Hi, I know when I unlock last legendary mission before expiring, I can finish it even after expiration date and still get the LD or 10 credits. But am I still able to finish last LD mission, when is there already new set of missions for the same LD?
For example, if I unlocked final mission of Futoshi Ld, but left it unfinished and new set of missions to get Futoshi Ld is released. Can I still finish previous final mission and get 10 credits/Futoshi Ld from that mission?
So, since the big ELO discussion brought up the fact that way too many cards in the game never see play because nothing quite measures up to the staples, I'd love to have an "underused card appreciation thread". There are cards out there that you just put into your deck for missions or whatever reason and they won you more matches than any staple and have a special place in your heart.
For me there's a number of them:
1) Baby Q, 4* 6/6 SoB with -2/min 1 DR. You will aways, and I mean always see Ditha, Malicia or even the very underused 7 powered 4* girls and simply not put Baby Q into your deck.
What are you missing on? 6 damage for one pill, or someboy overpilling on a Sob Dr. LOL. Also, likely no Freaks poison, lol.
2) Cheep - 8/2 +2 life bonus, stop: -3 dam/ min 1. Well, stop cards are vanilla cards most of the time, and this guy is bonus dependent to boot.
What are you missing on? A bloody annoying 8/4 wall which makes SoA pointless because what SoA means most of the time is no DR. He makes people play stupid - heck, you can actually pill against their SoA and win for ALL damage reduced, making a 4 gap and turning your hand into a 3 rond win one.
Gork - 7/8 SoA bonus with poison self for 2 min/4. XU52 has att manip, Mechakolos is a 1 hit KO. Otherwise people just don't use him enough.
What are you missin out on? Pretty much a bloody honey badger who doesn't give a f**k. Unconditiona 7/8 with SoA? Otherwise he kicks ass.
I just have to share this and let out a huge whoop of: "F**k yeah! It's done! It's finally done! The godawful worst mission in the whole game is done and I'll never ever have to put that card in my deck! Whoooo! I got rid of Marzo!"
Cassandra is at 243 out of 250. Marzo is DONE! FINSIHED! Over! After god knows how long!
Should winning more rounds and/or having a lower star count still be a draw?
If the deck I draw is 10* and my opponent draws a 12* deck and we both tie, should it actually be a draw or should the person with the lesser deck win?
Also, and this one may be easier to change than the star count method:
If I win 3 rounds and my opponent wins 1 and we end up with the same amount of life should it still be a draw? Obviously the person can create their deck so they only need to win one round, but that's not only a lazy way of winning the match, but it defeats the purpose of trying to win in general. Technically I won more than my opponent, why should I be penalized with a "draw" if I was able to win 3 rounds to his/her 1?
I've noticed that at the start of a match, the number of Pillz and Life of a player seem to vary but will always add to 25.
For example, I might start with 13 Pillz and 12 Life, but my opponent might start with 12 Pillz and 13 Life.
In one instance, I've noticed my opponent starting with 10 Pillz and 15 Life.
What determines this?
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