<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Introductions and Recruitment: Ideas!]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 03 Aug 2006 18:26:29 GMT</lastBuildDate><item><title><![CDATA[MiLK.TnC]]></title><pubDate>Thu, 03 Aug 2006 18:26:29 GMT</pubDate><description><![CDATA[Ok thanks (for quick response)... sorted alot of things out for me <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MiLK.TnC)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Thu, 03 Aug 2006 18:24:41 GMT</pubDate><description><![CDATA[Btw, please note that we won't be able to answer all of your messages in the bboard (especially since the number of messages is rising quickly). If you <br />
wish to suggest something, we strongly advise you to use the contact email: contactMail. Thank you.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[MiLK.TnC]]></title><pubDate>Thu, 03 Aug 2006 18:22:39 GMT</pubDate><description><![CDATA[...or add different health points for each card]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MiLK.TnC)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Thu, 03 Aug 2006 18:21:58 GMT</pubDate><description><![CDATA[The game is actually very fair, 6 vs 36 means your opponent still get 1/6 chances of winning. That the way the game is (and will always be), you <br />
always get a chance to win, even a tiny slim chance.<br />
If you use wisely your cards powers and abilities, you can definitly reduce the overal randomness of the outcome of the fight (using stop powers, <br />
damage reducers etc..). Try to outsmart your opponent, don't always do the most obvious choice <span class="sprite-smileys mini1_happy iepng"></span> (like putting pillz on your best card and no pillz on <br />
your worst).<br />
The health bars are in place to add suspens and fun to the game, we do not intend to do a mathematical (or statistical) game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[MiLK.TnC]]></title><pubDate>Thu, 03 Aug 2006 18:14:01 GMT</pubDate><description><![CDATA[I mean, this game is really inconsistent, how can a card with 6 attack, and no pillz, beat a card with 6 attack   6 pills, WHEN THEY WENT FIRST! I think you should scratch the bar that shows your health altogether, because i'm guessing it looks different on each computer and doesn't reflect the actual damage taken. Please add some numbers or something and make the game more 'fair', thanks!!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MiLK.TnC)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Thu, 03 Aug 2006 18:13:40 GMT</pubDate><description><![CDATA[Search for card should be quite easy since you can split them by clan. (but I understand you point)<br />
Search for player is do-able trhu ranking =&amp;gt; search for a player.<br />
<br />
Stock market up and down would be doable easily, but I'm not sure it will be really useful on day vs yesterday basis..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[MiLK.TnC]]></title><pubDate>Thu, 03 Aug 2006 17:56:45 GMT</pubDate><description><![CDATA[Ok, please could you add soem search engines to the site?!? You can't find ANYTHING, if you wanted to find a particular character you need to read through every page of cards (please add the option to see more cards per page) and there is no way of finding a person if they dont post on the forum.<br />
<br />
...please add a search for cards, players and guilds!!<br />
...please add the option to view more cards on one page (rather than just 12 cards per page)<br />
<br />
thanks...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MiLK.TnC)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[AOD_CKANE]]></title><pubDate>Thu, 03 Aug 2006 17:42:57 GMT</pubDate><description><![CDATA[Like a stock market chart. technically UR had recreated a FX out its collection so Kedanna's idea is valid.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AOD_CKANE)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Kedanna]]></title><pubDate>Thu, 03 Aug 2006 13:46:52 GMT</pubDate><description><![CDATA[I've noticed card prices in the market chang almost daily, i sold a card for a little over 500, and a day or so later they were selling for 5,000-10,000. Sooo I was thinking a chart, or something that will show the card's price going either up or down would be cool. Or maybe just an Arror pointing up or down next to the avg price of a card if that would be easyer or have less of a strain on the server.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Kedanna)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Kedanna]]></title><pubDate>Wed, 02 Aug 2006 20:35:34 GMT</pubDate><description><![CDATA[When you channege someone, it gives you an option to type something, same as when you refuse. How about in your profile you add in a place in put in your custom message so it'll always show, seeing as you can type what ever you want in there to begin with, this shouldn't be abuseable.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Kedanna)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Wed, 02 Aug 2006 16:54:56 GMT</pubDate><description><![CDATA[Sorry for the bad grammar (i'm tired <span class="sprite-smileys mini1_happy iepng"></span>)<br />
Let me explain what Dark Alliance players do (since it's in french...)<br />
Dark Alliance is a team of some of the best (and oldest) players of the game, they were actually the first player created guild.<br />
They believe in a fair playness, and strategy. I know that they tend to use the guild messaging system to trade cards together, plans events and <br />
manage various guilds-battles they organize.<br />
They are willing to train new players to the game, so they created &amp;quot;Legion&amp;quot; to enrole new players, train them (they also do quizz on the game <br />
universe <span class="sprite-smileys mini1_happy iepng"></span>) and when the time is right and the player is ready, he can join the Dark Alliance.<br />
<br />
As you can see, it's a pretty structured Guild, I don't think they would like if we removed the Guild feature <span class="sprite-smileys mini1_wink iepng"></span> (they are some other noticables guilds, <br />
they are just a great example).<br />
<br />
I hope you can now see that Guilds can be very differents from one to another.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Wed, 02 Aug 2006 16:38:07 GMT</pubDate><description><![CDATA[We won't remove points to the loser of a match. Most peoples are fair players, we already do a lot to punish the cheaters. We know for a fact that <br />
the winners of a tournament are really good players that are NO cheaters. Everybody is at the same page in the tournament.<br />
If you wish to fight in a more strategic game play, try <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> mode. In <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, if you win, your rating will increase and your opponent rating will <br />
decrease. That's exactly what <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is there for.<br />
<br />
As for &amp;quot;exchange&amp;quot;, we won't allow it (at least without unlocking both accounts first) because for exactly the same reasons as we don't allow privates <br />
or publics sales: abuse and cheating. I will not tell you how it could be a problem of abuse, but I'm sure you can guess.<br />
<br />
And finally, your opinion on Guilds is totally up to you but there is a good bunch of players that would not agree with you. (check out &amp;quot;Dark <br />
Alliance&amp;quot;, &amp;quot;Legion&amp;quot; for example). Guild is a way to regroup players together, what you do with it is up to you.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Lonith]]></title><pubDate>Wed, 02 Aug 2006 16:29:33 GMT</pubDate><description><![CDATA[I understand the not having privilages to private sell or Public sell until you purchas something in <a href="http://www.urban-rivals.com/shop/">the shop</a>, but that is also a large crutch.  I'm able to buy credits cause I'm not 12 years old and have a good paying job, but there are many that can't buy and when they ask for help with getting cards or trading for a better card they can't.  I was helping a friend by private selling 2 cards for 50 Clintz and he was going to Private sell 2 cards to me for 50 clintz, but because he hasn't bought from <a href="http://www.urban-rivals.com/shop/">the shop</a> and can't cause he has no way to, I'm out of 2 cards.  I think there needs to be some kind of way to trade instead of the Private sell way.<br />
<br />
I also feel that since there is no relevant or reason for guilds you might want to remove the guild.  I'm in  guild and for what.  I thought there would be some cool option or advantage, but it's not]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lonith)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Lonith]]></title><pubDate>Wed, 02 Aug 2006 16:29:11 GMT</pubDate><description><![CDATA[How about making the tournament more of a competition to be the TOP dog.  Instead of just getting point's for winning and loosing, why not add to it that when you win you get the normal points and the looser is deducted half his or her points and thoes points go to the winner.  I've been playing for 2 weeks now and every time the tounament starts I refresh the tournament list to see who is on top so I can challenge them or someone else, and I don't understand why at least 30 people have points ranging from 25 to sometimes 70 already.  This to me is a bad handycap cause now I have to work harder to catch up due to all the people that time out.<br />
<br />
I also think that you should add the feature that if you challenge someone in a tournament that they can't refuse if avalible to be challenged, or if they reject your challenge during a tournament deduct 25% of their points or something.  Cause some of us others want a fair chance to win the big Clintz in the tournaments.  If the ones I call cheaters that Time out or get enough points and just sit on top and reject challenges all the time take the fun and fairplay out of the game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lonith)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[MiLK.TnC]]></title><pubDate>Tue, 01 Aug 2006 16:16:11 GMT</pubDate><description><![CDATA[Maybe a guild 'tag' (limited to 3/4 characters) and whne you join that guild, the tag appears infront of the name.<br />
<br />
e.g TAG-NAME]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MiLK.TnC)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[JohnNitro]]></title><pubDate>Mon, 31 Jul 2006 06:01:12 GMT</pubDate><description><![CDATA[The player card:  Not sure I explained enough because there wouldnt be unbalace.  Simply had preset female male pics or different colors cuz we are all not the smae color, then have a set amount of point that you can give you card so that way it will be even.  example, you can use the points to increase the damage or use to get abilities ..obvious getting abilities would cost more and you would have less points to damage and that other stat...always forget the name of it....But waht a about a forum that only you guild mates can see.  I like the idea of knowing who is in your guild.  like a tag or small gif that would represent that guild your in.  back to the players card.  You would only get one and thats when you start a game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JohnNitro)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Sat, 29 Jul 2006 07:52:58 GMT</pubDate><description><![CDATA[Sorry, I read <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> but I tough <a href="http://www.urban-rivals.com/characters/?id_perso=270" class="characterLink characterID_270">Bridget</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Kedanna]]></title><pubDate>Sat, 29 Jul 2006 02:33:16 GMT</pubDate><description><![CDATA[If I'm understanding it right, Ambre's power only works the first round.<br />
<br />
Courage X<br />
When played first in the round, the character's power is increased by X. If the character is played second in the round, its power is equal to the number shown on the card.<br />
<br />
X = 2 in this case <span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Kedanna)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[TnC-Macthorpe]]></title><pubDate>Fri, 28 Jul 2006 22:00:28 GMT</pubDate><description><![CDATA[Surely Courage adds power only when you are attacking. So it only works two rounds out of four. <br />
<br />
'Courage X<br />
When played first in the round, the character's power is increased by X. If the character is played second in the round, its power is equal to the number shown on the card.'<br />
<br />
Otherwise Power  x would have been Ambre's ability?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TnC-Macthorpe)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item><item><title><![CDATA[Fraggle]]></title><pubDate>Fri, 28 Jul 2006 20:56:58 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> power works every round (as far as I know <span class="sprite-smileys mini1_happy iepng"></span>)<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a> every round would be too strong (as of now, it's like you &amp;quot;own&amp;quot; 3 rounds, the first one, the third and the fourth ones).<br />
All bonus activation has been discussed a long time internally and we ended up thinking it was too strong.<br />
Finally, guilds will receive many improvements over time, just bear with us <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fraggle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=10347&language=2]]></comments></item></channel></rss>