Had my best fight so far today (I've been playing just a couple of weeks).
I faced Lost Hogg, Kati and 2 Kinju. So 3 damage 10 cards that can can one turn kill me.
I'm just using my levelled up starter deck. (plus a Jenny I bought to go with my Bodenpower). I got Dan, Jenny, Venus and Mitch.
He goes first, plays Lost Hogg. I play Dan unpilled, hoping he wastes some pillz without being able to kill me. As it turns out, the Hogg is also unpilled, and I'm lucky enough to win the ensuing fight.
I play Jenny, with all 12 pillz. I figure my only chance is if he goes for the one turn kill - a 9 pilled Kinju backed with fury (I deliberately chose my weakest card to influence him toward making this choice). He does exactly that, and Jenny wins.
The last 2 rounds are a coin flip: if I'm lucky I win. Kali loses to Mitch, and the 2nd Kinju beats Venus, so it ends up a 2-2 draw. But a more satisfying result than any of my wins so far. 18 battle points was also pretty good for a draw.
It is surprising to see how many skilled and high ranking EVO players put their weakest cards against you and play their strongest with pillz, all for the sake of WINNING! And then THEY get most xp points, because I play my strongest against them. Not fair
It is also noticable that most newbie EVO players stick to the rules .. tx guys
From now on, I will be using the suffix (HAN) when I play in Lost Warehouse. Onfire came up with this magnificent idea.
In this way, I want to show that I will always play to get more exp for both players by letting the weakest character win.
In case of a star-eq aequo, I will use no pillz, and I suggest my opponent does the same, so the random factor will have free play for that one.
If you want to win vast amounts of exp AND be recognizable to other players, just use the suffix.
I hope this works and I didn't overlook a similar proposition in the forum...
Im fairly new to the game but I think im getting pretty decent at it. So far I've got a rank 25 in a daily tourney on my 2nd day...which prolly isn't much to most of the player out there but that's all the accomplishment i've got to boast.
I've read some stuff on evo training and it requires players letting the lower lvl chars of their opponents beat the higher lvl ones of ours and vice versa. I didn't know about this concept before and just thought of training my chars the old fashion way, beating the opponent naturally.
bsically I let my opponents lower lvl char with 5 dmg beat my higher lvl one, thinking he will reprocicate and do the same, something dumb i'd never have done normally. even with decent no. of pillz on my lower lvl chars, his high ones still beat me because he prolly dunno or dun wanna do the same. I ended getting my first 0-12 ko lost. M'be i shoulda told him first but there's no guarantee they will do the same either, as i've found with other players
First, I'm the type of player that only gets 1 card every so often. So, when I want to EVO in the warehouse, I'll either have a lineup of 3 EVO 1 unEVO card OR all 4 cards evolved. What I do is if all 4 of my cards are evolved, I'll play all 4 rounds using no pills since winning/losing has no meaning here. If I have the 3 EVO 1 unEVO, I play the 12 pills on my unEVO cards turn. This way, my EVO card gets exp AND my opponant's cards get exp also. NOW, say I have the 3-1 lineup and i'm up against 2 EVO 2 unEVO. I will play pills ONLY if they go first using an evolved card. All turns where I go first, I dont use pills. I've been playing this way for a little while and EVERYONE i've played this way has sent thank messages afterward. I hope all that made sense. If you see me hangin out in the warehouse and you need to EVO, challenge me and find out how cool this tecnique is!!!
Can someone explain to me how someone gets 670 points during a daily tournament. The highest I have ever gotten was arround 450 or so. Normally when I see others win the daily tourny they earn about 550, which that number is
Luck... is it a neccesity or a nuisance? Is it dangerous or human innovation that determines if one wins or not. Say when you place 3 to 4 att points on Zatmin and you face Tanaerva with about 6 or 7 both have their bonuses but Zatmin wins when you think he'll lose or Tanerva wins when you think he should lose. It's terrifying and heart racing, makes you wonder if luck a friend or a foe. I think its neccesary for the game it makes it fun yet on the other side it has cst me some extremely big games... i wonder whats everyone elses opinion
Did you guys catch a glimpse at the new pols? Allowing all the characters into elo but restricting their abilities, or not to allow them. What are you kidding me? They want to do that to those magnificent cards? now friggin way! That's like nuddering you family dog are you serious! Give me a break! I'd rather they be disallowed in ELO then to allow them to come in limping. That's like kicking a man when he's down, or when Muhammad Ali tried to box after he was like 100 years. I dont like tha idea of doing it, even though I own every card except 6 of the collectors I think it's not fair and should not be allowed to pass. It won't revolutionize the game it will make it a joke to see a crippled DJ KORR or Vickie limping into battle to help lead their clans to victory, if that's the case then their value should be drasticly cut though I doubt that, the value may even sky rocket because of this, not one to complain but I forsee sad days in the future of Clint city sad indeed
Okay I just started within 15 minutes of writing this, played 3 battles, lost 2, tied 1
Here's my deck (Please don't laugh at it.) Venus,Maeva, Noon Stevens, Melluzine, Brandon, Flo, Meyen. Acid DC
All of the characters are under level 2 by the way.
So what should be a battle plan.
P.S. I'm selling Venus...
... and I have to say, I'm gonna stop playing in ELO mode again. I played like 15 - 20 matches or so and I am already sick and tired of all the Sakrohm, Ulu Watu and all the other -damage cards. It seems to me that thats everything ELO is about. Grab as much -dmg cards as you can and then grab as much power/damage as possible, preferably all in 1 card (Tenaereva, GraksmxxT (or was it Skrummxxt ? anyways... the damage reducer)), Charlie, Gaia, Wee Lee ... just to name a few. All these cards are imho a problem to ELO, especially the Ulu Watu and Sakrohm if their bonus triggers.
And although I was playing in the Danger Zone without the randomness, I had too much bad luck. While I had "normal" draws with 12-13* hands , my opponents too often drew 15-17* hands, one even had a 18* hand (sounds impossible ? well, it wasn't).
I am not crying for a rebalance or ban or something, don't even know why I write this. I am just saying that ELO is no fun for me and that I'll stop playing it.
Most people try to overwhelm their decks with the most powerful cards and catagories in the game, does it work, sometimes. Having a strong deck for ELO
needs a concentration of cards, both good and weak. Most people have a flutter of five stars and a handful of 1 and 2's, some have a plathora of 3's and 4's
and maybe one 5. Me I use a strategy called "Baiter" (It's my brain child) To have a nice concentration of cards that require a strategy to use them. "Baiters" Are
cards that are used to lull an opponent into sleep, and make them make mistakes. It works, honestly it does, as long as you're not impetious. A good deck has
a strong mix and chemistry to it. It won't buckle under pressure or fall apart, as long as your willing to go the limit one sitting
Methane-Sigmund-Vladimer- Elysa- Ambre-Shetaine-K-cube- (Throw away card Venus). It's my Elo deck that gets rather impressive results aslong as you're
crazy. Try it out I hope it works for you, it has me to 1092.
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