Urban Rivals
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Strategy and Tactics: General

You think you've built the ultimate Deck? You believe you've got great strategy ideas? Share those ideas with your rivals.
13465 subjects - 141631 messages

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

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678 messages
English AsianRepublic - last answer from hutson01134, yesterday at 22:35.
Design a card! Let your imagination flow!

Design a card by it's:

Be unique!

Timeline of post creators of the "If you will be making a card in this game, what will it be?" series:

-6SimS-Sven (Original Creator, Part 1)
-Mr Intelijent (Part 2)
-Edon EG (Part 3)
-SadisticCynic (Part 4)
-Six Nations (Part 5)

Post away, fellow Urban Rivals players!
39 messages
English wasteroftime - last answer from dXm_ReDBuLL84, Wednesday 26/03, 22:19.
One of the most common questions posted by new players on this forum is how to get UR rich quick.

The reality of most games is that in order to get rich quick... you can simply spend real money and buy all the packs you need until you are content with your collection. Easy enough.

The reality for a lot of players is they do not have to funds to be spending a lot (or any money) on a game. No worries though, the gap between people who spend lots of money vs those who spend very little is big only when it comes to UR wealth, but when it comes to gameplay the difference is more than manageable

To give you an idea of how much credits the "veteran" credit using players are using in order to maintain their collection I'll share my personal experience. I am currently at 98% of the collection. The 2% is always the newest cards (12-15 of them) that i dont buy until they are much cheaper. I invest in a few cheaper cards here and there, but for the most part i earn clintz from packs and playing ELO/DT in weeks i am active. And i am able to maintain 98% using anywhere from 60-100 credits every 2 weeks.

If you do are an active player and can afford to buy credits once in a while, then eventually you will see your collection grow, allowing you to play competitively in every format and nearly all events.

However, if you are an active player buy have no funds then you may want some tips on how to earn clintz and credits as fast as possible

Tips will be listed below
5 messages
English wasteroftime - last answer from Yurieu HoA, Saturday 25/01, 14:53.
We as a community need to keep our forums a bit tidier.

The forum needs to be helpful to new players that are looking for information and advice from the rest of us.

WP_Bauldy has created this deleted

Please try to direct obviously off topic discussion to the forum found under this event

thank you
37 messages
English Infiniti - last answer from Infiniti, Friday 06/12/2013, 18:28.
Updated on 6/10/12
The original The Ultimate 1HKO Guide was created by Alumni (Here is the link if anyone wants it)
Now there are even more cards that can 1HKO so I have decided I will try to update this guide.

-What is 1HKO?
Well the answer is in its name. It is KOing (by taking all their life points whether its 12 Lives, 13 or 14) your opponent in 1 round hence the name 1 Hit KO.

1HKO is something at first everyone want to try and can do ( provided you have the right cards ) but then you will realise it is easier said then done with some cards. 1HKO is a huge time saver it is great in dts if you want to get points fast.
If you matched up with these cards a good way to stop them from KOing you is to use Damage Reducers (even a card like Sai San can stop 1HKOs or 1HKO himself but i advice you dont you use him ) or Cards with SOA ( if its their ability helping them KO you) or Cards with SOB ( if its their bonus helping them KO you) another option is to out-pill your opponent, (remember sometimes they might bluff and hope you play most your pills) Shann is a good card that can do this and give you some pills back (if you have more Bangers in your hand).

-When should you try to 1HKO?
A obvious reason; You should try to 1HKO when you know you can win!
If your opp has low powered cards (1-4).
If your opp doesn't have SOBs, SOAs or DRs (don't go all out on round 1 though).
If you think you opp hasn't played enough pills to stop you.

There are many cards that has the power to 1HKO. Some need Timber with either a bonus or ability (or both), some only need their bonus, some only need their ability and some even need both bonus and ability!

This is the layout I will do for each card
-How to KO
-(Maybe Comments)

Also to only see my adds to this, tick the box next to Only show messages from the author and admins.

edited by Infiniti Thursday 31/01/2013, 18:59
1 message
Dear fellow players in the Urban Rivals Community,
I am here to offer my editing tool to help YOU!
To keep threads looking pretty, and to keep the main post as accurate as possible, I will happily edit any and all updates to your thread's main post!
Please comment below with the following:

- Thread link
- Updates (new presets, event description changes, etc.)
- Any fancy form you want to add (stars, smiley faces, etc.)
- Any change to the thread name that you would like to have done.

After completion, I will comment here "done " and that will signify your changes have been made and are up to date

Happy playing!
Sir B00BY
35 messages
English MasterfuI - subject is closed
“Clint Fighting,” which we now know as Urban Rivals, has come a long way from how it first began. Many cards were released for innovation, diversity, and for the sake of balancing the game. While some cards’ stats were tweaked, others were ELO unbanned, banned, and unbanned again. Even the artwork of the infamous Kate was changed to what it is now at some point (Listed in this timeline!). New features were added and many were changed or improved to make Clint City as vast as it is fun. I compiled this historic chronology of the awesome game that is Urban Rivals. Enjoy my fellow fans, and be amazed at how far this great online manga trading card game has come!!!

This Timeline lists...
- UR's original characters (listed BEFORE the dated timeline)
- Card release dates (and the names of some) I.E. “Danger from the Heavens”
- When cards became “Collector” (CR)
- Various "firsts" introduced. (I.E. Gheistling intros: “Poison” )
- Introduction of new UR features, memorable events, comics & milestones
- Asterisked events in the Dated Timeline, which indicate that the full story is available in the News Archive

Are the event descriptions in this timeline too vague? You want more detailed info?

Then go deeper in time by checking out my "UR Int'l News Archive" which shows DETAILED past events from the news feed & the staff mb posts
[Link in post #2]

Dated Timeline Format:
121 messages
English MasterfuI - subject is closed
This news archive lists Staff mb (Message Board) posts & events that have appeared on the public UR news feed

User Guidelines:
- Each event is listed in chronolgical order, descending from the past to most recent.
- Multiple events that happened on the same day are separated by number
- The first line shows the title of the event.
- The next lines show a summary. (The 1st few lines of the event)
- The last line is a link/URL to the full story. (IF a URL exists)
- The URL gives additional insight because the info in the discussions usually clarify anything seemingly unclear by the staff.
- Unfortunately, the Staff mb doesn't have an archive of everything that happened on the public news feed
(I.E. Some character & CR release stories are missing)
- I only included events that affected UR internationally, hence "UR International News"
(I.E. Character stories, new features, CR stories, comic releases, etc)
- I did not include: technical bugs/upgrades, new payment options, staff promotions, scam warnings, country exclusive events, etc

I used my best judgement on what to publicly reveal. But worry not! I keep a personal copy of the RAW, uneditted archive from the EN staff board & public news just in case major edits/additions are needed for future UR Int'l News Archive drafts.

News Archive Timeline Format:

10 messages
English Da_Banana - last answer from troll4663, today at 07:15.
Wee Lee and Tanaereva Cr with no penalties
with a half of Wee Lee Tanaereva Cr Shaun and Fanny you have a half of 14 stats only with 2 2hkos and a giant wall
perfect to team up with your sentinels (exploit Copper Cr and Hawk) skeels (caelus all the things) skakhrom? (best stay away if you want 2hkos) Huracan (no exploits but beast clan) and yeah
just keep the next half at 12-15 stars and you have a perfect half for t2
14 messages
English Zeppelin WMD - last answer from ((TinyGlitch)), today at 04:38.
Hi guys I'd just like to ask you fellow players what you think (or what prevalently) is the use of ELO-banned cards at present? Please excuse the ignorance as I took a three-year or so hiatus from the game, so I'm not at all used to the game at all right now.

I was rather alarmed when I found out that using non-ELO banned cards in tournaments would mean having deductions in your battle points. Knowing this, it seems these cards have been reduced to collector cards in their own rights, seeing battle only on special occasions. Granted, some can be used despite the points reduction, but I personally don't think it's worth it. What are your thoughts? What do you use your non-ELO cards for?

P.S. I'm not really ranting that I can't use my cards in the tourneys, just really wondering how they're used now considering times have changed. Thanks for taking the time to read through all this.

(Shout outs to Wise Men Distracted by the way please take me back )

tl;dr: non-elo cards suck now, yes / no why?
4 messages
English Bemmoth - last answer from awilly, today at 03:52.
Just a thought. New ability/bonus that boosts the next card played.

Defeat: Assist: +2 Damage/Power. When you lose with this card, the next card you use is assisted with +2 damage/power.
Defeat: Assist: Protection: Power/Damage. When you lose with this card, the next card you use gains Protection: Power/Damage

Can make + Life per Damage cards even more deadly if you have + damage, can make some 1HKOs for La Junta/Fang Pi Clang (even in ELO), can make All Stars create nice power gaps if + power, etc.

Can also make your opponent think about putting an extra SoA into the deck (could bring Stop: Ability cards into play?)

I'm sure there could be some sort of balance by looking through the cards, but the idea is lose with 1 card, then the next card becomes stronger (or maybe make opponent's card weaker).

Or, maybe even change the ability to Cripple (probably not Bonus, since they'd probably all be splash cards).
Cripple: -2 Damage/Power. If you win with a card, your next card gets -2 damage/power, min 1.
Cripple: SoA. If you win, your next card doesn't have an ability (In this case, you can't just win with 1 card, then throw out a DR or Defeat: + Life card for life gaps).

These card will have slightly higher base Power/Damage than normal, but winning with them will result in a negative effect for your next card.

170 messages
English Jamox360 - last answer from Soiuku, yesterday at 21:48.
Post your pack results here!

This can be used to find average price of packs, rarity quantity etc.
99 messages
English Kefalo - last answer from Kefalo, yesterday at 21:03.
So, since the big ELO discussion brought up the fact that way too many cards in the game never see play because nothing quite measures up to the staples, I'd love to have an "underused card appreciation thread". There are cards out there that you just put into your deck for missions or whatever reason and they won you more matches than any staple and have a special place in your heart.

For me there's a number of them:

1) Baby Q, 4* 6/6 SoB with -2/min 1 DR. You will aways, and I mean always see Ditha, Malicia or even the very underused 7 powered 4* girls and simply not put Baby Q into your deck.

What are you missing on? 6 damage for one pill, or someboy overpilling on a Sob Dr. LOL. Also, likely no Freaks poison, lol.

2) Cheep - 8/2 +2 life bonus, stop: -3 dam/ min 1. Well, stop cards are vanilla cards most of the time, and this guy is bonus dependent to boot.

What are you missing on? A bloody annoying 8/4 wall which makes SoA pointless because what SoA means most of the time is no DR. He makes people play stupid - heck, you can actually pill against their SoA and win for ALL damage reduced, making a 4 gap and turning your hand into a 3 rond win one.

Gork - 7/8 SoA bonus with poison self for 2 min/4. XU52 has att manip, Mechakolos is a 1 hit KO. Otherwise people just don't use him enough.

What are you missin out on? Pretty much a bloody honey badger who doesn't give a f**k. Unconditiona 7/8 with SoA? Otherwise he kicks ass.
69 messages
English TaguX - last answer from Da_Banana, yesterday at 19:25.
This is a subject for us to reflect on things that happened "back in our days" in opposition to how those same things are today.

I'll start.

back in my days, full xp characters were more valuable than 0xp characters. I remember to buy them 0xp, make them full and sell again for a huge profit. That happened, I guess, because people wanted the cards full right away and were willing to pay more for not to waste time in the lost warehouse. And the reserve xp came to change that, making it exactly the opposite: people value way more the 0xp characters and I don't get why.

your turn
2 messages
English Philon - last answer from -sCapeg0d-, yesterday at 08:33.
I'd love to get some input on my preset.


It is a part of a guild contest, so I would appreciate any happy face ratings.
Thank you!
Wednesday 16/04/14

4 messages
English ) LoA Yellow - last answer from ) LoA Yellow, Wednesday 16/04, 22:57.
I got this idea while doing missions.

Clan: +2 Attack

A similar theme to the Rescue Bonus, but goes as high as +8 attack. The trade off is that if SoB hits a card with this bonus, it still recieves +2 attack from each of its clan mates, virtually making SoB into -2 opp attack against them.
6 messages
English Six Nations - last answer from Six Nations, Wednesday 16/04, 15:15.
Shouls I have Craho or Plunk in my mono Roots deck?
63 messages
English ComplexBeast - last answer from YourPetChicken, Wednesday 16/04, 14:46.

I've been seeing a trend lately with matches I've been in that I've never seen before. In the points breakdown, I'm losing points on random characters! One time I saw:
-Jackie Cr -10pts
What does this even mean? I've looked at the rules, and see nothing about losing points on characters. This isn't just on Jackie Cr though, it's happened to other cards.

But, what the hell's happening in this picture? I won the match due to timeout, and I lost 4 points? For what?!
1 message
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Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO
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