Should winning more rounds and/or having a lower star count still be a draw?
If the deck I draw is 10* and my opponent draws a 12* deck and we both tie, should it actually be a draw or should the person with the lesser deck win?
Also, and this one may be easier to change than the star count method:
If I win 3 rounds and my opponent wins 1 and we end up with the same amount of life should it still be a draw? Obviously the person can create their deck so they only need to win one round, but that's not only a lazy way of winning the match, but it defeats the purpose of trying to win in general. Technically I won more than my opponent, why should I be penalized with a "draw" if I was able to win 3 rounds to his/her 1?
I've noticed that at the start of a match, the number of Pillz and Life of a player seem to vary but will always add to 25.
For example, I might start with 13 Pillz and 12 Life, but my opponent might start with 12 Pillz and 13 Life.
In one instance, I've noticed my opponent starting with 10 Pillz and 15 Life.
What determines this?
I just notice that Kenjy's description says that there is an university in Riotspolis but in the clan's description it says that Riotsville was drilled apart.. So is this the same place/city? Or is like a City and a Village? Or did I missed something? I'm not an fluent english speaker so I maybe it's just an translating error by me!
Just a thought. New ability/bonus that boosts the next card played.
Defeat: Assist: +2 Damage/Power. When you lose with this card, the next card you use is assisted with +2 damage/power.
Defeat: Assist: Protection: Power/Damage. When you lose with this card, the next card you use gains Protection: Power/Damage
Can make + Life per Damage cards even more deadly if you have + damage, can make some 1HKOs for La Junta/Fang Pi Clang (even in ELO), can make All Stars create nice power gaps if + power, etc.
Can also make your opponent think about putting an extra SoA into the deck (could bring Stop: Ability cards into play?)
I'm sure there could be some sort of balance by looking through the cards, but the idea is lose with 1 card, then the next card becomes stronger (or maybe make opponent's card weaker).
Or, maybe even change the ability to Cripple (probably not Bonus, since they'd probably all be splash cards).
Cripple: -2 Damage/Power. If you win with a card, your next card gets -2 damage/power, min 1.
Cripple: SoA. If you win, your next card doesn't have an ability (In this case, you can't just win with 1 card, then throw out a DR or Defeat: + Life card for life gaps).
These card will have slightly higher base Power/Damage than normal, but winning with them will result in a negative effect for your next card.
I've been thinking with standard gone UR returns to the problem of new cards either being next gen ridic (Mokra, Lear Barduh etc) or total trash that just churns through new blood and is spat in the bin at the end (Most commons etc)
Now standard didnt work because of these next gen ridic cards ruling the format but we still need a new format to play with these new cards in!!! As much as I love Lee Moon, it'd be cool to have to use the guy in a deck somewhere and not for him to just be gangnam styling by himself in my collection
What are your thoughts? Should a new mode be created to cater for this?
Perhaps a new ELO standard be introduced that eliminates ALL RARES (the general problems in releases) from the format
Maybe a format with only common cards being allowed, with certain appropriate bans (i doubt wed need to use them though)
Maybe a format for cards under 5k only, mono only, half deck only?
The possibilities are endless
Id love to hear your ideas of a new mode to cater for the growing trash heap of cards, and even those underused Bob Joby's that everyones dying to use
So ive been crunching the numbers and worked out the optimal 4 clans to choose for the Titanium pack can be narrowed down to a few combinations and ill explain why in the next few posts
The core 3 clans will be Huracan, Berzerk, GHEIST
With La Junta, Fang Pi and Vortex as your best options for the fourth contendor
Note: That as of tomorrow that new clan will definitely take the fourth spot over the other 3
I think an ability that could add an interesting dynamic to the game would be Defeat, but it punishes the player who was defeated. For example, you add a powerful card (8 and 5, 3 stars) to a powerful clan such as Junkz. You then give the card the ability Defeat: -3 pillz, min 2. So if you lose with that card, you also lose 3 pillz. I think this could make for some interesting play.
Is it against the rules to make post in which i ask people to refer me on lol and if they do ill give em oodles of free 0xp rares cause i don't play this game much anymore and i have been wanting to get up to Fifty friend referrals on lol so i can get medieval twitch =)
just asking cause i know asking for trade for another game for cads in this game is ban worthy.
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