The general idea is to open with Selma and then have 2-3 cards that can finish the 2HKO in your hand, forcing the opponent to pill hard against you. Then you can easily soak up some pillz and damage or pill yourself to finish them off.
The secondary KO (which would generally be if you didn't draw Selma) would be to go for a first turn 5 damage, a second or third turn 5 damage and then finish with Nimestiec.
Hawkins vs Tula was probably my hardest decision to make because neither had a real role in the deck other than a 2 star filler, I went with Hawkins in the end because it allows me to get rid of a few pillz if i'm lucky (if only Bonnie Ld was already out )
Im usually a happy T2 player but fancy a change of scene so i thought id give elo a go
I know the rules but as to what makes an elo deck work right its as of the moment a mystery to me
So before i dedicate many hours to trial and error i thought id ask you guys for some handy tips
I want to play half Nightmare as theyre my first clan and ive already got the starting point of owning all the non crs in the clan. Id want to pair that with another clan but am open to suggestions as far as that goes, i dont want to go crazy with the other half of the deck im looking to spend around 75 000 clintz
Any deck ideas from people who really know there stuff would be much appreciated
I like to play a single clan deck style or just mix to a Leader clan. Do those experienced players think this style good enough? I think the game is mainly to deceive opponent and making a risk calculation. With the right method and luck you should win most the battles with single clan deck. Plz share your opinions.
This week im adding a new type of deck this deck is my Nightmare im glad im using it and not facing it as it has every element i hate soa doesnt affect it at all as abilitys are mainly for show sob will only get you so far pill low and win easy with prisoner x http://www.urban-rivals.com/presets/?id_preset=1609130
Many people are tittering away about the huge increase in the number of cards banned for ELO
whether or not this is an advantage is what needs to be debated
on the positive side ELO has always been the most restricted and therefore difficult to access of the game modes, this has in some ways helped it to become more competitive, causing cards that were no brainers to be removed from the equation
On the other hand, now there are so many cards mono decks are almost impossible and many people without alternatives to these cards find ELO a game mode they are now forced to live without.
Anyone thinks this will happen? 7/7 base stats (not to mention +2 damage bonus) with the Vortex bonus as an ability is pretty insane, given how SoA decks are getting hit hard in ELO. Just throwing this out for discussion
This is really up all of the decks that i use for ELO are being recked by the cards getting banned by the staff why make cards that people pay for and trade to get when they will not be permited to be used in the ELO mode the next week when they get banned by the staff. i cant even play ELO this week because all the good decks i have and use have some cards that are not allowed to play in ELO. when only some cards are banned from certain clans there are less cards to use from that type. If no cards are banned every one can have the same chance but with only a few here and there banned it is not far. .
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