<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: The Shop turns over a new leaf!]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sat, 24 Nov 2012 21:05:14 GMT</lastBuildDate><item><title><![CDATA[Thoazol]]></title><pubDate>Sat, 24 Nov 2012 21:05:14 GMT</pubDate><description><![CDATA[@Avalanche<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=906" class="characterLink characterID_906">Carlito</a>. And being a clan is too mainstream for hipsters. They might gather up together at best. Like the <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Thoazol)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[TheAvalanche]]></title><pubDate>Sat, 24 Nov 2012 18:01:48 GMT</pubDate><description><![CDATA[There's still no tattoo/hipster crew, get to it! <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_cheerful iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TheAvalanche)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[MrKiNgPiN_MoB]]></title><pubDate>Sun, 05 Aug 2012 17:27:31 GMT</pubDate><description><![CDATA[Thanks for bringing them back.. i keep getting my 1000 plus credits a month]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MrKiNgPiN_MoB)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Uvaria]]></title><pubDate>Sun, 05 Aug 2012 09:32:56 GMT</pubDate><description><![CDATA[Really glad that the old <a href="http://www.urban-rivals.com/shop/">packs</a> are back. UR staff are trying to improve the game by hearing to the players. This convince me to keep investing this game as having a good admin crew is the key to make a game success! <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Uvaria)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Louschen]]></title><pubDate>Thu, 02 Aug 2012 14:00:58 GMT</pubDate><description><![CDATA[I bought recently an ultimate <a href="http://www.urban-rivals.com/shop/">pack</a> and i think it was worth the money<span class="sprite-smileys mini1_cheerful iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Louschen)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Wolfwitness]]></title><pubDate>Thu, 02 Aug 2012 01:35:49 GMT</pubDate><description><![CDATA[And here I was getting myself commited to buying silver <a href="http://www.urban-rivals.com/shop/">packs</a> soon. Thank you staff for bringing back Elie and extended. <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Wolfwitness)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Thu, 02 Aug 2012 01:25:08 GMT</pubDate><description><![CDATA[Definitely nice to see the old <a href="http://www.urban-rivals.com/shop/">packs</a> back. Kudos to all the staff for listening to player input. I think this is a great solution, and hopefully the new <a href="http://www.urban-rivals.com/shop/">packs</a> will still bring in additional sales. <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Tacovendor]]></title><pubDate>Wed, 01 Aug 2012 19:05:54 GMT</pubDate><description><![CDATA[I'm glad that UR has decided to bring back the extended and elite <a href="http://www.urban-rivals.com/shop/">packs</a> <span class="sprite-smileys mini1_happy iepng"></span>.  I still dont like the idea of basic <a href="http://www.urban-rivals.com/shop/">packs</a> and the other silver, gold and such but as long as i can continue to buy the <a href="http://www.urban-rivals.com/shop/">packs</a> i've been buying since i started UR without being forced to buy the exspensive random <a href="http://www.urban-rivals.com/shop/">packs</a> im ok with it.  Good job staff on reaching a fair solution.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tacovendor)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Wed, 01 Aug 2012 10:52:17 GMT</pubDate><description><![CDATA[They listen to the players and try to make changes to help both the game and the players. <span class="sprite-smileys mini1_biggrin iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Wed, 01 Aug 2012 06:02:02 GMT</pubDate><description><![CDATA[One thing I like about the UR staff...they're not afraid to admit their mistakes <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[GvnOva]]></title><pubDate>Wed, 01 Aug 2012 03:10:38 GMT</pubDate><description><![CDATA[Awsome !!!!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (GvnOva)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[_GODVIRUS_]]></title><pubDate>Wed, 01 Aug 2012 02:15:42 GMT</pubDate><description><![CDATA[The <a href="http://www.urban-rivals.com/shop/">packs</a> Extended and Elite are back.<br />
finally...<br />
<br />
thanks staff. <span class="sprite-smileys mini1_loveeye iepng"></span> <span class="sprite-smileys mini1_cheerful iepng"></span><br />
<br />
now is much better.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (_GODVIRUS_)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[GvnOva]]></title><pubDate>Mon, 23 Jul 2012 03:23:22 GMT</pubDate><description><![CDATA[New blood is .... meh . It's sure good for old players who want to keep their collection up-to-date but for new players like me , it sucks , the chance of gettin a card that worths 5k+ is low and you will need about 10k to make a complete deck to continue playing after level 15 and participate in tourny to get credits . And with the limit amount of clintz , there is only a few deck that new players can make<br />
<br />
Basically , this <a href="http://www.urban-rivals.com/shop/">pack</a> system gives new players no long-term playing and reduce the further investment of the players who have played the game for  1-2 months . Maybe the old players will survive this .]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (GvnOva)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Tanto89]]></title><pubDate>Sun, 22 Jul 2012 23:22:04 GMT</pubDate><description><![CDATA[@DeepEnd:<br />
even with <a href="http://www.urban-rivals.com/characters/?id_perso=857" class="characterLink characterID_857">Cherry</a> picking, it is still based on luck<br />
when you <a href="http://www.urban-rivals.com/characters/?id_perso=857" class="characterLink characterID_857">Cherry</a> pick of 4-6 clans, people will take that clans too (<a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>, <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>, <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> and <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> are my fav right now)<br />
if people pick the same clans as me, theoretically, that means price of these clans would go down (well, I might be wrong seeing the price keep getting higher and higher)<br />
<br />
I don't think <a href="http://www.urban-rivals.com/characters/?id_perso=857" class="characterLink characterID_857">Cherry</a> picking is bad, inflation and market manipulation are the bad ones<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=857" class="characterLink characterID_857">Cherry</a> picking helps new players to play the game, whether by choosing expensive clans or clan that they like<br />
they will be able to sell it or use the cards (and then they can play the &amp;quot;real UR&amp;quot<span class="sprite-smileys mini1_wink iepng"></span><br />
<br />
====<br />
<br />
now with silver (aka useless rainbow pack) it is so expensive 50 credits for 5 commons, 2 uncommons and 1 rare??<br />
that's BS, remember 7 credits for 1 basic <a href="http://www.urban-rivals.com/shop/">pack</a> (3 commons)<br />
basically you paid 12 credits for 5 commons 20 credits for 2 uncommons, and 18 credits for 1 rare<br />
lol.. looks good?<br />
<br />
now, 50 credits is CRAZY amount of credits<br />
yes, you need to play <a href="http://www.urban-rivals.com/characters/?id_perso=263" class="characterLink characterID_263">Fifty</a> daily tournaments<br />
or, in 4 weeks: 4 LD missions and 2 DT<br />
yup, that's how much work you need to do for 5 COMMONS, 2 UNCOMMONS and 1 rare (from 22 clans)<br />
<br />
well, it will not change anything, I opened elite <a href="http://www.urban-rivals.com/shop/">pack</a> once in a while when I feel like it<br />
but now I will stick with new blood<br />
I really doubt 5 rares from ultimate <a href="http://www.urban-rivals.com/shop/">pack</a> could beat 7 NB <a href="http://www.urban-rivals.com/shop/">pack</a> (it could be if you get <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a>, etc, however the chance is really low, there is also chance you will get <a href="http://www.urban-rivals.com/characters/?id_perso=497" class="characterLink characterID_497">Leila</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=480" class="characterLink characterID_480">Na Boh</a>)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tanto89)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Sun, 22 Jul 2012 16:28:35 GMT</pubDate><description><![CDATA[The thing I disliked in the old system was cherrypicking - you could choose the most expensive clans, buy the <a href="http://www.urban-rivals.com/shop/">pack</a> and make money by that no-brainer way. Yes, I did it too, but I disiliked it simply because it made <a href="http://www.urban-rivals.com/shop/">packs</a> like rainbow totally irrelevant and made market very biased in clans, while not having supply on certain clans.... Cherrypicking should be more expensive, but not too expensive so noobs can afford it when they REALLY needs to select the clans for their deck improvement..... (Now it costs 495 credits to cherrypick, ok, no more cherrypicking...)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Sun, 22 Jul 2012 16:24:08 GMT</pubDate><description><![CDATA[When contemplating the value of <a href="http://www.urban-rivals.com/shop/">packs</a> this was calculated on old <a href="http://www.urban-rivals.com/shop/">packs</a> - Fulldeck (Now renamed Silver) was clintz-per-credit second or third best performer. (Times when newbloods had many valuable cards newbloods could take 1st or second place, but mostly not either.). <br />
<br />
Therefore values of <a href="http://www.urban-rivals.com/shop/">packs</a> have not dropped that dramatically/Not at all, but most imporatant caveat of new system is related to the new players who cannot steer their decks towards clans that interest them. They really have only one option left : Newbloods. If they buy newbloods they cannot make clintz effectively, thus any old staple is forever denied from them - or atleast until they can first build one strong deck and then get additional 50 creds+ lots of luck to get first old staple card.<br />
<br />
We old players have had privilege of classic/elite/rainbow <a href="http://www.urban-rivals.com/shop/">pack</a> to score any card from this game for mere 20 credits, while this was not very fast it usually atleast game cards that you could play with occassionally. <br />
<br />
Because current <a href="http://www.urban-rivals.com/shop/">pack</a> model really slows down deck making for noobs, they wont be able to make the missions for further credits effectively either, nor they are able to compete effectively for DT credits not to mention the <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> score. Basically the new <a href="http://www.urban-rivals.com/shop/">pack</a> model lays minefield that noobs have to cross slowly ... thats just absurd. Old players can always save up 50 credits and buy the silver, because we already have our decks up and can squeeze credits, so the clintz-faucet is still working for us.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[lgeddie_1134]]></title><pubDate>Sun, 22 Jul 2012 09:33:45 GMT</pubDate><description><![CDATA[I liked the old system way more. There aren't enough 20 credit <a href="http://www.urban-rivals.com/shop/">packs</a> any more. Give me classic back.......please]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (lgeddie_1134)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[0 Jelly]]></title><pubDate>Sun, 22 Jul 2012 09:07:48 GMT</pubDate><description><![CDATA[L'm not the one to complain about the <a href="http://www.urban-rivals.com/shop/">packs</a> like silver or gold because they have 8 cards. But before only having to earn 25 credits for elite made freeplay all the worthwhile.<br />
<br />
I guess that is to encourage people to be overwhelmed by the dramatic increase from having to earn 25 to 50 credits and the promise for high value cards quicker to turn into credit buyers.<br />
<br />
But who am l to complain when the staff don't even inform or say post &amp;quot;we are trialing changes, please provide feedback...&amp;quot;.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Jelly)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[LoA-Alucard]]></title><pubDate>Sun, 22 Jul 2012 06:55:55 GMT</pubDate><description><![CDATA[So are the new <a href="http://www.urban-rivals.com/shop/">packs</a> just temporary or permanent? Please don't be permanent <span class="sprite-smileys mini1_depressed iepng"></span> Only worth while <a href="http://www.urban-rivals.com/shop/">pack</a> to keep would be Basic, as to help out newer players into the game. 50 credits to buy just the Silver <a href="http://www.urban-rivals.com/shop/">pack</a> is rather too much, at least bring that down to 25 credits]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LoA-Alucard)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item><item><title><![CDATA[Tropicallo]]></title><pubDate>Sat, 21 Jul 2012 16:33:37 GMT</pubDate><description><![CDATA[I'm curious to know the comparison between Silver, Gold, and Ultimate. Obviously there are pros and cons to each. I guess my question is whether of not 1x Ultimate is better than 3x Silver. I'm not convinced that 2 extra rares are worth the loss of 18 non-rare cards.<br />
<br />
I guess it may be determined by the price change on uncommon cards. If they do rise, then the 18 extra non-rares could be more profitable than 2 rares. Obviously there is a luck factor which would determine actual gains, but I'm curious about large-scale generalities.<br />
<br />
I'm not looking to profit, I'm just looking to not waste credits. I want to know if there is a substantial shift in value between the <a href="http://www.urban-rivals.com/shop/">packs</a>. If anyone has more market insight or has better math skills then me, I'd appreciate any insight. Thanks.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tropicallo)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1460276&language=2]]></comments></item></channel></rss>