So ive been crunching the numbers and worked out the optimal 4 clans to choose for the Titanium pack can be narrowed down to a few combinations and ill explain why in the next few posts
The core 3 clans will be Huracan, Berzerk, GHEIST
With La Junta, Fang Pi and Vortex as your best options for the fourth contendor
Note: That as of tomorrow that new clan will definitely take the fourth spot over the other 3
I think an ability that could add an interesting dynamic to the game would be Defeat, but it punishes the player who was defeated. For example, you add a powerful card (8 and 5, 3 stars) to a powerful clan such as Junkz. You then give the card the ability Defeat: -3 pillz, min 2. So if you lose with that card, you also lose 3 pillz. I think this could make for some interesting play.
Is it against the rules to make post in which i ask people to refer me on lol and if they do ill give em oodles of free 0xp rares cause i don't play this game much anymore and i have been wanting to get up to Fifty friend referrals on lol so i can get medieval twitch =)
just asking cause i know asking for trade for another game for cads in this game is ban worthy.
I don't understand why there hasn't been a superhero clan created yet. All the hype that has been surrounding that topic as of late would make it a huge attention grabber, attract more of an audience, and make collecting more exciting.
The Bonus, well, the each card in the Clan would be from different clan bonus..
I mean, The Clan will not have a uniform bonus but have bonuses from different clans, like CoB but already set.
One card in the clan would have the Pussycat Bonus and the other will have Berzerk.. like you get four bonuses in one hand. It will be tricky to use but will be fun IMO..
the story for the clan could go like, They are the rejects that even the Freaks didn't want them so united under one roof they form their own clan and stole the bonus of the clans they wanted to join... IDK..
Having looked at these other new ability/bonus ideas, that are usually gimmicks or overly complicated, I have decided to just spew out my idea. It's simple, based on remaining life.
Comeback: activates when your life is lower than opponent's life.
Assertion/Momentum (Definitely not as good as 'comeback' but sure as hell better than reprisal): activates when your life is greater than opponent's life.
Simple, effective, easy, strategic. No gimmick on time, or affecting future rounds, or anything. It's like confidence/revenge. or +life left. and definitely simpler than poison and heal (i play Freaks, so im fine with complicated things), but seriously, this is so simple it should have been obvious. It's better than the Huracan bonus.
People are saying why do dm tourney has exp AND clintz
let's say you are a horrible tourney player
you win 8 matches out of 30
you have 200 exp in 1 hour!
in dm if you lost every single game and did 8 games you would have about the same amount in 20 minutes
a moderate player wins about 14/25
congrats bro that's 350 expish
in dm if you won 5 matches out of 8 you would score the same
in 20 minutes
let's say you rock at dt
WHOA 420 EXP
I GOT THAT WITH 6 WINS AND 2 LOSSES IN 20 MINUTES
YOU SCORED #1 IN TOURNEY WITH 500 POINTS?
500 IN A DM WITH 7 WINS IN 20 MINUTES
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