So, the UR clintz system is pretty much based solely on how many battles you have won coupled with how lucky you get in packs? Isn't their any way to convert dollars to clintz easier? The way that I see this is that the game makers have a corner on the market because you need the good cards in order to win and you need to sell good cards in order to get the specific good cards you need and the extremely good cards cost at least ten times the selling price of the pretty good cards so we have this absolutely incompatible market, much like a bartering system in which each person only gets one good to sell. I mean, all I see is that the good get better and the only people who can approach them are the extremely lucky. I mean, does the number of clintz you get for each battle go up as you level up, or somthing like that, because I love the game, but I honestly can't bring myself to roll the dice with my money when it seems like their should be a much simpler/better way of opperating.
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.