Hi all. I was hoping to get everyone's opinion about something... I've been slowly working my way through the clans, testing out different ones to see which are my favorites. I have had enormous success with every one I've "tested" so far (Uppers, Rescue, Pussycats, All Stars, and Freaks), but inspired by the release of the first Leader card, I decided to take the Nightmare out for a spin.
Frankly, I have almost come to the conclusion that the Nightmare are now fundamentally worthless. Between the relatively mediocre card attack values, the highly conditional abilities that are easily blocked, and the release of clans that are MUCH more effective in terms of attack, damage, abilities, and clan bonuses, I have found it almost impossible to win with a Nighmare/Ambre deck.
I thought that this would be an effective deck, but between the other clans and the "flailers" (opponents who play very oddly - I lost one match against someone who pilled up Kenny in the first round, gained ten life points, and then sat back as I flailed against him, unable to do enough damage to win) I have dropped from an average win/loss ratio of 4/5 to a pathetic 1/10. (I just played twenty games in the last hour, and lost 19 with a single draw.) Am I wrong in thinking that the Nightmare clan are now fundamentally worthless? Or am I just playing them wrong? Opinions highly welcomed.
I just finished my first event and i'm a little frustrated that the awarding of prizes was a failure. why? because i need to have 50% yes votes in order to award the jackpot. that is all well and good if the participants are good sports. but most losers are not and will do anything to block the winners from getting the prizes. of course if you are a loser in the event, you will not vote. only those who get something were voting yes in my event.
i suggest the following:
voting should be before event starts. event creator will put in the prize rules and have everyone vote. if everyone agrees, event will start. the event cannot start until everyone agrees with the prize rules. then when creator closes event, prizes would just be automatically be distributed. that way, no one can say they are being treated unfairly because they agreed with the rules from the start. and no one can frustrate the winners from getting the prizes they deserved.
my event would've been very successful if not for that prize awarding failure. what was i suppose to say to the winners that they can't get the prizes i promised? that the other particpants were being jackasses?
Seriously During DT there should be some kind of time reduction for each turn. Its ridiculous how you have to waste 40 seconds waiting for someone to make the their move and some are actually on purpose to waste your time. Not only that, but sometimes theres even a 1 minute wait when they actually afk and lose the battle. I missed out on the Top Ten in the DT today because of dam stallers >.>
Alright, I've been doing DT's for a while, and if I keep paying attention to them I always place top 1/3 but I lose alot of batttles, I currently play sentinal/jaunta deck. Could someone tell me other good clans for beginners OR cheap deck builds that are good. Thanks
I did not make this deck, i love rescues and got help making it. When i play DT the full hour and try my hardest i usually do ok 120-180 never in the top 60. I know i have a good deck but im not sure im using it right. It seems like all my cards are really weak and always loose the battle. how should i use this deck. Thanks guys
Im a noob so i'm still not all that great at this game. Any tips involving what bonuses/abilities i should be looking for are great. Currently i have decks of Jungo, Junkz, Roots, and Bangerz, 15-17 different cards from each deck. I prefer using Jungo... mostly because of their High attack and Damage and great abilities, however decks like Montana and Uppers are easy counters. So yeah.. any tips would be nice
P.S. Anyone but me think Vortex is overpowered? i mean when i use Roots i can easily destroy them but with any other clan they (besides GHEIST) just own the hell outta, mostly all of them have great abilities and the damn bonus is.. well pretty good too. (i think reducing the bonus to 1/3 instead of 2/3's would be great )
Well i just started playing yesterday and while my beginning deck did great with a bit of strategy in the beginning, I'm starting to find that my cards aren't sufficient against the more experiences players. I was wondering if anyone could help with what i should get? I only have about 700 clintz atm and wondering what i could get to improve it? Bit by bit i'll get it better =) i just need help on what cards to get. I have BB Cool G / Bennie / Kevin / Ironfield / Kharl / Zoltan / Allan and Timber.
Any suggestions on who to take out and who to replace with?
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