Deck composition in ELO is very important in order to succeed in the game. You can either play using a mono-clan (single clan) or bi-clan (two clans). The option is very open and wide for you to pick from so let your imagination go wild.
→ 1.1) Pure maxed card deck
In order to make a good deck using all maxed cards. You need to ensure a well balanced combination. For this to be effective, consider factors such as ability, power, bonus and clan combinations.
**NB: With the new ELO voting system, you also need to consider banned cards for each week when making a deck**
2.) Game play strategy
→ 2.1) Pillz use
You can use pillz to multiply your character’s power to the get total attack in your battles. Remember the higher the attack of your characters, the more chances of you winning the fight so use your pillz wisely. At the beginning of your fight you will start off with 12 pillz. It is your decision how you want to spread this out with all your 4 characters in your draw.
In your fights you need to weigh if it is worth wasting your pillz trying to beat a very power card or just let it through. Keep in mind that many people might use these cards as a bluff to make you waste your pillz.
In your fight you can either choose to be an offensive player or a defensive one or a combination of both. Offensive game play is done when you use your cards assertively in a battle ensuring you win with these cards. Defensive game play is often played with cards that have (&ndash damage as an ability/bonus.
Viable due to the lack of SoA clans this week, this preset relies on putting threats to your opponent while you risk no pillz. Often by the end of round 2, you've either won the 2nd round because they put too many pillz into their first round, or you're in a strong position to win rounds 3 and 4.
Going to experiment with this setup a bit, quad 4 Berzerk/Vortex deck because no one takes Berzerk seriously and #YOLO #SWAG etc etc. If this ends up being a SoA heavy week, Sprinter is going to push out one of the Berzerk 4s, probably Elvis.
- High natural power
- Excellent DR penetration
- High gap with abilities
- 2 SoA offer decent control, even if one of them is situational
- Vortex halves allow for a more "mathy" approach to the game, with less guesswork and less chance of being demolished by an opening move
- Me, obviously. I'm a pro. Har har har.
- No DR/one tiny little Defeat gap closer
- Heavy damage is somewhat mitigated by SoA
- X-0DUS only has 7 power, badly needs to be buffed to 9
There's an obvious weakness to SoA, granted, but most SoA nowadays is from Roots and GHEIST, both of which are negated by the SoB. Which only leaves ability SoA, which you'll likely only see two of, at the very most, in any given opponent's hand. Which can be very easy to avoid and play around. It's the same reason Lizbeth and Miss Lizbeth are great cards.
-Two conditional all-stops with good base stats. Not only are good base stats on an all-stop rare, but the conditional part is actually good because it forces your opponent into dilemmas (like what card to sacrifice to Baba) and it allows you to completely avoid Stop card.
-High damage all around and lots of 2HKO threat. Miss Lizbeth at 9, Coleridge at 6, Kristin at 5 (two different 2HKO combinations without fury there) and three at 4 (which allows for three more 2HKO chances, but with fury).
-Well balanced. Great round winners in Tula, Baba, Kristin, Taljion, and Puff. Great heavy hitters in Miss Lizbeth, Coleridge, and Kristin. Great utility in Kristin, Kalder, and Baba. All it really lacks is DR.
-Literally the only one I can think of, personally, is a weakness to ability SoA. However, I already explained why I don't think that's a major problem.
-Some may question Kalder's viability, but in reality and practicality his SoB cancels out most attack/power manip and he beats out cards pill for pill
Decided to give elo another shot this week. probably will be the 5th or 6th week this year so far.
i have to say that ELO is now far slower than it has ever been. due to the huge amount of nuking cards, people are overthinking their moves each round. I understand this is not a speed format like DT. But do we really need 3 minutes each to think about each move?
some of it can be accounted to less experienced players who do not see that the game is a sealed win/loss and so they dont quit or play out the rounds to get the win. some of it is simply due to overthinking.
guys i flip a coin on 50-50s, there is no need to "read my mind". flip a coin and hope
are elo updates done? ur only cares about having us purchase credits for new cards, where they can create 4 cards every other week but cant make simple changes to elo to make the game more enjoyable and actually want people to purchase credits? elo wasnt as good when i first joined from the first years the game was out from what i heard, but from when i joined until its become a mediocre game where 50/50 run rampant and braindeads can go around random pilling due to no balance
where the rating system is just who can win more 50/50s
I'm using Skeelz for my elo deck right now and I'm at 22 stars 7 cards. I can't decide between Danae and Lorna. I think Attack manipulation is important in elo and for Lorna, it really depends on what bonus she's copying so she can be strong and weak. On the other hand 4 damage is better than 3. I don't know which one to put
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.