Simple question here. I do not have so much time to play Urban-Rivals, nor much clintz to buy different decks. So which mode should I focus in long run for Credits+Clintz? I may be wrong, but is seens to me that the clintz from DT are not so good if you can' t achieve top10. But I've never achieved 1200+ ELO, so I don't know how much money it gives.
I can play only 1~2 hour at max daily and have all Vortex, Berserk and Huracan cards, and some clintz to build decks. My problem is: what mode should I focus on at this moment, since my goal is to buy and collect cards from all clans. (I'm the kind of guy who likes to collect card, and not be on top of competitive play)
I know it's a bit of a meme to claim that Vortex names are typed by nose, but I've been wondering what meanings the names could have. Specifically, the five (yeah, small number) I haven't found a possible origin of: Heegrn Cr Cyb Lhia Lehrg Shaakarti Krung
And the three that I'm not sure of: Dregn (Dragon, the symbol of royalty? Drain, like what he does to your Opp Life?) Oflgn (Offline?) Negodz (New Goods, what he sells? No Gods, what he probably believes?)
I honestly have no idea who borrowed my cards, I don't keep track because all you guys are very honest, and I am too lazy to go into sales history, then purchase history and Secure Trade and so on, but still I would like to request people who borrowed a Guru and a Lyse, specifically to please return them.
By the way, I am not crazy, only I don't know where all my cards are, and I loan out only too readily.
If you are the guy who sees this message and loaned my card, please so get in touch. When you return my card, I will kiss you.
I have recently completed the following clans: Montana, Hurucan, Vortex, and Frozn, WITH NO CRs!
So since I have the ability to make any non-cr deck, I am looking for advice on the best decks for each of these clans without Crs. I usually play any game mode except for ELO but I am open to all opinions. Thank YOU.
Hi, I was just thinking about what bonus I would give a new clan if I could.
And I thought, instead of the usual old balls [(+Attk (8-12); -Attk (8-12)], you could do something really special.
Something like +40 Attk. Sounds crazy, but again hear me out.
These cards would have really really low power (3 or 4 power at max) and would rely heavily on their bonus/ability. Obviously you would get shattered on by SoB clans/card(s), but you could really do well against other (most) clans.
You could also make it a real pill/life manipulative clan. What are your thoughts on this.
How about an ability called "Cancel Bonus." Hear me out for a second.
Let's say a card was released for the Huracans. I'll create one as an example.
Stats: 7 power, 6 damages.
Ability: No ability
Bonus: +1 Attack per Life remaining
In a good senario, Arrow would be able to reach 7/8 (fury). Pretty amazing for a 3* O.o Combine that with his bonus and that, on paper, makes for a pretty powerful card. And a ridiculous card suggestion, right?
This is where cancel bonus would come in.
Perhaps UR can release cards with very highly elevated Power/Damage and give them Cancel Bonus to even it out. I know the last time a card with No Ability came out was 3 years ago, but I think this would be a pretty good addition.
This would allow players to also combat SOA. If a card with SOA was played on a card with Cancel Bonus, the cancel would be nulled and the character could then unleash hell!
Tagux - last answer from Tagux, Monday 17/02, 22:08.
I was wondering if any of you knows the function to determinate how much battle points are needed to pass a certain level. I mean, given a certain level, how much battle points are needed to go throught the next level.
does anybody know that?
I've just been wondering...other card games I play such as Yu-Gi-Oh! BAM, and Hearthstone, patch their cards if deemed too OP, or too terrible, why does UR not do this too?
Better yet why not let the community vote on how the cards are fixed so there isn't any discrepancies?
The game is constantly evolving. Cards that where useful in the early days of UR haven't seen the light of a deck in ages. Why not give a card Ogoun Kyu an ability and a decent power to work with? Another example, is Dolly, who's ability is poison 2 min 1, why not raise that min from 1 to 2 so she can be used in elo again?
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.