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Strategy and Tactics: General

You think you've built the ultimate Deck? You believe you've got great strategy ideas? Share those ideas with your rivals.
13667 subjects - 144868 messages

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

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Tuesday 16/10/07

3 messages
English Nitz52 LoA - last answer from 0- JP, Tuesday 16/10/2007, 01:46.
Hey Guys, I stopped playing the game for a while, and now I'm trying to come back. I was wondering if you could help me with building an ELO Deck. My current collection is...

Endo, Kati, Kerozinn, Kinjo, Lihoi Chun, Lost Hog, Macumba, Mini Mosu, Natrang, Otome, Sai San, Sakazaki, Seldor, Tatne, Windy Mor, Xia Leming, Dr Saw, Ambre, Morphun, Hel, Wanda, Amy, Aurelia, Carlos, Copper, Josh, Klaus, Luis, Miranda, Miss Chloe, Rebecca, Robin, Skiner, and Zdrone

I also have 12k Clintz. I was saving up for Marlysa Cr, but she's still a long ways away, and if I need to spend it for a decent ELO deck, so be it.

Any advice would be greatly appreciated. Thanks ahead of time!
Monday 15/10/07

16 messages
English 0-FS WMD - last answer from EnT WHoLESaLE, Monday 15/10/2007, 21:45.
Do people still not understand the purpose of this room? I go in, in hopes of leveling up my characters and players still purposely try to KO you. I even play in the Level Up mode room to try and PREVENT this but to no avail. People play cards with 5 and 6 power and 6 and 7 damage and STILL try (if not prevail) in KOing you.

Mods the warehouse was a great idea. The LEVEL up mode was a great idea. Now implement some other things to prevent this. No loss/win for winning/losing. I hate seeing my record go down when all I want to do is level up.

Force EVO play. Don't give pillz just auto assign 6 on that players turn. It would then at least give a chance to last until the 3rd turn.

Limit damage. Even if something or someone can deal 12 damage on the first turn limit it to 5 damage so that you can't get KOed. People dont understand you get NO bonus for KOing in the Warehouse rooms!

Anyone else have any ideas?
1 message
What Leader has the best ability or is the best Leader
4 messages
English reign of fire - last answer from reign of fire, Monday 15/10/2007, 20:16.
If you know Gary;s card the robber guy. he has ability in the power catergory. what is ability in a fight anyway.

He has P5 and ability level 5. what does this do for me.
6 messages
English Cybrax2 - last answer from Darko EVO, Monday 15/10/2007, 15:23.
Right now I Have:

and Svelthlana

Should I get Maciej or Ambre first? I have about 1300c right now.
6 messages
0UC K-Ryder - last answer from 0UC K-Ryder, Monday 15/10/2007, 06:56.
I need a make shift deck so i can play elo for the first time while i save up for that ulu-junta deck that's in the forums
since i have lots of FPC and Junta, i will use them so i use minimum ctz
FPC has a decent 2 star card!!!! so when it goes cheap, i will use it
it will look like this:
FPC 13
Kinjo 5 (not enough money to buy Lost Hog or kerozin so DONT say change it)
Windy Mor 3
Xia Leming 3
Sakazuki 2 (thats the name right)

Junta 12
jane rumba 3
Mitch 3 (dont say change this to Bruce coz i wont have the money when i buy 2 star FPC)
Leo 3 (nor this one)
amiral py 3

this way, i only need to buy 1 card which probably be only 300 ctz by next week maybe?

the thing i need to know is: should i play elo without Kinjo replaced by a 4 star other clan card (and Sakazuki replaced by Natrang) or should i just play normally in a non-random room and pwn to get ctz?

also PS me a Sakazuki for a low price (500 max) please if anyone is kind enough
6 messages
English Bottle - last answer from 0- JP, Monday 15/10/2007, 03:10.

Dacha Macha(3)


Noon Steevens(3)
Ninja Nyne(4)

I use this deck ebcause i poisen em then use pussy cats to finish them.
3 messages
English UR-JMB - last answer from 0- JP, Monday 15/10/2007, 02:46.
Sunday 14/10/07

3 messages
English actionjack - last answer from Zhupons, Sunday 14/10/2007, 20:40.
Some new abilities idea I came up with. See what other thinks.
Of course, keep in mind that they should all be balance to characters with stats that compliment and balance to those abilities. So a powerful ability (like Pills damage) would best added to someone with low Dmg, and so on.

(numbers in brackets are recommended number for the X of that ability)


<< Curse: Dmg –X >(1-3) >>
<< Curse: Pow –X (1-3) >>
<< Curse: Atk –X (4-10) >>

If CHARACTER with Curse wins the round, than for the rest of the game, the opponent’s character suffer those negative effects.


<< -X Pill Per Damage: (1-3) >>
If this CHRARACTER wins the round, than it subtract X number of pills from opponent depend on damage.

<< +X Pill Per Damage: (1-3) >>
If this CHARACTER wins the round, than player gain X number of pill depend on damage.


<< Return Strike +X Dmg (1-3) >>
If this CHARACTER loose the round, it still will do X amount of Dmg to the opponent.


<< Heal X HP (1-3) >>
When this CHARACTER is played, regardless of winning or loosing, it will add X HP back to the player.

<< Cleanse: X HP (1-3) >>
When this CHARACTER is played, regardless of winning or loosing, it will add X HP back to the player and be cleansed of any linger negative effects (poison, curse, etc)
2 messages
Deutsch Jerre Muesli - last answer from Animanex, Sunday 14/10/2007, 19:02.
Lately, I see the strangest things in the 'no random' room..
now once again:
My opponent plays Morphun with 6 pillz making it a total of 48 attack.
I play my Charlie lvl 4 with power 7 with 7 pillz making it a total of 49 attack.

It's not much but its still a win, right ??
think again .. I lost the battle
4 messages
English Racholin - last answer from Racholin, Sunday 14/10/2007, 18:07.
What is the best card at it' 1st evolution that I should get below 1000 Clintz?
Please help
17 messages
English Gone4eva - last answer from Mikuljonac, Sunday 14/10/2007, 14:03.
Fang Pi Clang-Uppers
Windy Mor-level 3
Nartrang-level 3
Otome-level 3
Tatane-level 3
Sydney-level 3
Janine-level 3
Frankie Hi-level 3
(Extra card:Gheistiling-level 3)
5 messages
English ) LoA Yellow - last answer from Gazda, Sunday 14/10/2007, 11:43.
I have played the game for a short time and I noticed that the strategy behind it is to......

Know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know they were going to do that.

And so you have to

Do something that your opponent didn't know that you knew that they didn't know..

My problem is, is that I either overestimate my opponent or underestimate them. If I think my opponent is super inteligent and that they use the ultimate strategy to ensure victory, they use a basic strategy against my strategy that would have stopped them had they done what I thought they were going to do. If I think my opponent uses basic tactics, I discover that they guessed that I thought they were basic in their tactics and so they use the ultimate strategy to ensure victory.

Any advice or comments on this one?
3 messages
English ASDDFDH - last answer from Wolf7780, Sunday 14/10/2007, 05:01.
Is it just me or is alexies evolutions 1&2 the wrong way round , shouldn't number 1 where he has bandages on then number 2 where he's in his hocky gear , it seems like they miss a step becasue he goes from hocky player to injured player to guy with knives stuck in his armor and then hocky mask physco
14 messages
English Sacman68 - last answer from 0UC K-Ryder, Sunday 14/10/2007, 02:55.
Saturday 13/10/07

5 messages
English Lord Reichleiu - last answer from Zhupons, Saturday 13/10/2007, 18:31.
I want to try La Junta/ Roots

right now i am using

La Junta -12
Burger (U) 4
Wardog (C) 2
Jane Ramba (U) 3
Bruce (C) 3

As for Roots i'm at a loss

Using Shakra (U) 5 at the moment
Nahi Cr (Cr) 3
Page Cr (Cr) 2

now i'm not sure what crds i'd want to put here, i could switch them in with Page Cr, but i'm looking for a few 3-2 star cards that will do the trick.
5 messages
English Varathron - last answer from 0- JP, Saturday 13/10/2007, 17:00.
Ok then my usual strategy is to hit the poison ASAP and aim for a K.O. with this deck I can normally manage it in a couple of turns it depends.

Hugo 5*

Crassus 4*
Vassilli 4*
Ironfield 3*
Titus 3*
Geuner 2*
Miss Ming 2*
Graziella 2*

Ok thats my deck deck now tear it apart and give me suggestions
2 messages
English Gus Lee - last answer from 0-Jade, Saturday 13/10/2007, 15:48.
It is good to use unevolved cards in dayly tounament i think you make more points if you evo your cards after tourny in tounament you got no bonus or 1 or two points for evo the card im not sure
9 messages
English ) LoA Yellow - last answer from ) LoA Yellow, Saturday 13/10/2007, 02:54.
Here's my deck.

Ambre (Level 5)
Hel (Level 2)
Sheitane (Level 2)
Dorian (Level 5)
Frankie Hi (Level 3)
Janine (Level 3)
Rubie (Level 3)
Samantha (Level 2)

I have played a handful of games with it and I have lost or drawn almost all of them no matter what hand I get. I did not make this deck because I wanted to stuff it with a bunch of moderately priced cards. If I wanted that then I would have used Morphun (I actually tried him, but decided I did not like him so I sold him back). I know random has something to do with it, but I do not think it is the entire problem. I wanted to make a good Uppers deck and I would have used two other level 2 Uppers cards instead of the Nightmare cards, but I could not find any that I liked aside from Samantha. So I decided to put two level two Nightmare cards in it for the purpose of keeping my deck ELO and Type 1 legal and for defending myself against Freaks and La Junta. I also like the abilities of the Nightmare cards I have in case I decide to use them for offensive purposes in certain situations.

I think the problem has something to do with the way I am using it because I am not used to this combination. I only finished making this deck today and if my inexperience is the cause of the problem then I would like some tips on how to properly use it. If it is something in my deck that is causing the problem then I will accept advice on that as well.
1 message
Carlos No abilityAttack +8

Copper Power +5 Attack +8

Havok Ability at level 5 Attack +8

Luis Stop opp ability Attack +8

Miranda Damage +2 Attack +8

Miss Chloe -4 opp damage, min 2 Attack +8

Skiner Attack +12 Attack +8

Zdrone No ability Attack +8

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