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Strategy and Tactics: ELO Mode

ELO is a refined and rewarding game mode. Discuss ELO subtleties with your rivals.
3305 subjects - 20068 messages


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Tuesday 23/04/13

2 messages
English LB_pwned02 - last answer from UM_AaaBattery, Tuesday 23/04, 11:41.
3 messages
English LB_pwned02 - last answer from UM_AaaBattery, Tuesday 23/04, 11:39.
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rate green guys
8 messages
English Ethan kun - last answer from UM_AaaBattery, Tuesday 23/04, 11:38.
Wut? Some people want to ban Treeman and Gertjan?
2 messages
English Ethan kun - last answer from UM_AaaBattery, Tuesday 23/04, 11:16.
So, i've been getting interested in half decks recently, the 1st one being Frozn/Vortex, and I've decided to make another one, and the second one is a Pussycats/Skeelz half deck http://www.urban-rivals.com/presets/?id_preset=2579045&list should I change Louise to Ditha/Charlie or should I just change the line up of my deck? Any help would be appreciated.
6 messages
English Coincide - last answer from WMDuessel, Tuesday 23/04, 03:56.
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My first real attempt at an elo deck, I would love to hear any suggestions/tips
Monday 22/04/13

2 messages
English adb98 - last answer from UM_AaaBattery, Monday 22/04, 15:34.
Circus Sports - First ELO Top

This deck got me an ELO top, and I would like to hear any comments and recommendations!!!
Sunday 21/04/13

6 messages
English matt pattison - last answer from Infiniti, Sunday 21/04, 23:43.
Whenever I end up with the same amount of attacks as my opponent I know that I'm going down.
Why is that?
It's really like 9 times out of 10. And for some reasons those lost rounds tend to result in a lost game.
This is very frustrating.
Are there certain things that influence this or am I just still having bad luck (as typically in all games)?
5 messages
English sunbunman - last answer from jlegolas, Sunday 21/04, 22:47.
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first attempt at the combo, a reasonably passive deck. probably should go Sah Brinak -> Haaken but idk i like having 2x pill manip in one deck and would help out the 2-2-2-3 hand out by a lot.

Initially had Malicia instead of Diana then realised that there'd be too many defeat skills and not enough hard hitters in the deck so meh

maybe Tsuka -> Stompah ? don't think the attack manip is necessary cause its a pretty passive deck to begin with and life gaps would make all the difference in here
78 messages
English 0 the oracle - last answer from WMDuessel, Sunday 21/04, 16:59.
Sorry started this one before but dont want to bring it up. please keep to ELO specific!

Ill start us off:

Spudd: sorry this guy gets like no attention at all. i know 4 damage may seem painful at times.... but look not all card have to be oh yah big power big damage now go die! this card is a great wall great ability + bonus synergy. one more thing i would like to mention is the low minimum on this guy, that 1 pill can change a game at times.

Ward hg: way overlooked due to fierce competition. honestly, at least half the time I would prefer this card to Cyb Lhia, since he is not limited to turn 1. look at all his counterparts, Laura is 3 stars, Lilou has 7 power, Luba has 1 more star AND 1 less damage.

Bloodh: how often do you see a card with 9 life gap capability WITH protection. people say Piranas is all about pillz manip and Bloodh doesnt fit into the theme blahblah bad card. I say no, leave him to last round and you will not regret having him in your deck.

Liam: only viable SoA for Skeelz, and very splashable in decks actually. often overlooked by Redra and Sasha, but I would recommend try to have all 3 in your deck.
10 messages
English Ethan kun - last answer from LoA USA, Sunday 21/04, 14:26.
So, I just loaded up from urban rivals and finally became a seller,i sold my newblood characters that I saved in my collection before I was a seller, and from master I went down to senior, and I have a bucketful of clintz right now, and Dregn just opened my eyes, tempting me to buy him, and I thought of a Frozn-Vortex deck.. would it be nice if I put Dregn in it? Like, high damage, the synergy of the clans bonuses.. lose a turn, deliver damage to enemy, then finish them with Dregn.. (u get pillz back if u lose anyways..)
Saturday 20/04/13

4 messages
English AteurCookie - last answer from jlegolas, Saturday 20/04, 19:36.
http://www.urban-rivals.com/presets/?id_preset=2577229&list

Looking for deck help. Any and all advice is helpful.
6 messages
English LoA USA - last answer from LoA USA, Saturday 20/04, 15:14.
2 messages
English 0xym0re - last answer from UM_AaaBattery, Saturday 20/04, 13:40.
2nd elo top I have done it again rate and comment
8 messages
English Gryazzie - last answer from UM_AaaBattery, Saturday 20/04, 13:39.
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power >7
2 messages
English HuguAlm - last answer from UM_AaaBattery, Saturday 20/04, 13:37.
2 messages
English SKYCLOUD40 - last answer from Ambre1134, Saturday 20/04, 04:15.
I've been running Montana's this week. I haven't been doing to well.
My deck consists of: Ace , Angelo , Avola , Gianfranco , Jimmy , Moses , Oscar, and Spiaghi .
Any way to make it better? I find that SOA or SOB just completely stops me....
Friday 19/04/13

18 messages
English WMDuessel - last answer from Cactus Cooler, Friday 19/04, 22:55.
Hello everyone. I'm sure you have all noticed the effect of a 5* card in a game. Whether it's Beeboy, Cliff, Dorian, Avola, Spyke (see what I did there), you can say more often than not the whole match revolves around making sure that 7/8/9 damage does not go through. The whole metagame is affected, and the presence of such nuke cards make games unbalanced. To call a Beeboy bluff? Pill to beat him? Or do I DR? Against a hand with Avola, you know what happens. 1 pill Angelo, 0 pill Oscar, 1 pill Spiaghi, all pill Avola and win.

How is ELO a strategic game mode when most games depend on whether or not a 5* is in your hand. Competitive decks actually use 2 5* when possible, like Avola + Don, Cliff + Sledg, Dorian + Herman/Lady, Troompah +Ongh, Beeboy + Bodenpower, etc. Because even with a mediocre hand, having a 5* means you can just luck your way inti a win. The result is that even good players lose a good % of their games, and then it requires more and more games to get a top score because you average +/-. It's a cliche to say you need 1000 games in order to win the ELO tournament, but I wonder how far that estimate is from the truth.

I'm not doing this for the sake of whining, but out of actual concern on how ELO is played. The recipe for winning is to pack as many 50/50 cards as possible, and force your opponent to predict each one or lose. A guildie of mine proposed that all 5* be banned from the game, but this is a bit too drastic IMO. Perhaps a 24* format?

Ideas?

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The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.