Why does Heal ,Poison ,life removal,defeat abilities AtbilitiesTrigger at the end of Last Round
I mean its Unfair it doesnt happen always .Consider a match
1.By the End of the 3 rd Round i have 13 life my opponent has 1 life i have o piltz and he has enough to Ko me if i had only 12.
2.And in the 1st 2nd or 3rd round i triggered poison 1 min0 or i my last card in the round 4 had Defeat +life or -1 min0 opp life
3.I would defintely win no matter how many piltz he uses for the last round
But this doesnt happen always i mean the defeat ,poison heal etc abilities wont trigger if i got Koed in one of the rounds .Why so i mean its unfair in a sense when a person can win but bcz of his less life and my abilities i win sometimes .I mean to say dnt let the abilities trigger in 4 th round it helps a lot .I mean ppl are getting cozy with posion cards and the heal cards and no matter how much we struggle it ends up draw or they win.
What I conclude is dnt trigger any abilites like heal defeat posion in the Final round Whats wrong in it .
I see this threads, what do you want to change with UR... and so on. I wanted to start this thread to tell the staff and the creators what is good with this game to give them som positive feedback!
I started playing UR because of the simple gameplay that was easy to learn. If compared to other TCG games I've tried this is the best, mostly because the others were so advanded.... . I like this game, Simple gameplay with much variety. And after passing level 58 I must say I've learned a lot of strategies that come with all this nifty abilities and bonuses. Intresting and good job UR!
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I'm very new to this game and I'm starting to struggle to be rewarded with the daily card in Duel (I lose about 3 fights over 4 against Kate now). So I think it's time to focus on building a deck instead on relying on the starting cards, which make my current deck a 3 clans one (4 with the Leader).
I don't think I'm familiar enough with the tactics of the game to go straight up with a 2 clans deck, so I would like to focus on a mono to start.
As I see it, 'Rescue' and 'La Junta' seems good choices as they have a lot of support cards. Are there other clans suited for mono deck?
'La Junta' and 'Fang Pi' have the same bonus, but can someone give me some insight on what Pros/Cons they have over each other? (I think it must be more complex than just 'La Junta" for mono and "Fang Pi' for duo)
Now for the various questions :
- When does the 'Standard' deck format apply? I can't find any information for Elo, Survivor and so on. Does it work only for custom rules games?
- Can the 'Rescue' clan be effective in Extended format compare to 'Ulu Watu' and 'Bangers'?
- Ultimately, how many clans should a player try to master? 3-4?
- From what I see, I should build at least 3 decks with my clan(s), 1 for ELO + Extended25, 1 for Extended, and 1 for standard. Is it worth it, or should I focus on one type of deck in particular before the others?
I am constantly losing a round when my attack is clearly higher than my opponents. This is after the abilities and bonuses have been factored in. The score will be posted, say my 40 to the opponents 36, and I will some how lose the fight. Is this a glitch or is there a game mechanic I am unaware of. Thanks.
Have you ever caught yourself spelling some word with the alternate spelling from the game like: Berzerk, Frozn, pillz, Piranas, etc? It's happened to me a number of times and you feel like a geek for doing it. Anyone else have that problem?
I am trying to operate a successful guild, but that's not going so well. I have no real 'trophy' players and I suck at trying to make things sound catchy and fun so my recruitment posts and efforts for my guild have done very little, if anything, to help me.
Does anyone out there have any good ideas on things to do to help promote my guild or make it seem more pleasing to players to join? We were very active when we first started the guild and that for a good three or four months. But now, there's not much left. We have "Counting Up" post that is at about 350... but that's it.
If anyone has any good ideas, please share them with me and the rest of the UR community that may be struggling with recruiting active players to the guild. Anything is appreciated.
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