So as we all know,DM will soon no longer exist,and I don't care pretty much but,what about its missions? Will they disappear from the missions tab? I'm asking this because I struggled so much with the "Party pooper" Mission ( Beat 250 players who have a winning streak of 3 or more) that it took me 2 years to complete ( i think) and now I'm like "Um well since that mission no longer exists I played DM for nothing"
Rather than repeat the same exact LD missions (and cards) year-after-year, why not create additional LD cards for each clan? You could release a new LD on the Friday NB cards aren't released along with a previous LD (ie: new LD card with 'x' missions and give missions for Bonnie Ld as well in case someone doesn't have her). If you have the two LD cards be part of separate clans then you'll have a week full of varying decks rather than coming out with Harrow Ld and having half of the decks be All Star decks.
I'm going to make this to the point. I am a player who has no strategy and looses most every match. I currently am using a small La Junta deck and would like some help on what a good strategy would be. Please add me as a friend and I can discuss any further information, thank you.
I had 1 bronz tokens and I spend it because I dont play DT very often. But I won 5 tickets but because the slots will dissapear you dont get any tickets. So I spend my ****ING bronz token for nothing? Can the staff maybe fix it because this is unfair....
After months of trying to get to 100 Silver Tokenz,I finally did it.And I'm happy to say that I got a Tessa Cr,one of my favorite cards,what do you guys think? Its good ?And should I continue trying to get to 100 Silvers again or stop?
I know this has been floated around a bunch of times before, but why hasn't UR implemented new Leaders into the game?
These don't have to be every 5 levels. Why not have one be for level 60. Then 75. Then 100. Then 150? This will give players more incentive to level up.
It also makes Deathmatch and the "xp" prize on the token wheel more useful than it is now.
I don't necessarily mean release them via NB packs, restrict them from the market and implement a level threshold for a player to unlock them (essentially, they're going to be LDs - but without the tag....or with, doesn't matter). But the Leaders are technically a "clan" - why not treat them as such?
What clans do you play more?
What clans do you play less? And what cards would make you play that clan more?
I play Montana, Rescue, Junkz..
I don't play Nightmare and Roots.. I think Nightmare need a 3* that has 8 power.. That would make the clan much better.. Roots are needing a good but not OP 4* or 5*.. A simple 8/5 with PR would be okay..
It's quite a long time that I'm thinking about it, and the point is easy to grasp: why can't the staff start upgrading old and useless cards? Make something like the Kiki thing, where we have Kiki Cr (unplayable) and Kiki (bad but playable).
The can Cr the old one when they release the new one, or upgrade it direclty or remove it from the collection for... an honest price and put it back into packs with a new profile!
Most of my uneasiness comes when I see Perle, recently owned by D4-Funk: if before the last vampire was useless, now it's really ridiculous, and when you unpack her, well, I'd tell you do not smile even a bit.
Instead of "newcomers" it would be interesting to see sometimes a "comeback", that's all.
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