With all the stop ability/bonus in this deck I have done really well. The healing from the 4 healers is phenomenal and sheitane's poison can easily win the game. A lot of times it comes down to the last card and reading your opponent right but, regardless thought I would share.
Why dont they put minimum??? for ex. pwr opp. minimum 5 . so the power of the card WONT GO BELOW 5.
what if your card has higher power than the opponents card and your card has power opp. ability??? how is that??? thats unfair for the card.
For the ultimate K.O. Deck, Use Ambre and 7 Kinjo's. Kinjo can deal 8 damage in one turn and has a bonus that adds two damage. Combined with 9 power added and furry, Kinjo can ko the opp easily. Also, Kinjo is slightly stronger than Lost Hog which many people overestimate. This strategy will also keep your opponent at edge because they won't know when you will max out one of your Kinjo's status for if they waste any power, You can easily KO them at any time during the battle.
Between Ability/Bonus and Stop Opp Ability/Stop Opp Bonus, which takes priority?
ex: Windy Mor (Ability: Stop Opp Bonus, Bonus: Damage +2) vs. Elixir (Ability: None, Bonus: Stop Opp Bonus).
Would the ability function first, negating Elixir's Bonus, so Windy Mor gets +2 damage? or does Bonus function first, so Windy would not get the +2 damage?
Same question for Stop Ability, and then if the two are against each other, such as Windy Mor vs. Brandon (Ability: Stop Opp Ability)
To make the ultimate deck for fight type two, use 8 Charlie (s). Her ability lets you negate two points of damage so if your opp uses something like vicke, that blocks your bonus, your in luck. Also, Charlie does have 7 power and deals eight damage.
Sometimes I have a charicter up against another charicter who when you count both pills and the energy together, mine should deal more damage. PLUS my charicter goes first but oddly enough the other charicter ends up winning instead. This has happened a few times with me WTF? Am I not understanding this game properly or do I sense a bug in here? Please reply and tell me why this happens because it's annoying me. Thankyou
Jako2 - last answer from Jako2, Monday 08/10/2007, 16:13.
Okkkkayyyy. Before I start I must just say this won't be the strongest deck in the world, but it has one thing that makes it differ from others. A story. Now I can hear mocking laughter but first hear me out. The story runs like this: La JuntaLeader, General Cr took a holiday out of the violence of clint city, and therefore couldn't be with his troops. But, with an imminent clan war coming up they needed leadership. In stepped a member of Leader, Vansaar. He had sypathised with la Juntas cause, being an ex - soldier himself. However, many of la juntas members opted out of the conflict, moving to another city for the duration. In the end only three members stuck around: They were: Tank, No Nam and Winnifred. However, with Vansaar they numbered only four, they wer'nt strong enough! So they decided to do somthing that the general would never do. Appeal to another clan. So they thought of who to go to first, but in the end they could think of no - one. All was not lost however, as they were approached by Sentinel. They were given an offer they couldn't refuse. If they all swore to uphold justice, and paid Flavio Cr s speeding fines, they would be given aid. Cool! So with Copper, Klaus, Miranda and William, they numbered 8. With Dragan Cr directing the operation, they believed they were strong enough to do anything. So thats the deck! Give comments below please!
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