Just started playing, bought a full deck and got some cards, now I'm stuck, have been lvling a lot of them, but have no direction. And in the last 2 days, I've been using clinkz to buy random cards I thought I needed, but I'm just lost again.
I mean, in Lost Warehouse people should go play to train, aka try to match high star vs low star and not K.O. before 4th turn. Common sense.
But what other purpose does that Evo stuff serve? Win or lose, you get the same XP.
Ofc, if someone does try to K.O. prematurely or matches low vs low, i remind him that he is probably in the wrong room. But why should some people impose restrictions on me and force me to play like robot because they just put "evo" in their name. I am new here but is not that stuff a bit outdated?
Hey can anybody tell me of a card that does at least 7 damage without using fury. i once saw someone using one and he killed me using only 2 cards, a really good card and a weak one, but i forgot what that card was. He did something like 9 or 10 damage. if you have any suggestions please tell me and the price of the card.
I am sick nd tired of low level evo playin people. when ever i challenge a evo player during tourny they never have cards to evolve and never letting me evo my cards and just beat me then i say play evo and all they say is 'Its tourny u not suppose to play evo during tourny' so please tell me if this is true. even though i no its not.
Ok, so I have been getting a lot of games where I beat my opponent and only get 1 point. How does this happen? Is it a glitch? My deck is always ELO legal, and I can't figure out why this happens. This really hurts in tournements. Has anyone else had this problem?
Hi, I've just started playing some Elo and I have two questions
1. Do any of the things that give additional battle points in regular play (such as
beating high level characters with low level ones, pillz left after KO etc) affect the Elo rating? Put in another way - does anything except winning the match matter?
2. What's up with courage? I was under the impression that it is only supposed to
kick in during the very first round of a match, however, I was playing a match in the
danger zone and in the _second_ round the opponent played a card with Power 5,
Courage 3 and I responded with a Power 6 card. We each used one pill and there
were no other modifiers present, but still I lost the round.
So courage works for the first two rounds or what?
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