First buy thompson or Amelia or skinner. just buy any of those. if the price is below 180... for ex. the price is 120 or 130 buy it. but if the price is 160 or 170. dont buy it... its a waste of time. after buying go to the lost warehouse and level up the characters above. if the are already lvl.3... sell them to kate and kate will give 180 clintz... its agood deal.... i do that most of the times.... by the way... is it acheat???? is it bad????
Ok, can I get some tips for improvement/adjustments for this deck idea for ELO games?
This is what I have thus far, I'd like to switch Wardog out for a good AS or FPC card, but due to the * total right now, he was the best choice.
With all the stop ability/bonus in this deck I have done really well. The healing from the 4 healers is phenomenal and sheitane's poison can easily win the game. A lot of times it comes down to the last card and reading your opponent right but, regardless thought I would share.
Why dont they put minimum??? for ex. pwr opp. minimum 5 . so the power of the card WONT GO BELOW 5.
what if your card has higher power than the opponents card and your card has power opp. ability??? how is that??? thats unfair for the card.
For the ultimate K.O. Deck, Use Ambre and 7 Kinjo's. Kinjo can deal 8 damage in one turn and has a bonus that adds two damage. Combined with 9 power added and furry, Kinjo can ko the opp easily. Also, Kinjo is slightly stronger than Lost Hog which many people overestimate. This strategy will also keep your opponent at edge because they won't know when you will max out one of your Kinjo's status for if they waste any power, You can easily KO them at any time during the battle.
Between Ability/Bonus and Stop Opp Ability/Stop Opp Bonus, which takes priority?
ex: Windy Mor (Ability: Stop Opp Bonus, Bonus: Damage +2) vs. Elixir (Ability: None, Bonus: Stop Opp Bonus).
Would the ability function first, negating Elixir's Bonus, so Windy Mor gets +2 damage? or does Bonus function first, so Windy would not get the +2 damage?
Same question for Stop Ability, and then if the two are against each other, such as Windy Mor vs. Brandon (Ability: Stop Opp Ability)
To make the ultimate deck for fight type two, use 8 Charlie (s). Her ability lets you negate two points of damage so if your opp uses something like vicke, that blocks your bonus, your in luck. Also, Charlie does have 7 power and deals eight damage.
Sometimes I have a charicter up against another charicter who when you count both pills and the energy together, mine should deal more damage. PLUS my charicter goes first but oddly enough the other charicter ends up winning instead. This has happened a few times with me WTF? Am I not understanding this game properly or do I sense a bug in here? Please reply and tell me why this happens because it's annoying me. Thankyou
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