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Strategy and Tactics : Deathmatch Mode

This brand new mode is exciting but which ultimate deck will rule all Deathmatches? Share your best combo and tactics here.
607 subjects - 3360 messages

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Thursday 07/04/11

2 messages
English Avoid-50-50 - last answer from OneClone, Thursday 07/04/2011, 21:55.
Sunday 03/04/11

27 messages
English krokmithaine - last answer from MisterRaven, Sunday 03/04/2011, 07:15.
Hello everyone,

As ever, some people like this new mode and some don't. Let's say that the more game modes the better. The subject here is not to argue about DM existence but DM improvement. Every new things need to improve through try and errors. So this post aims to gather players insight and feelings about interesting changes. Time to be creative guys!!!!

Maybe let's talk about organisation . Please comment your suggestions of improvements with typology tags:

[RULES] (round duration, DM duration, points system, ...)
[REWARD] (clintz, credits, BP, cards, ...)
[MISSION] (i guess this one is obvious :smirk
[DECK FORMAT] (bans, stars count, limitations, ...)
[GAME MODE] (let say we are not limited in terms of game rooms, here let your imagination run wild!)
[BUG] (for all glitches you might notice that the developers missed)
[OTHER] (for all things i have not included above, or suggest new tags)

Ok now that everything is set up feed this thread with constructive suggestions. It is a brainstorming so do not constrain yourself. Debate, respect and freedom of speech are the only rules.

As an example i start with this:
[GAME MODE] TEAM DM: same as DM plus a team point counter. Team are set randomly taking guilds and friends into account.
[REWARD] extra BP & clintz for win team + individual rewards. Player with the best score in win team earn 1 credit for team Leader
[MISSION] Be part of the winning team X times, Be team Leader of the winning team X times
Saturday 02/04/11

1 message
I only got 3rd place with this deck I am wondering how to get 1st place.

They see me trollin'
Friday 01/04/11

1 message
English Darkmage678 - subject is closed
Need help in doing one particular tough Rescue mission to get Scott Ld. I am using a kind of Ok deck but it doesn't seem to be helping me win 20 fights.

make way for Rescue
32 messages
English Zi76 - last answer from Saveroftime, Friday 01/04/2011, 10:47.
19:37 Deathmatch you narrowly escaped from mozzy72, Road To Eden (2-0): 255 points
19:33 Deathmatch you almost won against mozzy72, Road To Eden (2-3): 190 points
19:28 Deathmatch you narrowly escaped from mozzy72, Road To Eden (4-2): 170 points
19:24 Deathmatch you crushed mozzy72, Road To Eden (12-0): 105 points
19:21 Deathmatch you narrowly escaped from medi_mick, RAIN SUN GONE_MED (3-2): 50 points

I won the DM, but that's because everyone else played poorly. There's no way I should've won with only 255 points.
9 messages
English Mr_BigNiN_WMD - last answer from Mr_BigNiN_WMD, Friday 01/04/2011, 06:08.
I use my Nightmare deck in almost every type 2 DM for the 1HKO Kolos, as well as Nistarok, Glorg, and Ghumbo. I often use the Leader Ambre for the +3 power. My question is, What four cards would you put with that five cards that would make as manny 2HKO's as possible. I like to use Kolos only as a ko card so i want other cards with high damage as well as attack manipulators. Anyone with any ideas for cards or clans that would work well with these ones is free to chime in. Thanks for the ideas
Thursday 31/03/11

3 messages
Español Half Empty - last answer from Mr Intelijent, Thursday 31/03/2011, 08:26.
These are the cards i have

Coby Skiner Dayton Lehane Katja John Owen Tobbie

what good combinations work with sentinels for a bi clan and also..

lately i've seen posts saying that Sentinels is overpowered by almost all clans and i wanted to know
is this true? if so can you recommend me another good Clan with some cheap cards?

i'm pretty good with Sentinels but i'm kinda tired of tnhe same stuff
3 messages
English Yell0wStar - last answer from BlitzAssassin, Thursday 31/03/2011, 02:05.
Anyone got any ideas?
Tuesday 22/03/11

5 messages
English Saveroftime - subject is closed
Deathmatch #618253
Extratime [04:54 max] - [14/16]ADAMA - 1st, 535 pts - 8/0/1 126-dsh - 2nd, 335 pts - 5/0/2
Dead Selina - 3rd, 320 pts - 5/0/2 HiP-Seppuku - 4th, 250 pts - 4/0/1
LJS-maximus - 5th, 235 pts - 4/0/2 Aynz - 6th, 218 pts - 3/0/2
alemilano80 - 7th, 197 pts - 0/0/7 -HiC-ReyRey- - 8th, 191 pts - 2/0/4
PG-Tobi - 9th, 154 pts - 1/0/3 al2rt - 9th, 154 pts - 1/0/4
jotace3 - 11th, 20 pts - 0/0/1 maispkmoietvou - 12th, 0 pts - 0/0/0
Oshikuro - 12th, 0 pts - 0/0/0 Amel-59 - 12th, 0 pts - 0/0/0

It's a challangeing game for me in day and Just have a look if anyone make only 0/0/7 points how bad it could be .
By the way have a cheak in my preset of low power and low quality but good worker (please do not hate it ) - http://www.urban-rivals.com/presets/?id_preset=1789380&list
Sunday 20/03/11

Thursday 10/03/11

4 messages
English Saveroftime - subject is closed
when i play with this deck in night (when little players are in online ) i always reach 1st/2nd in DMT2 and when i play in day ( when many players are in online) i always reach 2nd/3rd/4th/sometimes 5th.
I am useing this deck since february 5th and i didn't change it yet !

If you have something to say about my deck just leave a comment in this massage board. also comment and rate in my preset.
Saturday 05/03/11

6 messages
English zebac_OC - last answer from Saveroftime, Saturday 05/03/2011, 07:02.
Could this work in Deathmacthes? I've been using Petition for leaders! because I cant use my leaders in elo.
I should probably use Striker instead of Spudd though. Any feedback would be appreciated! Thank you!
Wednesday 02/03/11

1 message
English Saveroftime - subject is closed
I like Deathmatch soo much. but i find that my is not god enough. Here is my latest deck -

Does this deck needs some caracters replacement ? which one.
Please help me out.
Tuesday 01/03/11

2 messages
English Robert Tee UM - last answer from Infiniti, Tuesday 01/03/2011, 20:21.
Check out this for Deathmatch type 2


Please rate and/or Comment

Thank yoo
Sunday 27/02/11

1 message
I've been having success using Skiner with Hugo in death match.


Drawing Hugo, Skiner, and Chloe is an insta win against some decks because you can just kill 5 opponent pills no problem.

I couldn't believe that deck wasn't a preset.
Friday 25/02/11

4 messages
English wats_happenin - last answer from BlitzAssassin, Friday 25/02/2011, 17:33.

Wat u guys think????
3 messages
English melee cr - last answer from flykidchris, Friday 25/02/2011, 14:22.
Thursday 24/02/11

9 messages
English BlitzAssassin - subject is closed
Please, stop DeathMatching with heavy DR cards.I tend to use Wee Lee etc cards that have a little DR tacked on.Try other game modes.DeathMatches should be short and snappy .Ok I could poison you or cut you up with life takers,and the cards that give Pills are handy.but if players Don,t sort it out then we will see bans or other modes,and you will just strain the site.Oh, and you should earn Ambre,that card is so over used it takes away from the other leaders.You should be looking at them first cos they give good results.

If someone likes the above then why not make an event?Then bans new modes etc, will be less of an issue?
Oh,and make sure too invite me.lol
Wednesday 23/02/11

58 messages
English DeepEnd - last answer from BlitzAssassin, Wednesday 23/02/2011, 07:35.
I suggest the DM should have bans too. The bans could be as follows:

First week of the month : No bans at all. All cards usable.
2nd week : Staff bans only.
3rd week : Full elo-bans including user-voted.
4th week : Staff bans only
20 messages
English Payapawaski - last answer from BlitzAssassin, Wednesday 23/02/2011, 04:58.
I would really like a deathmatch room but instead of JUST exp that we are suppose to win.
They should add like a reward every round.

For example:
1st one to win a round 60exp + 60 clintz
Normal win: 50exp 50 clintz
Lose: 20exp 20clintz.

It's like for every the exp and clintz you are getting are equal.
And if a player reaches over 500exp in 20minutes he/she will be rewarded 1 credit.

This would be a HUGE help to those who are complaining how hard it is to make clintz 12-15 clintz a win.

Or perhaps making a separate room where exp is normal and clintz is large =)

Thank you for your time and I hope you think about my suggestion =)

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