Several times during a tournament, i timed out just as i was about to play a card. I was thinking thru my moves because i was up against people who were much higher level than i was and i had a good chance of beating a few of them. however, because the timeout peroid is so short during a tornament, i lose to them, without even getting ANY points whatsoever, not even loss points.
I feel that the timout peroid during tornaments should be increased 15-30 seconds longer. This is a game of wits, bluffs, fakes, and the like. Players need time to think. I would appreciate an admins response to this at some point.
1. Does a Leader ability last even after the Leader is dead and defeated?
2. Look at the following battle round Otakool (with his +8 attack bonus and stop opp ability ability) VS Lulubee (with only her stop opp bonus ability)
Will Otakools +8 attack bonus count? Will his Stop opp ability hit lulubee getting rid of her stop opp bonus ability? Or will Lulubee's ability stop Otakools bonus, therefore making his stop ability worthless in the first place?
The tournament today is based in speed, i never entered the 50th. (because my internet connection is too low)
My sugest: the Player enter in room, and have 10 (or more) chances to fight, from the unknow list, he chellenge other player, and by one player he fight is one of chance spend...
Who obtain more points in your 10 chances, win the tournament. Equal the current tournment, since from who obtain more points to who obtain less points...
Got a few suggestions for the staff, not sure if posting here or via contact form / email is the best way to suggest them ...
1: More even distribution of Daily Tournament prizes. Currently, 43.5% of the prize pool is split amongst the top 50 players, with the rest split evenly between the rest of the players. With 3000 players in a tournament, if you're in the top 50% (and get the credit), there's no point trying bothering to unless you can gain 1450 places to reach the top 50. How about a sliding scale? Of the remaining N players, give the player ranked at R, 2(N-R)/(N*(N-1)) of the pot. That way player 51 gets twice what they would have under the old system, whereas player 3000 gets nothing (number 1500-ish gets the same as they would have).
2: If you are in a tournament room during a tournament, rather than having to challenge and accept, could the server match players up automatically (perhaps with a weighting based on average response time)? This would reduce many problems people have with rejected challenges, time-outs, and getting repeated "this player has already accepted a challenge"-type messages.
I know you wont mind this (or even notice) this... what are the Roots throwing?? you get what i mean??in Pussycats (when battling) the Pussycats are throwing pink bags. but what are the Roots throwing???
The strengths of the deck are the good abilities and the great ammounts of stop opp ...
The weakness of the deck is that the majority of cards have low damage and low power, so they depend on their bonus to be good.
SPILL YOUR COMMENTS!
The Urban Rivals team is made by lovers of all kind of Collectibles Cards Games and Trading Cards Games like: Magic the Gathering, Dominion, Vampire, Yu-Gi-Oh!, Pokemon, Wakfu TCG, Assassin Creed Recollection, Shadow Era, Kard Kombat and Might & Magic Duel of Champions.