You think you've built the ultimate Deck? You believe you've got great strategy ideas? Share those ideas with your rivals. 13002 subjects - 134881 messages
iWarbs - last answer from iWarbs, Tuesday 05/03, 08:47.
I hope UR will implement something that can change the visual of the cards.
that there is an option that we can freely choose what visual of the cards. depends on it's level either it is level 1, 2, 3, 4, or 5 not just only the maximum level visual. sheeeesh.
well, just got tired of seeing same visuals of cards during a fight.
1 hit ko is probably one of the most annoying yet best ability that a card can have. 1 hit ko means that a card can dealt a mixn of 12 damage to the other player in one round which is most likely a ko if theres no extra life or blockers. ive seen alot of players use cards like Kolos (R) to make 1hko but there is ALOT more cards than that can 1hit too with the help from many others. i created this guild to explain and show you all of the 1hko possibility cards hope it helps you in your future gaming.
standard 1hkos:
three most common 1hko cards are Kinjo (U), Lost Hog (C), and Kolos (R). Kinjo (U) and Lost Hog (C) needs clan bonus to make a 1hko while Kolos (R) is the only one who can 1hko along without the clan bonus. Lost Hog (C) is the only one who can 1hko even against soa. most skilled players can avoid 1hko from these cards so theres no need for me to say more.
alternative 1hkos:
alternative 1hkos is based on a more strategic deck building which needs the help from other clans cards. its a very unusual stratege but most players will not be expected it to happen and thats where you will get them.
the first one is No Nam (C). he seems to be a 7/7 even with clan bonus and fury he can still only deal 11 damag. this is where the helpers come in. Timber (R) from the leaders with a ablilty of team damag +1 which makes every card on his team gets one extra damag. and when partnered with No Nam (C) BOO theres another 1hko killer. only a few people will manage to avoid it but most will just be stunned.
I decide to come back to UR after a year break and i notice we have a single player mode now... i deeply enjoy that, especially those pesky 16* and 20* challenge.
so will we get anymore solo mission in the future, perhaps an endless mode where we can use to complete mission?
I think it would be great if players could arrange the way the modes are displayed in game.
Cause now we have solo first, duel after, then fight club and so on.
I can imagine it can be a bit tedious if you mainly play events and have to go the end everytime you want to play.
I have not bought a pack of credits since autumn 2012 and today I ended up getting two stars and 5 extra credits on my account. I have not cleared a mission since weeks, and I have not bought any credits at all, as said. Have somone experienced the same thing? Worried..
1500 credits cost 156k Cherry Credits to purchase.
.
750 credits cost 71.5k Cherry Credits to purchase.
2x 750 credits hence cost 143k Cherry Credits to purchase.
So, if you wanna get 1500 credits, it appears cheaper to buy 2x 750 credits than 1500 credits outright. Why is this so? This makes it pointless to buy the 1500 credits pack. Following the trend, 1500 credits should cost less than 143k Cherry Credits. I doubt this is intentional, probably an error. Just wanted to point this out.
Recently (aka yesterday), I decided to take up the task of figuring out what the average power and damage is for each clan (with the help of Excel ). Right now, I am calculating base power, base damage, damage while ability is in affect (which includes Stop), and ideal life gap (no fury). I have decided to ignore CoD and damage reducing abilities to simplify the process.
However, I have encountered a problem calculating the average power while ability is in affect. I cannot decided on a way to factor in the ability of -X power min Y. I thought about adding the X to the card's base power, but cards like Lothar go against that. Thoughts?
More and more in tournaments, it seems like people are finding cheap ways to cause their oppoenents to lose. Currently, the one i have been experiencing at least twice a day, is them causing ME to time out. In tournaments they wait until the timer reaches 0. They wait a few seconds, play their character and it gives me like 3 or 4 seconds to quickly pill mine otherwise i lose.
If i succeed, the next round, my round, I again have only a few seconds to play otherwise i time out.
How do i fight this? not only is it costing me games, its also costing me rep
Rate and comment! I took Mok over Zero Dead is because Zero dead's price is really unstable and Mok is a good replacement... Almost the same but in some cases, Mok might be better. I really like my Ghiest side but what about Fang Pi Clang? I really like winning games within 2 turns and i like Fang Pi Clang more than La Junta. Improve this deck or tell me what to pair with Ghiest, tyvm
Okay, so I read MihoAnsatsu 's idea for a new clan called the Romanes. I thought it was really cool, so I made my own clan idea. It is weird, but I think it is interesting. Don't hate, but leave some criticism. I will post more and more charactors as time goes on. Leave any ideas, because I will take them into consideration. Heree we go:
Tribus Dou
The misfits of Clint City, these people desperately look for their parents and acceptance. They include the best and the worst qualities of all of the clans. Their hatred of those who will not accept them has driven them to perfect their training. To this day, many of the members would still be on the streets, but Jimmix and Caroline banded together to find these loners and give them what little comfort they can.
Jimmix: 5*
8/5
Ability: Dual power: When fighting a deck containing exactly two clans, power and damage plus 1
Bonus: Stop opponent bonus
While Dregn was in the past, he met Charlie. Though he knew the effects that could come, he had a child with her. Growing up a misfit in both the Pussycats and the Vortex, he grew up alone until he met Caroline, another misfit. As Leader of the Tribus Dou, he fights for the protection of everyone, regardless of clan, or clans.
For normal matches, are you matchmade based on the number of stars in your deck? Is there any reason for me not to put plenty of 4 and 5 star cards in my deck? Or is it wiser to use stars efficiently so i will be matched with opponents who have similar amount of stars, which gives me a better advantage?
I want to make one or two new decks from scratch (i.e. No cards to work with at the start), so i'm planning on buying packs and selling the cards for clintz to buy my deck (looking to play Rescue and Ulu Watu).
Question is, which pack is the best to buy? I hear new blood and extended are the top choices, but I'm afraid of bad draws which will net me below average amount of money. Which pack is more reliable and less risky, meaning that even with bad draws, i still earn a good amount of clintz to buy a good deck in the end?
I just started playing this game a few days ago. I am interested in purchasing a few of the titanium packs, but I am not sure what 4 races would be a good pick? So far I have only played a little junta and Roots, but I lose a lot in the single player matches.
Any tips or suggestions would be greatly appreciated.
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