The proper Method of EVOing has been apparently under debate for some time. So I am going to spell it out for you again. Tournament EVO is a different animal and I'm not going to bother discussing it. This is the proper method of EVO in the Lost Warehouse as per the old established EVO rules.
1) On your turn in which you play a card first. Select one of your characters. Use 6 pillz. It is ok to use less or more if the character has an exceptionally low or high power, as long as you use the rest only to modify the power of your character. Fury is NEVER appropriate in EVO mode.
2) On your opponents turn. Send up a character, which you don't plan to level. The more stars the better, but this is not necessary if you're trying to level your 5 star character clearly you don't want to send them up. Any maxxed out characters should be used in these slots as long as your opponent can reasonably defeat them.
I know people keep going on about it rules and so forth but it reali sucks that ppl with non maxed cards still don't play to train they play to win like to day my opponent had 2 lvl 5 cards both at lvl 3 and i had all lvl 4 cards at lvl 3 and my oppoent played to beat me and not get his own cards up , i'm sure thts wot the other ooms are for i know i'm lvl 32 but it really annoying losing to some noob player who only wants to beat me and not train his cards
Which other clan would go well with these characters? The only clans i have are Bangers, Fang Pi, Pussycats, GHEIST, Ulu Watu, and Montana. Also which of all the 7 clans i have would make a perfect two clan combo?
One rule let the lowest lvl card win in the lost warehouse. Whether you play evo or han this rule applies since you share the exp it is more beneficial this way. For example a lvl 1 against a lvl 4 is the one wins you get 207 exp a piece whereas is the 4 win both players get 80 exp. They were calculated using Vansaar in case there are not exaclty right. Not matter what strategy you use just remember this one simple rule and both people will come
out with the best results. Also for those playing in lost warehouses with fully evolved lvl 5 decks please stop using the warehouse for stat padding
We just finished up a tourny and I had a couple, not so interesting rounds. Two times I received 1 battle point and 1 clint. The first time, I lost in 2 rounds (I was still using level up cards), however I did have a Level up on one of my cards in the fight so usually you get a little bonus for that. The second time I got 1 and 1, I actually won the battle in two rounds. One attack with Erika 3/4 stars and one atttack with Vladamir 5 stars, against an opponent with fully leveled cards. I don't know if it makes any sense to only get 1 bp and 1 clint for a victory in any scenario. Any thoughts?
I am beginning to wonder if there's a mistake with the calculations for SkrumxxT.Either the random gods particulary dislike him....or something is wrong.For an 8 power with a bonus of minus 8 attack he gets beaten 90% of the time by cards that are statistically weaker and where the maths say I should have won.Strategically...this is a Nightmare and therefore the card cannot be relied upon.My guess is that he acts more like a 6 strength.
Is there a way this can be checked?I am certain there is a mistake somewhere for surely I cannot be THAT unlucky when playing him.
1)why not Caciope for chad bread(hmmm you got one?)
2)Almost impossible for a swap for a lvl 5 skrum coz there is no lvl 4 best on Ulu Watu
3)You may want to swap Gaia or Nanook if you want for a lvl 2 card so you can make a skrum at lvl 5
MOST PREFERED:selsya...Sheitane....Feelyn....and many more(beltran and Jeff is cool but watch out)
4)Sakrohm is used as support as for other pro players...they leave Uranus unpilled...me i go with 4 pillz...
For Graks hmmm maybe put 4 too
PSO NOT PUT Caciope OR CHADE BREAD UNPILLED
I thoguht it would be cool for a Montana and Ulu Watu deck combo. the idea of the mafia helping to protect to environment and save the whales "OR ELSE" sounds funny... so i decided to call it my Green Peace Mafia deck. Its pretty big but here are the characters.
In all, I think I love the under dog clans in this game and not so much the most frequently used like the Sao, Puss, and Upp's. I like the Nightmare and GHEIST they are sneaky and take allot of cunning and luck to use. I own every card for both clan, doubles of some of the more promenant memebers and i fear to say it but i'd rather use them then allot of the "Vommit" Cards I've seen so far. I am so tired of seeing Grax, Uranus, Venyl, Gabriel, Charlie, all the pussy cats, and all the friggin Uppers in every deck, it's enough to give you a head ache, you end up playing the same hand atleast 100 times. I'd rather see innovation and spirit, more calculation in ELO, wonder what ever happened to that idea I had for ELO, Personally in my guild I'm going to implement it. But I don't think you should sell the Nightmare and Ghesit clans short, some of them maye just surprise you in the end.
1) as u can see using this deck requires an unevolved Sakrohm card(any card) everytime it lvls u should swap it
2)u can swap Rubie for franki hi but i think Rubie confuses the player sometimes
3)lvl 2 Gina Glitt instead of Samantha---just bewares of ur moves
4)u may want to swap lvl 4 Dorian for jim(jim has powerower opp and has 6 damage while Dorian in lvl 4 has 5)
a win is a win and a loose is a quit(still a timeout is a quit=])
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