I dont understand why any fully evolved cards are allowed to be used while playing in the lost warehouse. To me if they posted next to the name of the room, that your not allowed to use fully evolved cards in that room, it would solve most of the problems everyone keeps bringing up in both EVO and HAN style play as well as any other "style play " people use.
theres all kinds of rooms for different levels, and a room where randomness is disabled, so why not just make lost warehouse for UN-Evolved cards played in EVO or HAN style play only and make it a rule there are no maxed cards allowed in that room and post it next to the name of the room so people can see it when they choose what room to play in.
Maybe evn make it the next poll for people to vote on
Just a thought.
Hi, can someone tell me
1. what the best deck to be paired along with Junks deck? I was thinking using Junks/Roots..since so far I already got Crystal, Brandon, Kawan, Keanew, Veenyle, Beltran, Yookie
2. what's the ability does this card have (if they do have one)? I was thinking of saving c to buy them.. Malmoth
all Roots card that got ability except one I got
The proper Method of EVOing has been apparently under debate for some time. So I am going to spell it out for you again. Tournament EVO is a different animal and I'm not going to bother discussing it. This is the proper method of EVO in the Lost Warehouse as per the old established EVO rules.
1) On your turn in which you play a card first. Select one of your characters. Use 6 pillz. It is ok to use less or more if the character has an exceptionally low or high power, as long as you use the rest only to modify the power of your character. Fury is NEVER appropriate in EVO mode.
2) On your opponents turn. Send up a character, which you don't plan to level. The more stars the better, but this is not necessary if you're trying to level your 5 star character clearly you don't want to send them up. Any maxxed out characters should be used in these slots as long as your opponent can reasonably defeat them.
I know people keep going on about it rules and so forth but it reali sucks that ppl with non maxed cards still don't play to train they play to win like to day my opponent had 2 lvl 5 cards both at lvl 3 and i had all lvl 4 cards at lvl 3 and my oppoent played to beat me and not get his own cards up , i'm sure thts wot the other ooms are for i know i'm lvl 32 but it really annoying losing to some noob player who only wants to beat me and not train his cards
Which other clan would go well with these characters? The only clans i have are Bangers, Fang Pi, Pussycats, GHEIST, Ulu Watu, and Montana. Also which of all the 7 clans i have would make a perfect two clan combo?
One rule let the lowest lvl card win in the lost warehouse. Whether you play evo or han this rule applies since you share the exp it is more beneficial this way. For example a lvl 1 against a lvl 4 is the one wins you get 207 exp a piece whereas is the 4 win both players get 80 exp. They were calculated using Vansaar in case there are not exaclty right. Not matter what strategy you use just remember this one simple rule and both people will come
out with the best results. Also for those playing in lost warehouses with fully evolved lvl 5 decks please stop using the warehouse for stat padding
We just finished up a tourny and I had a couple, not so interesting rounds. Two times I received 1 battle point and 1 clint. The first time, I lost in 2 rounds (I was still using level up cards), however I did have a Level up on one of my cards in the fight so usually you get a little bonus for that. The second time I got 1 and 1, I actually won the battle in two rounds. One attack with Erika 3/4 stars and one atttack with Vladamir 5 stars, against an opponent with fully leveled cards. I don't know if it makes any sense to only get 1 bp and 1 clint for a victory in any scenario. Any thoughts?
I am beginning to wonder if there's a mistake with the calculations for SkrumxxT.Either the random gods particulary dislike him....or something is wrong.For an 8 power with a bonus of minus 8 attack he gets beaten 90% of the time by cards that are statistically weaker and where the maths say I should have won.Strategically...this is a Nightmare and therefore the card cannot be relied upon.My guess is that he acts more like a 6 strength.
Is there a way this can be checked?I am certain there is a mistake somewhere for surely I cannot be THAT unlucky when playing him.
1)why not Caciope for chad bread(hmmm you got one?)
2)Almost impossible for a swap for a lvl 5 skrum coz there is no lvl 4 best on Ulu Watu
3)You may want to swap Gaia or Nanook if you want for a lvl 2 card so you can make a skrum at lvl 5
MOST PREFERED:selsya...Sheitane....Feelyn....and many more(beltran and Jeff is cool but watch out)
4)Sakrohm is used as support as for other pro players...they leave Uranus unpilled...me i go with 4 pillz...
For Graks hmmm maybe put 4 too
PSO NOT PUT Caciope OR CHADE BREAD UNPILLED
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