I dont know if its just me or is Courage just the most pitiful ability. I mean half of the battle the ability is useless and when it is you are usually left with a very weak powered card. The other half of the battle could countered by any kind of damage reduction card or stop opp ability card and then you are just wasting your pills. I wish they would make a card with power 7/ damage X and Courage 5 (now that is something I would use!).
Just interested in what you think:
1) Is Courage the worst/most useless ability?
2) In the example above (of a card with power 7/ damage X and Courage 5) what should X be?, or is that card just a ridiculous idea?
P.S. I am aware of Elya and I'm still unimpressed with Courage.
If you are training characters and 5 to 6 of your characters are level 4 unmaxxed, and 2 others are other levels unmaxxed, is your deck still eligible?
Because no-one complained about my deck until some level 64 challenges me and he loses because of the randomness factor, and then says my deck is not allowed. He goes i am being blacklisted basically implying that my deck has too many strong characters, when from buying packs, i got these cards, so how does an evo palyer train them...
I managed to draw kerozinn, copper, Ashigaru and Miss Chloe all unmaxxed against him during a tournament...and he lost due to bad luck. Is that deck illegal?
Let me expound my question with a situation I encountered today
My Saddy (with her bonus) was up against Sheitane (with her bonus).
Now, does Saddy's ability (Stop Opp Bonus) activate first, meaning that Sheitane's bonus is gone and I get my bonus of +2 power? Or does Sheitane's bonus activate first, stopping my +2 power while leaving Saddy's ability useless?
Alot of people play with "EVO" in their name and play under the EVO playing style (6 pills, 0 pills, 6 pills, 0 pills). Fewer people play with "HAN" in their name and play under the HAN playing style (only god knows what that is).
I am proposing a new playing style called MPX which stands for Max Experience. This playing style would be used only in the lost warehouse and would signify to fellow players that your goal is to acheive Maximum Character Experience for each of your Characters by:
1. Ensuring that all 4 rounds of the battle are played;
2. Selecting Characters with the lowest amount of stars to attack and use 6 pills (if you play the first card in the round, then it should always be the card with least amount of stars and played with 6 pills);
3. Selecting Characters with the highest amount of stars to defend and use no pills (if you play the second card in the round, then it should always be the card with the highest amount of stars and played with no pills);
4. Making your deck have all unevolved characters (except for Vansaar, you may use multiple Vansaar's if you have a large deck).
If people would adhere to these guidelines, then we will all be out of the lost warehouse alot sooner and playing better in Daily Tourneys and in ELO mode. So, lets all agree to stop being stupid and start saving ourselves alot of time. Use the MXP in your nickname to show that you are not interested in wasting your (and other players' time).
From what I see cards get experience even when they lose. So is there any drawback from just battling anyone (even at much higher levels)? I know you get more exp for winning, but suppose I couldn't find anyone I could beat, would losing to someone better then me be better than not playing against anyone at all?
Also, is there a limit to the amount of times you can play a day? Thanks.
Hello to everyone,i wonder why theres so called "danger zone",when people play elo games on dark corners,i experience this always 10-12 am philippines time(which in france i think is alread 2-4 am in the morning:*-correct me if im wrong),anyone got a so called comment?
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