Novice It's a Cane thing
Tuesday 03/08/2010, 13:36

Fully 2*: 500 xp
Fully 3*: 2000 xp
Fully 4*: 5000 xp
Fully 5*: 10000xp

Of course this value is for 1* card.

offline TheTopHat Veteran  
Tuesday 03/08/2010, 13:59

Thnx! smiley

offline hello2727 Master  
Tuesday 03/08/2010, 16:16

We have this feature so basically there is no point for training rooms.

offline FAST IS FUN Guru Wise Men Distracted
Tuesday 03/08/2010, 17:09

There's still a point to training rooms.

Lots of 5* cards start off at level 2. That means 1500XP (2 -> 3*) + 3000XP (3* -> 4*) + 5000XP (4* -> 5*) = 9300 XP to fully evolve them. That's a lot of XP. So much, in fact, that you've got to be at least level 88 to fully evolve most 5* cards fresh from packs. Level 93 (500XP from 1* -> 2*) for a card like Kolos that starts at 1*.

It looks like it will be mostly useful as a "top off" to get a card into your deck more quickly, or to assure that a semi-evo card starts with a perfect 0XP at the desired level instead of 40, 95, 115, etc. Shaving off that spillover XP from lost warehouse will make them last an extra game or two in ELO.

offline WP_Gaza6190 Titan  
Tuesday 03/08/2010, 17:25

I still wonder what amount of reserve xp you gain for each maxed character.. could someone inform me because atm it looks to me as 100 smiley but someone said they gained 500 before so idk what is the most you can possibly gain and how to gain it smiley

offline stanky_skull Imperator D-Versified
Tuesday 03/08/2010, 17:49

great feature it will take less time to evolve those newly received cards from packs.
do we still get the BP for the cards that we use our xp reserve when they evolve?

offline Dmoose Hero  
Tuesday 03/08/2010, 19:03

Great feature, thanks. Another incentive for me to play with maxed characters rather than training all the time.

offline spagr Colossus Army of Elite Mercenaries
Tuesday 03/08/2010, 19:28

QUESTION TO ADMINS - Do I receive experiences when I level up a character using new feature ? For example 10 exp for leveling form level 1 to level 2, 20 exp for leveling from level 2 to level 3 etc ...

offline -Argos-ZS Titan D-Versified
Tuesday 03/08/2010, 19:31

I'm pretty sure it's the same as if they were unmaxed cards.
Level 2 character: 300 per fight (570 with Vansaar)
Level 3 character: 350 per fight (665 with Vansaar)
Level 4 character: 400 per fight (760 with Vansaar)
Logically, level 5 would be 450 per fight.
Am I right?

offline Fraggle Titan HK's fox on typewriters
Tuesday 03/08/2010, 19:43

@spagr: yes, you get bonus points and it counts towards training missions.

Answer to this subject

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