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Strategy and Tactics: General

You think you've built the ultimate Deck? You believe you've got great strategy ideas? Share those ideas with your rivals.
13004 subjects - 134934 messages


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2435 messages
English Six Nations - last answer from Wakayama3, today at 11:15.
Create your own card! Any ideas, just post em!

Originally created by 6SimS-Sven followed by Mr Intelijent then by Edon EG and then by SadisticCynic

To start us off:
Kimi
4*
7/4 -3 opp damage min 1
bio-The third member of the Circle of Assasins, Kimi is a master of acupuncture and can throw a needle faster than you can blink, a quick shot to the jugular and you're dead.
105 messages
English NachomusPrime - last answer from AsianRepubIic, Thursday 09/05, 16:30.
This is a thread to answer everyones questions about what happens with stop opp ability and stop opp bonus in the same round. Mods if you find that this guild is clear and helpful, please sticky. I was once a new player who asked this very question and i think having a stickied guide will be helpful.

For the following examples, assume that:
1. the room you are playing in is non-random
2. that neither person has played any pills
3. that all bonuses apply and are active

Take a look at the following round.

Otakool VS Flo

Otakool
power 6
dmg 4
(ability) stop opp ability
(bonus) +8 to attack power

Flo
power 5
dmg 2
(ability) stop opp bonus
(bonus) -2 opp power

Who stops what? Does Otakools bonus get stopped?

The best way (and easiest i've been told, i forget from who) is this! Put all the abilities in a chain of what affects what. Use paper and a pen if you have to. The beginning of the chain is always the stop opp ability or stop opp bonus that has nothing affecting it. This is what the following round looks like in a chain.

(Otakools ability) Stop opp ability ----- (Flos ability) Stop opp bonus ----- (Otakools bonus) +8 attack power

Since nothing has stopped Otakools ability or affected it at all, Otakools ability follows thru and stops Flos ability. Otakool keeps the +8 attack power and wins the round.

Mods i would like to post 2 more slightly different examples but i have reached my character limit. I will wait till this thread gets approved
30 messages
English wasteroftime - last answer from 0 GURU, Thursday 25/04, 17:13.
One of the most common questions posted by new players on this forum is how to get UR rich quick.

The reality of most games is that in order to get rich quick... you can simply spend real money and buy all the packs you need until you are content with your collection. Easy enough.

The reality for a lot of players is they do not have to funds to be spending a lot (or any money) on a game. No worries though, the gap between people who spend lots of money vs those who spend very little is big only when it comes to UR wealth, but when it comes to gameplay the difference is more than manageable

To give you an idea of how much credits the "veteran" credit using players are using in order to maintain their collection I'll share my personal experience. I am currently at 98% of the collection. The 2% is always the newest cards (12-15 of them) that i dont buy until they are much cheaper. I invest in a few cheaper cards here and there, but for the most part i earn clintz from packs and playing ELO/DT in weeks i am active. And i am able to maintain 98% using anywhere from 60-100 credits every 2 weeks.

If you do are an active player and can afford to buy credits once in a while, then eventually you will see your collection grow, allowing you to play competitively in every format and nearly all events.

However, if you are an active player buy have no funds then you may want some tips on how to earn clintz and credits as fast as possible

Tips will be listed below
23 messages
English Infiniti - last answer from Thoazol, Monday 15/04, 04:59.
Updated on 6/10/12
The original The Ultimate 1HKO Guide was created by Alumni (Here is the link if anyone wants it)
http://www.urban-rivals.com/community/forum/?mode=viewsubject&forum_page=0&id_subject=310755&subject_page=0
Now there are even more cards that can 1HKO so I have decided I will try to update this guide.

-What is 1HKO?
Well the answer is in its name. It is KOing (by taking all their life points whether its 12 Lives, 13 or 14) your opponent in 1 round hence the name 1 Hit KO.

1HKO is something at first everyone want to try and can do ( provided you have the right cards ) but then you will realise it is easier said then done with some cards. 1HKO is a huge time saver it is great in dts if you want to get points fast.
If you matched up with these cards a good way to stop them from KOing you is to use Damage Reducers (even a card like Sai San can stop 1HKOs or 1HKO himself but i advice you dont you use him ) or Cards with SOA ( if its their ability helping them KO you) or Cards with SOB ( if its their bonus helping them KO you) another option is to out-pill your opponent, (remember sometimes they might bluff and hope you play most your pills) Shann is a good card that can do this and give you some pills back (if you have more Bangers in your hand).

-When should you try to 1HKO?
A obvious reason; You should try to 1HKO when you know you can win!
If your opp has low powered cards (1-4).
If your opp doesn't have SOBs, SOAs or DRs (don't go all out on round 1 though).
If you think you opp hasn't played enough pills to stop you.

There are many cards that has the power to 1HKO. Some need Timber with either a bonus or ability (or both), some only need their bonus, some only need their ability and some even need both bonus and ability!

This is the layout I will do for each card
-Name
-Stats
-How to KO
-Weakness
-(Maybe Comments)

Also to only see my adds to this, tick the box next to Only show messages from the author and admins.


edited by Infiniti Thursday 31/01, 13:59
91 messages
Fearless Fox - last answer from jamox360, Saturday 30/03, 11:35.
(please do not post in this thread until all parts have been added)

This is a guide that focuses on the very basics of deck building. The stickies here aren't really comprehensive enough when it comes to covering what a new player should look for. Hopefully this will be a lot more helpful to confused newbies.

-

Contents
------------
1. Star Values
2. Before You start to Build
3. Building A Balanced Deck
4. Advanced Deck Building Techniques
5. What's Next?
148 messages
English Slify - last answer from HighFidelity, Thursday 07/03, 10:24.
Greetings all, your friendly neighborhood Slify here once again
As we all know, art is essential in this game. Art adds that extra little flair beyond stats and abilities that makes us really appreciate a card, and I’m sure we all have our own favorite cards simply because of favor toward their art. But how many of us know about the artists behind the art?

If you’ve been playing this game for at least a week, you’ve probably seen, or even own a Sabrina Thauvin card. Sabrina Thauvin is known for drawing some of the strongest cards in the game. If you’ve been playing ELO, maybe you’ve seen such dominating forces like the dreaded poisoner Sylth, the massive All-Stop Shakra, or the great reducer Toro. If you’re into powerful collector, you may have heard of Lamar Cr. Ruby, Chiara, Chloe, Petra, Rico, Elvira, Louise, Ashigaru, Ambre, Eklore, Vholt, Z3r0 D34d, Olga, Kinjo, and I Don’t know, maybe you’ve heard of a beast called Kolos, were all drawn by this fantastic artist. Oh, interesting fact, Sabrina has drawn the guild leaders for the last three clans released, Bloodh of Piranas, Ongh of Jungo, and Caelus of Skeelz. In the true spirit of the game, Sabrina even has an account of Urban Rivals, Player: 37653 . In fact, she is Urban Rival’s artistic director! She also has a website, http://www.lanoisettephalloide.com/ . Check it out some time if you can!
77 messages
English XC Bangor - last answer from Ken HK, Thursday 16/08/2012, 18:36.
Openings in games are very important. why this though because if you screw up your opening it could ruin your chances of winning and make it hard to win.

EVO opening- lets start with a bit of history EVO stans for evolution because back in the old days before the lost warehouse this was the play to get xp for the cards. so the combonation is like this 6pillz 0pillz 6pillz despite this being an old tactic this tactic can be still used in the game of Urban-rivals.

advantages- reliable especially with a card like Hawk (R). sets u up for 2hit kos.

disadvantages- if a person plays no pillz u are screwed. if a person does the same thing and wins u will have lost not only pillz but have at big hole in your life. dosen't work against Piranas at all with their annoying pill mulnipulation.

bluff- simply play no pillz

advantages- puts u at an almost certain advantage into the next game. if you play it right can deplete your oppenent of pillz.

disadvantages- can be predicted especially when u have a blocker in your hand. if someone plays 2-4 pillz (e.g Jackie (R) or Hawk (R)) it can considered as a loss.

high powered counterbluffing- playing a high powered card like Hawk (R) at 2pillz.

advantages- catches your oppenent out and makes him lose alot of life for only 2 pillz. if the oppenent pillz out at least u will be at an advantage next round.

continued
35 messages
English MasterfuI - subject is closed
“Clint Fighting,” which we now know as Urban Rivals, has come a long way from how it first began. Many cards were released for innovation, diversity, and for the sake of balancing the game. While some cards’ stats were tweaked, others were ELO unbanned, banned, and unbanned again. Even the artwork of the infamous Kate was changed to what it is now at some point (Listed in this timeline!). New features were added and many were changed or improved to make Clint City as vast as it is fun. I compiled this historic chronology of the awesome game that is Urban Rivals. Enjoy my fellow fans, and be amazed at how far this great online manga trading card game has come!!!

This Timeline lists...
- UR's original characters (listed BEFORE the dated timeline)
- Card release dates (and the names of some) I.E. “Danger from the Heavens”
- When cards became “Collector” (CR)
- Various "firsts" introduced. (I.E. Gheistling intros: “Poison” )
- Introduction of new UR features, memorable events, comics & milestones
- Asterisked events in the Dated Timeline, which indicate that the full story is available in the News Archive

Are the event descriptions in this timeline too vague? You want more detailed info?

Then go deeper in time by checking out my "UR Int'l News Archive" which shows DETAILED past events from the news feed & the staff mb posts
[Link in post #2]

Dated Timeline Format:
Day/Month/Year
121 messages
English MasterfuI - subject is closed
This news archive lists Staff mb (Message Board) posts & events that have appeared on the public UR news feed

User Guidelines:
- Each event is listed in chronolgical order, descending from the past to most recent.
- Multiple events that happened on the same day are separated by number
- The first line shows the title of the event.
- The next lines show a summary. (The 1st few lines of the event)
- The last line is a link/URL to the full story. (IF a URL exists)
- The URL gives additional insight because the info in the discussions usually clarify anything seemingly unclear by the staff.
- Unfortunately, the Staff mb doesn't have an archive of everything that happened on the public news feed
(I.E. Some character & CR release stories are missing)
- I only included events that affected UR internationally, hence "UR International News"
(I.E. Character stories, new features, CR stories, comic releases, etc)
- I did not include: technical bugs/upgrades, new payment options, staff promotions, scam warnings, country exclusive events, etc

I used my best judgement on what to publicly reveal. But worry not! I keep a personal copy of the RAW, uneditted archive from the EN staff board & public news just in case major edits/additions are needed for future UR Int'l News Archive drafts.

News Archive Timeline Format:
Day/Month/Year
6 messages
English MasterfuI - subject is closed
During the BP research of my 1st draft, I originally asked players to send me their BP data in order for me to create a comprehensive level reference chart. Naturally due to human error (including my own), some players spanning the different levels turned in inaccurate data, which led to discrepancies in the arithmetic progression I found. (Shown in Level Reference Chart (1st Draft)) .

Level Reference Chart (1st Draft):
http://www.urban-rivals.com/community/forum/?mode=viewsubject&forum_page=&id_subject=1641188&subject_page=0

But because of help from Katryton-TCA, he made a UR app that enabled me to cross reference, and ultimately verify and list all of the data turned in by these players, allowing me to accurately chart the correct & exact BP needed for each level. Because of this, the BP data shown below should no longer have discrepancy, and you all no longer need to turn in data for cross reference verification.

My main purpose in creating this level chart is to help guilds create a realistic BP accumulation routine for their members. For example, if you gain “X” BP in a week, for “Y” months, you’ll reach level “Z” in no time. Think of this as another means to help effectively map leveling goals. So without further ado, I give to you a hopefully accurate level reference chart for your easy viewing pleasure.

The BP data listed below will be separated as follows:

Level // Total BP Required for level // (BP needed to advance to next level)
Today

8 messages
English AsianRepubIic - last answer from UM_AaaBattery, today at 14:23.
Why does most anime main characters have no father or mother? Or at least living with them.

It always seems like their parents don't exist, they work in a far away country, their dead, their mutants, etc.

At least some anime involve the parents like Oreimo, Ranma 1/2, and Dragon Ball Z.

Why does it always seem like the main character in Anime are orphans?
14 messages
English M-Bison - last answer from mihalll7_UM, today at 14:00.
I feel like you have probably forgotten about it, I did.

Mines Igniss.
52 messages
English AsianRepubIic - last answer from 0 Jelly, today at 11:40.
Urban Rivals, in it's current state, has made some good choices and bad choices (I'd say the bad choices are more see-able and overshadow the good choices)

I will tell you this...
-Levels don't matter
-ELO is unbalanced
-Urban Rivals population has not changed in size, at least in a good way.
-Deathmatch is a completely useless mode now. (Used to be the room you would mission now)

Just to point out some of the bad things about UR. What would you change about UR to make it a game that could keep new and upcoming players while keeping older players happy?
3 messages
English dashbdash2 - last answer from dashbdash2, today at 11:34.
Why do the last three say locked until... and not show progress as usual?
62 messages
English XmarksthespoT - last answer from Parousia, today at 11:26.
Yu Mei has a sister, Pa Mei. She should be here in UR sooner or later!

do you know other characters that are supposed to be in UR a long time ago?
372 messages
English What-The-Hell - last answer from express54321, today at 09:10.
As modt of us know, every 6 months a new clan arrives in clint city, on this thread you should post your ideas to what they could be
eg: Skeelz-school Freaks-circus Sentinel-cops
Yesterday

12 messages
English Bemmoth - last answer from UM_AaaBattery, yesterday at 15:49.
So free players cannot sell 1 card daily anymore, but now free players must now have purchased 5 creds to be able to accept private sales?

If a player wins an event, will UR directly send the card to the player's account?
3 messages
English Fraxal - last answer from M-Bison, yesterday at 08:59.
Ok so Ive come well within the top third and 150 places in 3 standard tournies now and received messages about it but never received a single message telling me i have/nt won a cr card, so I'm assuming it isn't entering me in the raffle why?
Monday 20/05/13

1 message
OK, it's not getting much attention in the event forum, probably that one is much less crowded, so I;m reposting it here

What I want to suggest, is an option of not creating a battle room for the event
There is enough place for one more yes/no switch in the moderation tools

why would I make such suggestion? Because I'm tired of scrolling through several pages of rooms that are NEVER used to find the one I need to currently play in.
there are maany events being created that don't need a room, like lotteries, informers, and several non'battling stuff, and such events tend to last long with their rooms unnecessarily occupying space in the event rooms list


please consider this, give me your opinion


original topic
http://www.urban-rivals.com/en/community/forum/?mode=viewsubject&forum_page=0&id_subject=2334332&subject_page=0#answers

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The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.