Just a thought. New ability/bonus that boosts the next card played.
Defeat: Assist: +2 Damage/Power. When you lose with this card, the next card you use is assisted with +2 damage/power.
Defeat: Assist: Protection: Power/Damage. When you lose with this card, the next card you use gains Protection: Power/Damage
Can make + Life per Damage cards even more deadly if you have + damage, can make some 1HKOs for La Junta/Fang Pi Clang (even in ELO), can make All Stars create nice power gaps if + power, etc.
Can also make your opponent think about putting an extra SoA into the deck (could bring Stop: Ability cards into play?)
I'm sure there could be some sort of balance by looking through the cards, but the idea is lose with 1 card, then the next card becomes stronger (or maybe make opponent's card weaker).
Or, maybe even change the ability to Cripple (probably not Bonus, since they'd probably all be splash cards).
Cripple: -2 Damage/Power. If you win with a card, your next card gets -2 damage/power, min 1.
Cripple: SoA. If you win, your next card doesn't have an ability (In this case, you can't just win with 1 card, then throw out a DR or Defeat: + Life card for life gaps).
These card will have slightly higher base Power/Damage than normal, but winning with them will result in a negative effect for your next card.
Hi guys I'd just like to ask you fellow players what you think (or what prevalently) is the use of ELO-banned cards at present? Please excuse the ignorance as I took a three-year or so hiatus from the game, so I'm not at all used to the game at all right now.
I was rather alarmed when I found out that using non-ELO banned cards in tournaments would mean having deductions in your battle points. Knowing this, it seems these cards have been reduced to collector cards in their own rights, seeing battle only on special occasions. Granted, some can be used despite the points reduction, but I personally don't think it's worth it. What are your thoughts? What do you use your non-ELO cards for?
P.S. I'm not really ranting that I can't use my cards in the tourneys, just really wondering how they're used now considering times have changed. Thanks for taking the time to read through all this.
(Shout outs to Wise Men Distracted by the way please take me back )
So, since the big ELO discussion brought up the fact that way too many cards in the game never see play because nothing quite measures up to the staples, I'd love to have an "underused card appreciation thread". There are cards out there that you just put into your deck for missions or whatever reason and they won you more matches than any staple and have a special place in your heart.
For me there's a number of them:
1) Baby Q, 4* 6/6 SoB with -2/min 1 DR. You will aways, and I mean always see Ditha, Malicia or even the very underused 7 powered 4* girls and simply not put Baby Q into your deck.
What are you missing on? 6 damage for one pill, or someboy overpilling on a Sob Dr. LOL. Also, likely no Freaks poison, lol.
2) Cheep - 8/2 +2 life bonus, stop: -3 dam/ min 1. Well, stop cards are vanilla cards most of the time, and this guy is bonus dependent to boot.
What are you missing on? A bloody annoying 8/4 wall which makes SoA pointless because what SoA means most of the time is no DR. He makes people play stupid - heck, you can actually pill against their SoA and win for ALL damage reduced, making a 4 gap and turning your hand into a 3 rond win one.
Gork - 7/8 SoA bonus with poison self for 2 min/4. XU52 has att manip, Mechakolos is a 1 hit KO. Otherwise people just don't use him enough.
What are you missin out on? Pretty much a bloody honey badger who doesn't give a f**k. Unconditiona 7/8 with SoA? Otherwise he kicks ass.
A similar theme to the Rescue Bonus, but goes as high as +8 attack. The trade off is that if SoB hits a card with this bonus, it still recieves +2 attack from each of its clan mates, virtually making SoB into -2 opp attack against them.
I've been seeing a trend lately with matches I've been in that I've never seen before. In the points breakdown, I'm losing points on random characters! One time I saw:
-Jackie Cr -10pts
What does this even mean? I've looked at the rules, and see nothing about losing points on characters. This isn't just on Jackie Cr though, it's happened to other cards.
But, what the hell's happening in this picture? I won the match due to timeout, and I lost 4 points? For what?!
Hey I'm new to urban-rivals nevermind the level and cards my brother gifted me this account since he was quitting.I'm new to UR and just need help finding a good clan to run with I've never thought of using dual clans but will try it, any help is appreciated.
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