I have played the game for a short time and I noticed that the strategy behind it is to......
Know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know that your opponent knows that you know they were going to do that.
And so you have to
Do something that your opponent didn't know that you knew that they didn't know..
My problem is, is that I either overestimate my opponent or underestimate them. If I think my opponent is super inteligent and that they use the ultimate strategy to ensure victory, they use a basic strategy against my strategy that would have stopped them had they done what I thought they were going to do. If I think my opponent uses basic tactics, I discover that they guessed that I thought they were basic in their tactics and so they use the ultimate strategy to ensure victory.
Is it just me or is alexies evolutions 1&2 the wrong way round , shouldn't number 1 where he has bandages on then number 2 where he's in his hocky gear , it seems like they miss a step becasue he goes from hocky player to injured player to guy with knives stuck in his armor and then hocky mask physco
WHY? WHY IS IT THAT THERE ARE STILL PLAYERS THAT, WHEN CHALLENGED AND I GO FIRST AND I PLAY A LEVELING CARD, DO THEY ALSO PLAY A LEVELING CARD?
WHEN I PLAY MY LEVELING CARD, THEY PLAY AGAINST IT USING PILLS!
AM I THE ONLY ONE THAT GETS FRUSTRATED BY THIS?
I have played a handful of games with it and I have lost or drawn almost all of them no matter what hand I get. I did not make this deck because I wanted to stuff it with a bunch of moderately priced cards. If I wanted that then I would have used Morphun (I actually tried him, but decided I did not like him so I sold him back). I know random has something to do with it, but I do not think it is the entire problem. I wanted to make a good Uppers deck and I would have used two other level 2 Uppers cards instead of the Nightmare cards, but I could not find any that I liked aside from Samantha. So I decided to put two level two Nightmare cards in it for the purpose of keeping my deck ELO and Type 1 legal and for defending myself against Freaks and La Junta. I also like the abilities of the Nightmare cards I have in case I decide to use them for offensive purposes in certain situations.
I think the problem has something to do with the way I am using it because I am not used to this combination. I only finished making this deck today and if my inexperience is the cause of the problem then I would like some tips on how to properly use it. If it is something in my deck that is causing the problem then I will accept advice on that as well.
Pardon me for asking such a noobish question but since I'm new I figured it will be better if I ask now then upset a lot of people I play. So here goes.
When playing in the Lost warehouse people seem to be upset if I use pillz to insure I'll win a match in the game. So when I don't use pillz at all I seem to play people who use them like I normally do. I've tried playing people with Evo in their name but they are just as random using pillz combos like 8, 2, 0, 2 or 4, 4, 4 or 8, 4 with a knock out and many other combos.
I've scanned the help file for EVO and I don't see anything about pillz usage so can I use them anyway I'd like or is there an unwritten rule?
First buy thompson or Amelia or skinner. just buy any of those. if the price is below 180... for ex. the price is 120 or 130 buy it. but if the price is 160 or 170. dont buy it... its a waste of time. after buying go to the lost warehouse and level up the characters above. if the are already lvl.3... sell them to kate and kate will give 180 clintz... its agood deal.... i do that most of the times.... by the way... is it acheat???? is it bad????
Ok, can I get some tips for improvement/adjustments for this deck idea for ELO games?
This is what I have thus far, I'd like to switch Wardog out for a good AS or FPC card, but due to the * total right now, he was the best choice.
With all the stop ability/bonus in this deck I have done really well. The healing from the 4 healers is phenomenal and sheitane's poison can easily win the game. A lot of times it comes down to the last card and reading your opponent right but, regardless thought I would share.
Why dont they put minimum??? for ex. pwr opp. minimum 5 . so the power of the card WONT GO BELOW 5.
what if your card has higher power than the opponents card and your card has power opp. ability??? how is that??? thats unfair for the card.
For the ultimate K.O. Deck, Use Ambre and 7 Kinjo's. Kinjo can deal 8 damage in one turn and has a bonus that adds two damage. Combined with 9 power added and furry, Kinjo can ko the opp easily. Also, Kinjo is slightly stronger than Lost Hog which many people overestimate. This strategy will also keep your opponent at edge because they won't know when you will max out one of your Kinjo's status for if they waste any power, You can easily KO them at any time during the battle.
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