Say you have managed to poison the opponent with two different characters,
one with poison 2, min 1, and the other one with poison 2, min 3.
Then if the opponent is left with 5 hearts after the last round, which one of the
poison effects is evaluated first? If the min 1 goes first, then the opponent should
end up with 3 life (as the min 3 won't take effect), and otherwise all the way
down to 1.
With the recent change to the warehouse (exp is calculated as though the lower level card won even if it didn't,
then split evenly, am I right in thinking there is no loner any value at all in the Han style of play?
You can now line up your one star characters against five stars, with no pillz, and just about level them up in one
Might as well play Evo still, only because it makes it less likely you'll get knowkced out before all four characters
In ELO mode, if your deck becomes incompatible with ELO play at some point, do you lose your status?
or can you bounce in and out of ELO mode during any given ELO tournament?
(IE if you use a less than fully evolved card, that evolves and sends you over the 25 star limit)
or if you buy a card for someone, say a Jackie, or Baby Q, they go into your deck rather than into your collection.
also, if not, does cards leveling durring battle sending you out of ELO mode affect you (this question is different, because it's not asking if you need to start from scratch, but if the battle will count)
Out of these 8 opponents, 7 of them had GraksmxxT in their hand. The one opponent that didn't have GraksmxxT had SkrumxxT and Uranus. Needless to say I lost every match with GraksmxxT and Uranus on the other side. The most ridiculous hand I faced in those matches was this:
Ironically I won that match even though I pretty much gave up when I saw both hands. I intended to get the match over with and just play every card without pillz because I saw no point in the whole match. It went like this:
First turn: Opponent plays Zatman with 4 pillz - I play Rubie with no pillz.
Second Turn: I play Samantha with no pillz - opponent plays SkrumxxT with no pillz.
And suddenly, I had that match won. With 8 - 10 hitpoints left before fight 3 I was bound to win with 3-2 hp in the end because 8 pillz Dorian couldn't evade my 12 pillz Lamar anymore. Weird match which I should have easily lost in round 2.
But after all, the amount of Sakrohm decks is alarming, especially in combination with Uppers. I think the game needs a power 8 card with stop opp ability and 4-5 damage or a ban of unevolved cards in ELO.
I noticed the levels for the rooms changed and now people level 10 who havent learned the game are flooding lost warehouse with fully evolved maxed decks to score wins. Also, during tournament time the Dark corners are being invaded with new people who also dont know how to play, take forever or are just plain rude because you win.
It takes a new person a while to learn all the varities of play. All most all new people ive looked at profiles of are either red smiley faces or green next to their names until they get to around level 20 where they finally know what they are doing. Also, If they dont put money in the game, it takes new people at least till level 15 to get new cards to make a decent deck with so they come in the higher rooms and either get slaughtered or they wait out the timer or quit games or cuss at people for no reason. People are really getting fustrated because of all this.
What i suggest to help new people and older people alike, is changing the level of the rooms as follows:
Welcome to Town -- level 1 - 8
Safe Neighborhood -- level 9 - 15
Dark Corners East -- level 16 - 20
Dark Corners West -- level 21 and up
Lost Warehouse -- level 21 and up
Danger Zone -- level 21 and up
This way everyone at different levels stands a chance of winning games without the hassle of not knowing what they are doing and "experimenting" to learn in the higher rooms. You could also make a lost warehouse 2 for levels under 21 and a Danger Zone2 for levels under 21.
Is it better to use 1 single clan (8 cards) or mixed clans (2 clans, 4-4)?
If mixed clans which one is better Allstars+Junta or Bangers+Junta.
Btw what is Niki's (Junta) ability. I know it's courage but is it 3 or 4?
And is Power + ability like Jeff's (Ulu Watu) ability added before or after the pills? if after than it's the same as a +5 attack right?
I dont know why but i just have this weird feeling that Jackie is the next Cr...Uppers dont have any Cr;s cards besides for Jim that went recently...and Jackie isnt being used much since she got kicked out of Elo...just a thought...what do you guys think
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.