<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Next Clan???]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 23 May 2013 06:16:22 GMT</lastBuildDate><item><title><![CDATA[The   Phoenix]]></title><pubDate>Thu, 23 May 2013 06:16:22 GMT</pubDate><description><![CDATA[I never thought of a theme like that, different racers and all that wanted by <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> and all that. And one with an ability with 8/5 stats at 4 stars with an ability of Protection: Power and Damage.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (The   Phoenix)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[express54321]]></title><pubDate>Wed, 22 May 2013 07:10:24 GMT</pubDate><description><![CDATA[I've always wanted a clan like this because I like cars:<br />
<br />
The clan's name will be Speed. The theme will be import tuners and street racing. Their bonus will be protect attack, meaning that -X attack abilities and bonuses will have no effect on them.<br />
<br />
What do you think of this idea?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (express54321)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[jamox360]]></title><pubDate>Tue, 12 Mar 2013 22:38:59 GMT</pubDate><description><![CDATA[I liked the idea a while back where new clans sort of piggyback on current clans. You can only unlock this clan say if you have all the commons of the certain clan. <br />
Also I like the idea of ur2 as fr was a let down for me. I love the idea of crs leaving to go to that city and that you can only get to that city if you are a certain level]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (jamox360)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[awilly]]></title><pubDate>Mon, 11 Mar 2013 04:52:14 GMT</pubDate><description><![CDATA[Courage: +3 Power? Confidence: -3 opp. damage min: 1? <br />
<br />
But who says we can't have a bonus that we already have, like<br />
<br />
-10 Opp attack min. 3<br />
-2 Opp Life min. 2<br />
Maybe a 3rd SOB]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (awilly)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[VIP_leond2000]]></title><pubDate>Mon, 11 Mar 2013 00:02:03 GMT</pubDate><description><![CDATA[Polit ?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (VIP_leond2000)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[M-Bison]]></title><pubDate>Thu, 24 Jan 2013 04:06:34 GMT</pubDate><description><![CDATA[The next clan is actually going to be 'Support -X attack min X-.<br />
<br />
Heard it first here.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (M-Bison)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[Pilluminati]]></title><pubDate>Tue, 22 Jan 2013 23:33:26 GMT</pubDate><description><![CDATA[Lets just go with the obvious here and say that the next clan should be Power + Damage reduction<link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Pilluminati)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[TheDoomBug]]></title><pubDate>Tue, 22 Jan 2013 22:58:21 GMT</pubDate><description><![CDATA[Being useless on round 4 is not justification.  However, I believe a +2 Pillz bonus can work.  There was someone who posted about how it would compare to attack clans and it was quite reasonable.  Low stats and a need to win several rounds (to prevent stupid full-pill opens) could keep it fair.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TheDoomBug)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[TGAP Trixie]]></title><pubDate>Tue, 22 Jan 2013 22:31:15 GMT</pubDate><description><![CDATA[+2 pillz is justified if none of the clans' cards ever exceed 6 power. That way it's just the equivalent (*ahem*, less useful) of the <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> bonus <span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TGAP Trixie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[Richliu]]></title><pubDate>Tue, 22 Jan 2013 20:47:13 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> is useless on Round 1, and <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> are useless on Round 4, doesn't justify them...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Richliu)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Tue, 22 Jan 2013 13:52:39 GMT</pubDate><description><![CDATA[Bonus: +2 pillz<br />
<br />
before everyone starts saying it might be op, think about how it would be useless on last round. ok justified.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[Cole-Kid]]></title><pubDate>Tue, 22 Jan 2013 12:25:02 GMT</pubDate><description><![CDATA[I hope the next clan that comes out in a few more months has a new bonus that interesting]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Cole-Kid)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[BA_Mihir]]></title><pubDate>Thu, 10 Jan 2013 17:39:24 GMT</pubDate><description><![CDATA[Protection:Attack to rid the monopoly of <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> and sakhrohm in <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a> and the like would be a good idea <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (BA_Mihir)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[TheDoomBug]]></title><pubDate>Sun, 06 Jan 2013 04:36:15 GMT</pubDate><description><![CDATA[As a bonus, Copy: Opp Ability has too many flaws to work.<br />
<br />
1. Balancing a card's stats and ability would be insanely difficult with that bonus.<br />
2. Some card's abilities are useless against themselves.  Try using Spiaghi's DR against him or Tobbie's PR.<br />
3. Some cards don't have abilities or have abilities like Backlash.<br />
4. Courage, Confidence, and Revenge will only be usable by the opponent; unless they play really badly, you're not going to copy those on the right turn.<br />
5. Stop would be impossible to copy, barring strange card design.  As far as I'm aware, only using CoA as an Ability against <a href="http://www.urban-rivals.com/characters/?id_perso=691" class="characterLink characterID_691">Mini Mund</a> has even a chance of working.<br />
6. Protection would be useless in the vast majority of situations.<br />
7. If you're not playing Mono, Support is less effective.<br />
8. Leaders can't be copied, probably.  I base this assumption on their immunity to SoA and their functions.<br />
9. Some abilities (like <a href="http://www.urban-rivals.com/characters/?id_perso=196" class="characterLink characterID_196">Bodenpower</a>) are weak to work with a strong bonus or stats.<br />
10. <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> enviable abilities are protected by their bonus.<br />
<br />
CoA would be an interesting Ability, but as a Bonus, it's just too random and weak.  It would be a struggle to use, fight, or balance cards that are that opponent-dependant.<br />
<br />
CoB would be easier on all fronts.  It would create mirror-matches that weren't exactly &amp;quot;mirrors&amp;quot; and could be balanced similarly to <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> (strongest against bonus-reliant clans).<br />
<br />
Heal 2, Max 10 sounds fair to me.  It would function similar to <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TheDoomBug)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[0 Nomi]]></title><pubDate>Sun, 06 Jan 2013 03:39:18 GMT</pubDate><description><![CDATA[I've wanted &amp;quot;Copy: Opp Ability&amp;quot; as a bonus since <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a> were introduced. (Yes, i've been playing for that long)<br />
Protection: Attack would be neat as an ability, it would be a rather useless bonus IMO.<br />
About the flavour, it would be nice to see &amp;quot;Goverment&amp;quot;/&amp;quot;Polit&amp;quot; members to become a clan.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Nomi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[mahawirasd]]></title><pubDate>Sun, 06 Jan 2013 01:38:34 GMT</pubDate><description><![CDATA[Heal 2 max 10 or 9 would be better imho.<br />
 letting it go to 12 would make it a bit too OP and would presumably tend to go 50-50 after the first round]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (mahawirasd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[fantasyfreakvi]]></title><pubDate>Sat, 05 Jan 2013 23:34:49 GMT</pubDate><description><![CDATA[What about a protection: attack bonus?  They would still be affected by power and damage manipulation, but they'd be able to go toe to toe with the <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> and Montanas.<br />
<br />
As for a theme, how about a Bizarro clan?  Take some of the weakest cards form the other clans (like <a href="http://www.urban-rivals.com/characters/?id_perso=170" class="characterLink characterID_170">Bob Joby</a>) and create a bizarro version that's the complete opposite and with competent stats and abilities.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (fantasyfreakvi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Sat, 05 Jan 2013 14:39:13 GMT</pubDate><description><![CDATA[Omg thoazal your post from last page made me laugh so hard nice one <span class="sprite-smileys mini1_tongue iepng"></span> recalling threads from 'last year'.<br />
<br />
I think we need a heal bonus, since theres poison. <br />
<br />
heal 2 max 12]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[Thoazol]]></title><pubDate>Thu, 03 Jan 2013 21:01:13 GMT</pubDate><description><![CDATA[I would imagine that in case of a Team:bonus being cancelled it would mean that the bonus would be stopped for good. So in the case of Team: -3 Opp Attack, Min 5 in mono. First round, the card would still get -9 opp attack from the other cards, if that card's bonus would be cancelled. And the remaining cards would also get the -9, because the 4th one was cancelled.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Thoazol)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Thu, 03 Jan 2013 19:54:46 GMT</pubDate><description><![CDATA[Vanity: That's a pretty cool idea... I think it would have to be worded as &amp;quot;Support: Enhance Team Bonus +3 attack&amp;quot; So that if a card is up against something with SoB, that additional +6 is shut down as well -- if nothing could mitigate it, it would definitely be OP... <br />
<br />
<br />
This might give a little bit of life to old attack manip clan cards that just don't have what it takes to hit anymore. <a href="http://www.urban-rivals.com/characters/?id_perso=723" class="characterLink characterID_723">Ficcanaso</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=679" class="characterLink characterID_679">Milovan</a>, etc become very ELO-worthy cards as long as you draw them in a 2/2 hand. Sakrohm's SoB/CoB lineup becomes very dangerous as well. I worry a bit about certain cards becoming way too hard to stop, however, strong SoB and CoB setups make it so that a deck like that is not exactly risk-free to run...  And of course, a 3/1 hand would be at a bigger disadvantage than usual, as well.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1204560&language=2]]></comments></item></channel></rss>