So I just quickly wrote down a guide for proper HAN play, hopefull with understandable explanations and calculations. Some parts are et untested and might be slightly wrong in numbers (but right in principle). This is the first draft, so please forgive flaws in design .
All those interested: Please give feedback of what is wrong, can be seen differently, should be put another way or is not understood so I can correct it. I have put it on my own webspace right now but hope that at some point it can be put here and sticky-ed like the EVO thread.
This deck owns....but its adversaries is Roots as you will only defend yourself against abilities of Uranus,graks,Charlie and even Vermyn N...There is ur powerhouse SkrumxxT at level 5 ...so sometimes if your draw is ike this: Yayoi-4
Graks Uranus Vermyn N
If your going first:
treat ur round 1 as Uranus no pill then next round Vermyn N no pill...3rd round graks then 4th Yayoi maybe 9 pillz+fury
Anyway my strategy is just to commit my opponent and for me to absorb all 1 damage
But if you dont draw good...we just try again for next game
Good Day to all
there are the good cards tat are good for using offense deck
Pang Pi Clan's unit and Sentinel's unit...some..SOME ONLY!!! some of la junta's unit are good too!
Fang Pi Clan's unit have average attack and great damage..plus their bonuses +2 damage ......it will KO the opponent in rounds
Sentinel's unit...Despite the low attack and high damage...sentinel's bonus can actually support ur unit from dying easily...just like Klaus....3 attack 5 damage...attack low...but the bonus supports him
La Junta's...I only like Wardog of his high attacks.....not easy to die..and Winifred is good....
Okay i have 2 questions
1. Say for example a stop ability card goes up against Ambre does it stop her ability for the entire duel or just one turn. or maybe leaders abilities can only be stop by other leaders. Just asking.
2. Stop ability vs. stop bonus. Alright Vickie vs. Zatman which ability takes place first Vickies stop bonus or Zatman's stop ability therefor stopping vickies ability.
Hello all fools and morons,
I'm quite fed up with your average idiot in the Lost Warehouse and I have decided to write this to teach people how to use this room and the nature of EVO.
For those of you who do not speak english, EVO is obviously short for "evolve". By putting EVO in your name you are implying that your purpose is to EVO (or to "evolve" your cards. In order to evolve cards more quickly it seems that our more senior players have created the "EVO" system. The idea behind the system is that:
1st player plays his first card with 6 pills, then 2nd card 0 pills, then 3rd card 6 pills, then 4th card 0 pills .... while
2nd player plays his first card with 0 pills, then 2nd card 6 pills, then 3rd card 0 pills, then 4th card 6 pills.
The reason why this is done is so that the match ups can be very predictable and so that each game has 4 full rounds so that all of your cards played gain some experience.
NOW! that's the simple part that every idiot knows. However, many are too stupid or selfish to read, care, or understand about how the lost warehouse works.
Please read Part 2 of this post to learn how to play well and efficiently evolve your characters!
I had been gone for quite some while and I can see that there has been a lot of changes in the Game.
Anyway, Could anyone give me the current overall view of what's happening in the ELO scene. I mean the current combinations that most ELO players are applying, any important updates etc. I'm looking forward to meeting the ELO newbies on the battlefield (Hope I'm not very rusty!).
Last but not the least, It's great to be back and even if I won't be able to put as much time in the game as earlier, I hope I'll have the same great time as I did before!
Just started playing, bought a full deck and got some cards, now I'm stuck, have been lvling a lot of them, but have no direction. And in the last 2 days, I've been using clinkz to buy random cards I thought I needed, but I'm just lost again.
I mean, in Lost Warehouse people should go play to train, aka try to match high star vs low star and not K.O. before 4th turn. Common sense.
But what other purpose does that Evo stuff serve? Win or lose, you get the same XP.
Ofc, if someone does try to K.O. prematurely or matches low vs low, i remind him that he is probably in the wrong room. But why should some people impose restrictions on me and force me to play like robot because they just put "evo" in their name. I am new here but is not that stuff a bit outdated?
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