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Strategy and Tactics: General

You think you've built the ultimate Deck? You believe you've got great strategy ideas? Share those ideas with your rivals.
13472 subjects - 141686 messages

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

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687 messages
English AsianRepublic - last answer from Wakayama3, yesterday at 18:00.
Design a card! Let your imagination flow!

Design a card by it's:
•Ability
•Clan
•Power/Damage
•Name
•Biography

Be unique!

Timeline of post creators of the "If you will be making a card in this game, what will it be?" series:

-6SimS-Sven (Original Creator, Part 1)
-Mr Intelijent (Part 2)
-Edon EG (Part 3)
-SadisticCynic (Part 4)
-Six Nations (Part 5)

Post away, fellow Urban Rivals players!
39 messages
English wasteroftime - last answer from dXm_ReDBuLL84, Wednesday 26/03, 22:19.
One of the most common questions posted by new players on this forum is how to get UR rich quick.

The reality of most games is that in order to get rich quick... you can simply spend real money and buy all the packs you need until you are content with your collection. Easy enough.

The reality for a lot of players is they do not have to funds to be spending a lot (or any money) on a game. No worries though, the gap between people who spend lots of money vs those who spend very little is big only when it comes to UR wealth, but when it comes to gameplay the difference is more than manageable

To give you an idea of how much credits the "veteran" credit using players are using in order to maintain their collection I'll share my personal experience. I am currently at 98% of the collection. The 2% is always the newest cards (12-15 of them) that i dont buy until they are much cheaper. I invest in a few cheaper cards here and there, but for the most part i earn clintz from packs and playing ELO/DT in weeks i am active. And i am able to maintain 98% using anywhere from 60-100 credits every 2 weeks.

If you do are an active player and can afford to buy credits once in a while, then eventually you will see your collection grow, allowing you to play competitively in every format and nearly all events.

However, if you are an active player buy have no funds then you may want some tips on how to earn clintz and credits as fast as possible

Tips will be listed below
5 messages
English wasteroftime - last answer from Yurieu HoA, Saturday 25/01, 14:53.
We as a community need to keep our forums a bit tidier.

The forum needs to be helpful to new players that are looking for information and advice from the rest of us.

WP_Bauldy has created this deleted

Please try to direct obviously off topic discussion to the forum found under this event

thank you
37 messages
English Infiniti - last answer from Infiniti, Friday 06/12/2013, 18:28.
Updated on 6/10/12
The original The Ultimate 1HKO Guide was created by Alumni (Here is the link if anyone wants it)
http://www.urban-rivals.com/community/forum/?mode=viewsubject&forum_page=0&id_subject=310755&subject_page=0
Now there are even more cards that can 1HKO so I have decided I will try to update this guide.

-What is 1HKO?
Well the answer is in its name. It is KOing (by taking all their life points whether its 12 Lives, 13 or 14) your opponent in 1 round hence the name 1 Hit KO.

1HKO is something at first everyone want to try and can do ( provided you have the right cards ) but then you will realise it is easier said then done with some cards. 1HKO is a huge time saver it is great in dts if you want to get points fast.
If you matched up with these cards a good way to stop them from KOing you is to use Damage Reducers (even a card like Sai San can stop 1HKOs or 1HKO himself but i advice you dont you use him ) or Cards with SOA ( if its their ability helping them KO you) or Cards with SOB ( if its their bonus helping them KO you) another option is to out-pill your opponent, (remember sometimes they might bluff and hope you play most your pills) Shann is a good card that can do this and give you some pills back (if you have more Bangers in your hand).

-When should you try to 1HKO?
A obvious reason; You should try to 1HKO when you know you can win!
If your opp has low powered cards (1-4).
If your opp doesn't have SOBs, SOAs or DRs (don't go all out on round 1 though).
If you think you opp hasn't played enough pills to stop you.

There are many cards that has the power to 1HKO. Some need Timber with either a bonus or ability (or both), some only need their bonus, some only need their ability and some even need both bonus and ability!

This is the layout I will do for each card
-Name
-Stats
-How to KO
-Weakness
-(Maybe Comments)

Also to only see my adds to this, tick the box next to Only show messages from the author and admins.


edited by Infiniti Thursday 31/01/2013, 19:59
1 message
Dear fellow players in the Urban Rivals Community,
I am here to offer my editing tool to help YOU!
To keep threads looking pretty, and to keep the main post as accurate as possible, I will happily edit any and all updates to your thread's main post!
Please comment below with the following:

- Thread link
- Updates (new presets, event description changes, etc.)
- Any fancy form you want to add (stars, smiley faces, etc.)
- Any change to the thread name that you would like to have done.

After completion, I will comment here "done " and that will signify your changes have been made and are up to date

Happy playing!
Sir B00BY
35 messages
English MasterfuI - subject is closed
“Clint Fighting,” which we now know as Urban Rivals, has come a long way from how it first began. Many cards were released for innovation, diversity, and for the sake of balancing the game. While some cards’ stats were tweaked, others were ELO unbanned, banned, and unbanned again. Even the artwork of the infamous Kate was changed to what it is now at some point (Listed in this timeline!). New features were added and many were changed or improved to make Clint City as vast as it is fun. I compiled this historic chronology of the awesome game that is Urban Rivals. Enjoy my fellow fans, and be amazed at how far this great online manga trading card game has come!!!

This Timeline lists...
- UR's original characters (listed BEFORE the dated timeline)
- Card release dates (and the names of some) I.E. “Danger from the Heavens”
- When cards became “Collector” (CR)
- Various "firsts" introduced. (I.E. Gheistling intros: “Poison” )
- Introduction of new UR features, memorable events, comics & milestones
- Asterisked events in the Dated Timeline, which indicate that the full story is available in the News Archive

Are the event descriptions in this timeline too vague? You want more detailed info?

Then go deeper in time by checking out my "UR Int'l News Archive" which shows DETAILED past events from the news feed & the staff mb posts
[Link in post #2]

Dated Timeline Format:
Day/Month/Year
121 messages
English MasterfuI - subject is closed
This news archive lists Staff mb (Message Board) posts & events that have appeared on the public UR news feed

User Guidelines:
- Each event is listed in chronolgical order, descending from the past to most recent.
- Multiple events that happened on the same day are separated by number
- The first line shows the title of the event.
- The next lines show a summary. (The 1st few lines of the event)
- The last line is a link/URL to the full story. (IF a URL exists)
- The URL gives additional insight because the info in the discussions usually clarify anything seemingly unclear by the staff.
- Unfortunately, the Staff mb doesn't have an archive of everything that happened on the public news feed
(I.E. Some character & CR release stories are missing)
- I only included events that affected UR internationally, hence "UR International News"
(I.E. Character stories, new features, CR stories, comic releases, etc)
- I did not include: technical bugs/upgrades, new payment options, staff promotions, scam warnings, country exclusive events, etc

I used my best judgement on what to publicly reveal. But worry not! I keep a personal copy of the RAW, uneditted archive from the EN staff board & public news just in case major edits/additions are needed for future UR Int'l News Archive drafts.

News Archive Timeline Format:
Day/Month/Year
Today

17 messages
English M e R L i N - last answer from AsianRepublic, today at 02:23.
Today is the day the world remembers the supreme sacrifice made my Jesus by becoming Christ.
Not just Xians and Muslims (for whom, he is Prophet Isa), our very world respects and praises this unique man, Jesu, who, by example, has led humanity to redemption and salvation.
May your sacrifice be forever remembered, noble human being, we bow before you, Jesus.
Love you.
Peace for all!
Remember this day with thanks, observe it with dignity, and celebrate his resurrection on Sunday, come on, rejoice.
But responsibly so.
Stop fighting, start loving.
Love you all!
Yesterday

4 messages
English DA_Banana - last answer from DA_Banana, yesterday at 15:28.
Just getting a white screen when using chat in moth v3 and v4
tried restarting multiple times
7 messages
English M e R L i N - subject is closed
So... you got a guild, you got your Rec thread, and neither your guild members nor the general public don't care a damn?
My brother, I was in your position just a few years back, with a noob guild called E X C A L I B U R but then I discovered this amazing internet business of making even the enemies post.
Of course, this trick comes at a price. It is a very modest fee of 10 Caelus Cr a year (I do it much cheaper than my nearest competitors, WP_Bauldy and Babs Hartley).
You can pay by direct debit easily by sending your account details and password to sexymerlin@ladygagamail.insanity.uk, and I will manage your guild Rec thread.
Good business proposal, aye, don'tcha think, but mind you, after tEaster, the price will go up to the original 22 Caelus Cr a year.
So come on, rush me your passwords at the above mail address, and the first 7 dodos will get a Merlin signed Ken Sex Doll (after the UR Barby is released) in your post in 1932456 days.
Come on!
70 messages
English TaguX - last answer from wasteroftime, yesterday at 05:29.
This is a subject for us to reflect on things that happened "back in our days" in opposition to how those same things are today.

I'll start.

back in my days, full xp characters were more valuable than 0xp characters. I remember to buy them 0xp, make them full and sell again for a huge profit. That happened, I guess, because people wanted the cards full right away and were willing to pay more for not to waste time in the lost warehouse. And the reserve xp came to change that, making it exactly the opposite: people value way more the 0xp characters and I don't get why.

your turn
4 messages
English HoA-Predator - subject is closed
FIX THIS CRAPPY LAG!!!
2 messages
English AceClip - last answer from YourPetChicken, yesterday at 00:05.
What are the poker chips for? I haven't got any but I see them at the game screen. What are they for and how do you acquire them>?
Friday 18/04/14

13 messages
English DA_Banana - last answer from YourPetChicken, Friday 18/04, 20:30.
Wee Lee and Tanaereva Cr with no penalties
with a half of Wee Lee Tanaereva Cr Shaun and Fanny you have a half of 14 stats only with 2 2hkos and a giant wall
perfect to team up with your sentinels (exploit Copper Cr and Hawk) skeels (caelus all the things) skakhrom? (best stay away if you want 2hkos) Huracan (no exploits but beast clan) and yeah
just keep the next half at 12-15 stars and you have a perfect half for t2
173 messages
English Jamox360 - last answer from XxBloodFirexX, Friday 18/04, 17:28.
Post your pack results here!

This can be used to find average price of packs, rarity quantity etc.
2 messages
English EA-robbie CR - last answer from DUC-San, Friday 18/04, 17:22.
My deck is compatible with collesium game mode but I still cant play it anyone have any ideas?
5 messages
English Bemmoth - last answer from Pilluminati, Friday 18/04, 14:02.
Just a thought. New ability/bonus that boosts the next card played.

Defeat: Assist: +2 Damage/Power. When you lose with this card, the next card you use is assisted with +2 damage/power.
Defeat: Assist: Protection: Power/Damage. When you lose with this card, the next card you use gains Protection: Power/Damage

Can make + Life per Damage cards even more deadly if you have + damage, can make some 1HKOs for La Junta/Fang Pi Clang (even in ELO), can make All Stars create nice power gaps if + power, etc.

Can also make your opponent think about putting an extra SoA into the deck (could bring Stop: Ability cards into play?)

I'm sure there could be some sort of balance by looking through the cards, but the idea is lose with 1 card, then the next card becomes stronger (or maybe make opponent's card weaker).

Or, maybe even change the ability to Cripple (probably not Bonus, since they'd probably all be splash cards).
Cripple: -2 Damage/Power. If you win with a card, your next card gets -2 damage/power, min 1.
Cripple: SoA. If you win, your next card doesn't have an ability (In this case, you can't just win with 1 card, then throw out a DR or Defeat: + Life card for life gaps).

These card will have slightly higher base Power/Damage than normal, but winning with them will result in a negative effect for your next card.

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Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.

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