Some new abilities idea I came up with. See what other thinks.
Of course, keep in mind that they should all be balance to characters with stats that compliment and balance to those abilities. So a powerful ability (like Pills damage) would best added to someone with low Dmg, and so on.
(numbers in brackets are recommended number for the X of that ability)
<< Curse: Dmg –X >(1-3) >>
<< Curse: Pow –X (1-3) >>
<< Curse: Atk –X (4-10) >>
If CHARACTER with Curse wins the round, than for the rest of the game, the opponent’s character suffer those negative effects.
<< -X Pill Per Damage: (1-3) >>
If this CHRARACTER wins the round, than it subtract X number of pills from opponent depend on damage.
<< +X Pill Per Damage: (1-3) >>
If this CHARACTER wins the round, than player gain X number of pill depend on damage.
<< Return Strike +X Dmg (1-3) >>
If this CHARACTER loose the round, it still will do X amount of Dmg to the opponent.
<< Heal X HP (1-3) >>
When this CHARACTER is played, regardless of winning or loosing, it will add X HP back to the player.
<< Cleanse: X HP (1-3) >>
When this CHARACTER is played, regardless of winning or loosing, it will add X HP back to the player and be cleansed of any linger negative effects (poison, curse, etc)