"Beat 250 players after they've beaten you in the same Deathmatch"
This mission should be changed. The level of gameplay in Deathmatch is the lowest from all competitive game rooms. Many times you encounter players using semievos or starter cards like Mac Hen or Coraille. In these conditions completing this mission seems impossible. (I have almost completed Demonstration of strength 230/250 but only managed 11/250 for Vengeful Rage)
The only solution i can think of is to forfeit every game until you meet the same player again. Having to resort to these kind of tactics certainly means the mission has a big problem.
If you have an opinion about this please write it here so the admins can take note.
I was playing in DM type 1, i was in first place and the person i had lost to was in 2nd. after the score was tallied, i was still ahead by like 20 points or so. when i was sent back to the lobby to wait, my screen went black, and then it flashed back, to the last round of my match, played out the loss, and it COUNTED. so i racked up 2 loses for one, and then it did it AGAIN. in a matter of minutes, the game gave me 3 consecutive loses. Does anybody know wat happened, or a better way for me to report this bug/glitch?
UM_Fox - last answer from 100th, Friday 26/11/2010, 01:05.
Yes, it caught me out as well.
I lost two games before I realised that my usual NO RANDOM setting had switched to NORMAL in a Deathmatch game today.
Apparently if enough players in the room have NORMAL set as their mode of play then everyone has to play that way also.
Not sure I agree with this idea and I dont want to ignite the old random or No random debate, but surely there should be a clearer choice for DM and not just finding out when you enter the DM room itself?
While this deck might not have hard hitters to finish the game through a knockout (unless Jackie and Hawk decide to show up together) ...
... it has sufficient power to sail through most battles
... it has 2 DRs to provide you with a panic room (GraksmxxT and Uranus are better DRs no doubt)
... 3 SoA (counting Wendel's courage)to take of annoying DRs and Poison especially.
... Lehane provides the SoB required to balance out the deck as well as some hard hitting power.
... Skinner to provide you a low-pill play when you are sure the opponent is bluffing or your out of pills plus his damage ain't so bad.
I think I have some kind of bug. After the last DM game, when I enter the room I can't see anything so I can't play. This happens in both type 1 and type 2 DM but the other rooms work. I would be grateful if you could give me any kind of advice regarding this matter.
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