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Strategy and Tactics : Deathmatch Mode

This brand new mode is exciting but which ultimate deck will rule all Deathmatches? Share your best combo and tactics here.
594 subjects - 3289 messages

Urban Rivals | Free Online Manga Trading Card Game | TCG | MMO

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34 messages
English AsianRepublic - last answer from BA_Mihir, Tuesday 22/04, 00:35.
~INTRO~

Hello Urban Rivals community, AR here again. I am here to share my experience on how to get fast battle points! 
24 messages
English AsianRepublic - last answer from AsianRepublic, Monday 21/04, 16:33.
Hello fellow Urban Rival players, I am AsianRepublic, and I would like to share my thoughts on the current meta in all 3 Deathmatch modes which are:

- Deathmatch Extended
- Deathmatch Extended 25
- Deathmatch Standard

Each mode have different metas. Deathmatch Standard would be one of the only clans that has a changing meta. Anyways, let's cut to the chase. We will start with Deathmatch Extended.

I'd appreciate a sticky for this specific forum post, to help newer players decide which clan they would like to use in Deathmatch. I'm such a hippie... hehehe
35 messages
English TnT_MeRm - last answer from Chedman, Monday 24/06/2013, 17:56.
The Deathmatch mode is a brutal game mode where you must get as much points as you can in 20 minutes. When you join a Deathmatch room, you'll be automatically grouped with up to 15 other players and, as soon as there are 8 players ready to fight, the Deathmatch begins. Other players might join a Deathmatch in play, to keep the number of opponents high.

Points awarded during a Deathmatch are much higher than in other mode, allowing you to level up faster. There are also some bonuses that will allow you to come back at any time, even if you are in a bad position.

When a Deatchmatch ends, the players will receive additionals points and Clintz according to their rankings, then, another Deathmatch will start a few minutes later.

Be warned: you only have a minute to play your card each round so choose quickly!

Deck formats
Since this mode has no card restrictions, a good DM player utilizes those powerful cards banned in ELO. This mode is all about completing quick battles, meaning that your deck should focus on delivering quick 1 and 2HKOs to end matches quickly, thus acquiring the most points as fast as possible.

The two game types are as follows:

✰ Type 1 DM

This mode is filled with Sakrohm, Montana, and primarily, Uppers. The Uppers clan is a powerhouse with cards such as Dorian, Jackie, Oxen, Rubie, Nellie, Zatman, Jody, Wendel, Samantha, and Harold on hand. The Sakrohm clan excels with a combination of poison (Sigma), Life gain(Jautya, Wakai, and Murray), damage reducers (GraksmxxT and Uranus), and SOB(Guru Cr and Petra). The Montana clan can out-power the Uppers bonus but tend to be low on damage and do not meet Uppers standards if played without their Collector cards, Vickie Cr and Lyse Teria Cr. To succeed you must either hop on the bandwagon or find something that effectively counters them. The Rescue clan is a decent choice due to the availability of Marco and Alec Cr, a monster bonus, many 2HKO possibilities, and two counters for Jackie: Glosh and Vinny. Roots and GHEIST are also decently used in this mode due to their ability to counter Sakrohm's damage reducers and other clans' abilities

Ex: ✰My Deathmatch✰


✰ Type 2 DM

In this mode, Bangers, Ulu Watu, Sakrohm, Nightmare, and Sentinel, are all popular choices, and usually paired with Ambre, Eryik, or Morphun for the extra competitive edge. Bangers have strong abilities and can be a powerhouse in Mono + Ambre, especially with cards such as Shann, Willy, Bodenpower, Vermyn N, Chlora, and Blaaster. The Ulu Watu clan thrives with great power and bluffing capabilities with cards such as Wee Lee, Tanaereva Cr, Stanly, and Lulabee. Sakrohm appears in many decks with GraksmxxT and Uranus in hand for backup. The Nightmare clan becomes very powerful for quick play including such threats as Kolos Nistarok, Oshitsune, Glorg, and Ghumbo. Sentinel becomes a problem when equipped with Hawk, Copper, Tessa Cr, Chloe, Miss Chloe, Havok, and Owen. Compared to T1, T2 relies more on powerful leaders, strong DR, and quick 2HKO capabilities. Games typically end faster in T2 DM than T1 DM, thus producing more BP.

Ex: - Winners -

✰Combo Bonuses✰

Wins:
+ 5 points = 2 consecutive wins
+ 10 points = 3 consecutive wins
+15 points = 4+ consecutive wins

Losses:
+ 3 points = 2 consecutive losses
+ 6 points = 3 consecutive losses
+ 12 points = 4+ consecutive losses

All points not only count towards your DM score, but also add to your exp point total.

Prizes:
1st: 150 bonus exp points + 50 clintz
2nd: 100 bonus exp points + 35 clintz
3rd: 100 bonus exp points + 35 clintz
4th: 75 bonus exp points + 15 clintz

✰Current Deathmatch Missions✰

Amazing Feat: Win 5 DeathMatches → 15 Mission Points + 5 Credits

Dreaded Opponent: Win 50 DMs → 30 MPs + ?

Heavy Going Round: Reach 400 in DM → 5 MPs + 5 Lottery Tickets

Unforgettable Session: Reach 450 in DM → 15 MPs + 150 Clintz

Demonstration of Strength: Achieve a 4-win match streak 250 times → 30 MPs + ?

20 Legendary Minutes: Reach 500 in DM → 30 MPs + 5 Credits

Connect 4: Achieve a 4-win match streak 5 times → 5 MPs + 2 Lottery Tickets

Smooth Transition: Achieve a 4-win match streak 50 times → 15 MPs + ?

Enemy Identified: Beat the same player in a DM 5 times → 5 MPs + 2 Lottery Tickets

Target Encircled: Beat the same player in a DM 50 times → 10 MPs + ?

Warranted Anger: Beat 5 players that beat you in the same DM → 5 MPs + 100 BPs

All-consuming Wrath: Beat 50 players that beat you in the same DM → 10 MPs + ?

Turnaround: Beat 5 players with a 3+ winning streak → 5 MPs + 50 BPs

Irate Outsider: Beat 50 players with a 3+ winning streak → ? MPs + ?


** For more information about the scoring system please see http://www.urban-rivals.com/game/rules.php?show=deathmatch **

NB: Opinions regarding deck formats for the event in this guide do not reflect UR’s or everybody’s opinion. Please feel free to post other tips and DM presets to help everybody in regards to this game mode.

Many thanks to TnT_Mathwiz for the inf
Tuesday 22/04/14

2 messages
English DA_Banana - last answer from DA_Banana, Tuesday 22/04, 10:57.
Tuesday 15/04/14

52 messages
English AsianRepublic - last answer from NextLvLStr4ts, Tuesday 15/04, 03:01.
Hello guys!

Everyday, I will post a random DM deck that I will use in DM Extended, DM Extended 25, and DM Standard.

I will play each deck for 1 hour in Deathmatch. I will then post the three Deathmatch results in the forums and on the preset.

Let's do this!

-AR

edited by Artemis-BZ Wednesday 13/11/2013, 12:27
Sunday 06/04/14

Friday 04/04/14

8 messages
English DA_Banana - last answer from playallday_0, Friday 04/04, 15:11.
deleted
way to freaking strong
Wednesday 02/04/14

Wednesday 19/03/14

8 messages
English DA_Banana - last answer from playallday_0, Wednesday 19/03, 14:30.
Friday 14/03/14

3 messages
English EA-Tabz - last answer from DA_Banana, Friday 14/03, 21:34.
Why not post them here?
Tuesday 11/03/14

3 messages
English NextLvLStr4ts - last answer from playallday_0, Tuesday 11/03, 03:46.
Sunday 09/03/14

Saturday 08/03/14

4 messages
English DA_Banana - last answer from troll4663, Saturday 08/03, 18:48.

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