In DTs, I'm seeing a lot of timeouts when players know they have lost by round 2. They just lost 20 pts, but my victory score is penalized too. Instead of getting 30-40 pts, I'm walking away with 20-25 pts while taking up the same time it would to get 30-40 pts. Could we find a better solution to Timeout Quitting?
1. Harsher Timeout penalty -25? -50? pts? Cumulative penalties, like doubling each time out they have? They can kiss their top 150 finish goodbye.
2. Automatically improve the winner's score to 30 pts or higher if there are enough star/pill/life bonuses to merit?
3. Improve the player matcher to track players who win/loose by time-out? Time-out losers get secondary preference or a 15 second delay in picking up a new match. "Sorry, your last loss by time-out requires a 60 second network connection stablization period." Everyone knows less time spent equals less money won.
Now that they change the matchmaking.. i'm now struggling on how many stars do i need for my deck in daily tourneys..
before, the groupings are (correct me if i'm wrong)
16*- 23* are grouped together
i'm using a typical 24* deck because i don't want to face Rescue clans on lower division.. they are annoying (haters gonna hate) matchup because they always use 1pill - 1pill - 1 pill - max pill strategy.. that's why i always maintain 24* decks..
now that they change the groupings. (don't know if i can call them a group.)
what do you think a deck size must be?
PS: i know every clan must have different deck size but i'm still using a 5-4-3-3-3-3-2-2 combination.. i'm looking for some other deck format that every caln can use..
I am not sure which one will be better for DTs, which i will mainly use it for, so which one would be better?
I have a budget of 18k-20k, so if you have a better suggestion of a deck in that price range that will do good in DTs, please tell me.
So, I have been searching for tips on how to maximize the DT score, and the only tip I see is: Play fast, but, how to play fast? Playing our turn faster doesnt make that much diffrence since the enemy always takes ages, and I also read a lot: Lose fast, what does that mean? Shall I win as much rounds as possible in order to get the maximum score even if I lose, or should I just give the enemy the match if I have no chance?
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