Let me expound my question with a situation I encountered today
My Saddy (with her bonus) was up against Sheitane (with her bonus).
Now, does Saddy's ability (Stop Opp Bonus) activate first, meaning that Sheitane's bonus is gone and I get my bonus of +2 power? Or does Sheitane's bonus activate first, stopping my +2 power while leaving Saddy's ability useless?
Alot of people play with "EVO" in their name and play under the EVO playing style (6 pills, 0 pills, 6 pills, 0 pills). Fewer people play with "HAN" in their name and play under the HAN playing style (only god knows what that is).
I am proposing a new playing style called MPX which stands for Max Experience. This playing style would be used only in the lost warehouse and would signify to fellow players that your goal is to acheive Maximum Character Experience for each of your Characters by:
1. Ensuring that all 4 rounds of the battle are played;
2. Selecting Characters with the lowest amount of stars to attack and use 6 pills (if you play the first card in the round, then it should always be the card with least amount of stars and played with 6 pills);
3. Selecting Characters with the highest amount of stars to defend and use no pills (if you play the second card in the round, then it should always be the card with the highest amount of stars and played with no pills);
4. Making your deck have all unevolved characters (except for Vansaar, you may use multiple Vansaar's if you have a large deck).
If people would adhere to these guidelines, then we will all be out of the lost warehouse alot sooner and playing better in Daily Tourneys and in ELO mode. So, lets all agree to stop being stupid and start saving ourselves alot of time. Use the MXP in your nickname to show that you are not interested in wasting your (and other players' time).
From what I see cards get experience even when they lose. So is there any drawback from just battling anyone (even at much higher levels)? I know you get more exp for winning, but suppose I couldn't find anyone I could beat, would losing to someone better then me be better than not playing against anyone at all?
Also, is there a limit to the amount of times you can play a day? Thanks.
Hello to everyone,i wonder why theres so called "danger zone",when people play elo games on dark corners,i experience this always 10-12 am philippines time(which in france i think is alread 2-4 am in the morning:*-correct me if im wrong),anyone got a so called comment?
I realize that I have been typing some really stupid and insensitive rants on the public message board and for that I want to apologize to everyone. I was just upset by players in the lost warehouse, who I thought were wasting my time because they were going for quick wins, when I was intending to level my characters. I guess this is an inevitability of that room, but even still, I wish that would change. So, for what its worth, sorry if I offended anyone, and posts in the future should be more level-headed.
I need advises from u, top players. Wat cards shall I put in my deck? Wat cards are useless and I need to remove. I want to make a killer deck for tournaments and elo mode. I also want to get the most battle points but my killer deck is effective for a 1st round K.O but give to little battle points. Here are my cards:
So I just quickly wrote down a guide for proper HAN play, hopefull with understandable explanations and calculations. Some parts are et untested and might be slightly wrong in numbers (but right in principle). This is the first draft, so please forgive flaws in design .
All those interested: Please give feedback of what is wrong, can be seen differently, should be put another way or is not understood so I can correct it. I have put it on my own webspace right now but hope that at some point it can be put here and sticky-ed like the EVO thread.
This deck owns....but its adversaries is Roots as you will only defend yourself against abilities of Uranus,graks,Charlie and even Vermyn N...There is ur powerhouse SkrumxxT at level 5 ...so sometimes if your draw is ike this: Yayoi-4
Graks Uranus Vermyn N
If your going first:
treat ur round 1 as Uranus no pill then next round Vermyn N no pill...3rd round graks then 4th Yayoi maybe 9 pillz+fury
Anyway my strategy is just to commit my opponent and for me to absorb all 1 damage
But if you dont draw good...we just try again for next game
Good Day to all
there are the good cards tat are good for using offense deck
Pang Pi Clan's unit and Sentinel's unit...some..SOME ONLY!!! some of la junta's unit are good too!
Fang Pi Clan's unit have average attack and great damage..plus their bonuses +2 damage ......it will KO the opponent in rounds
Sentinel's unit...Despite the low attack and high damage...sentinel's bonus can actually support ur unit from dying easily...just like Klaus....3 attack 5 damage...attack low...but the bonus supports him
La Junta's...I only like Wardog of his high attacks.....not easy to die..and Winifred is good....
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