I have been in the process of coming up with this new clan for a while now. I am looking for feedback or suggestions. I just sent the UR Support an almost identical proposal and am waiting to hear what they say as well. But as the staff aren't the only deciding factor to me I post it here to see what the players think.
Bonus: -1 Opp Power and Damage min 2
Theme: Larping (Live action Role Playing)
Lore: The Children of Clint City have never lived in a happy place. But once a year the Renaissance Festival comes to town, and all the kids lose themselves in imagination. But after this visit, it will be here to stay.
The kids longed each year for the festival to return, a release of imagination fueled them. Soon however they choose to play in this imaginary world all year long. One day they devised a quest into the mountainous caves of GHEIST. (to those not playing they looked like mere sewers)
They delved deep into the caves in search of a dragon that lay sleeping. On their journey they came across an ancient relic of great power that Caelus Cr had lost many years ago. A relic that turned dreams into reality. Children they were when they went in. Fierce warriors they returned. Little do they know that a Lizard was present, and they to dream. On that day Bahamut was born as well. Will these newly made warriors have what it takes to fight both what was imaginary as well as the current clans? Enemies on all sides their journey begins.
Standard lacks 25 format, and i'm sick of playing against no brainer all 5's decks, mainly Vortex and Junta. Those builds are designed to exploit over-powered card and not much strategies involved, simply repetition of a certain play-style.
Currently there is no balance gameplay in Standard format because most players go for 5's cards, and careful deck building is redundant. This environment is already exiting in Extended, but Extended has 25 option. If you are a player who like not to play against over-powered retired cards such as Guru, Dj Korr etc., you may choose Standard, but in Standard you won't get dalanced and strategic gameplay.
Please consider creating a Standard 25 format, i'm losing interest in this game even though i own cards and could play those no brainer decks, which i never liked playing with.
And get rid of everything except the player=, guild=, and preset=, like this:
Then, change the ( = ) to a ( : ), shown here with a space.
Finally, if you don't have the space in, it links! -Argos-ZS
If the preset link says deleted, don't worry. This just means the preset is automatically deleted since it didn't get a high enough rating.
Note that the linking system also works with events, as well as auctions if you can find how to get the auction by itself. This involves going to the profile of the player who is having the auction, or the public profile of yourself. Click on the sales/auctions tab, and then the auction. After that, just do the steps above, and you link the auction.
Thought this should be posted for you, it's easy enough to copy + paste for any guilds. It's a nice skill to have. Just if you want to, switch the links. Also, you need to change the links at the end, and relink them.
I'm very good at playing with the pussy cat clan but sadly I'm not very good with the other clans I do very poorly with others and even don't know how to use them even if i have strong cards in my deck what should i do so I can play well with other clans ?
I've always wondered why there is such a strong opposition to necromancy on the UR forums, given that some threads are on-going discussions that stay relevant. I understand that in some cases a 2 year old thread concerning actual gameplay doesn't apply anymore, but I think that's a given. Can someone explain why on-topic posts in old threads are discouraged? Is there a real reason for this?
Another bit of UR forum etiquette I don't understand is that people are not allowed to publicly speculate regarding which cards will CR. People speculate privately or in guild, and assume things based on which cards are increasing in price, etc. Does keeping people from discussing this topic on the boards actually help the economy in any way?
Thanks in advance for any insight you guys can provide!
Oceanic this new clan of underwater warriors are hear to take a stand and want to turn clint city into one great big ocean first 4 characters
power 7 damage 4
ability at level 3 -3 damage min 1
clan bonus - 2 opp pillz min of 3
bio: a underwater atlantis warrior what many consider as a myth but this guy is for real.
power 6 damage 5
ability at level 1 +12 attack
bio: a mischeavious mermaid who has come to clint city to reek Havok amongst all of its inhabitants
ability at level 3 +1 power
power 7 damage 6
bio : this power house is atlantis frontline against intruders and this is all they need as he has earned the nickname one man army
ability at level 3 protection bonus
power 6 damage 2
bio : as the brains of atlantis reed was the inventor of the o2h manipulator as breathing devise what lets atlantis dweelers come to the surface without suthocating.
Hi! I am one of those who want to see some kind of new ability introduce to widen the gameplay. There are some I have read in other threads which really could be fun to have. It does not necessary have to be a whole new one but maybe some new combination of existing (which are being tested, Mokra, Sabia, Pilzken, Dr Falkenstein, Romana, yea you name them). Please come up with suggestions and ideas and discuss if they really are possible to have or if they are being to OP for example. I'll start of:
Some I've read about in other threads which I really like:
* Protection: Attack
Those darn Montanas and Uppers can't bother you anymore
* Force: 2 pillz
If a character wins the round, the next round the opponent has to use at least 2 pillz on the character (depending that he does not only have 1 pill left).
* Leech: 2 pillz
Take two pillz from your opponent and give them to yourself.
*Stop opp bonus and ability.
Would it not have been nice to have such a ability?
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