<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: Well-Earned Retirement]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sun, 03 Apr 2011 06:38:31 GMT</lastBuildDate><item><title><![CDATA[Trippie]]></title><pubDate>Sun, 03 Apr 2011 06:38:31 GMT</pubDate><description><![CDATA[&amp;quot;Im sorry since when was <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> <a href="http://www.urban-rivals.com/characters/?id_perso=560" class="characterLink characterID_560">Arno</a> noodile <a href="http://www.urban-rivals.com/characters/?id_perso=303" class="characterLink characterID_303">Yookie</a> <a href="http://www.urban-rivals.com/characters/?id_perso=511" class="characterLink characterID_511">Rico</a> <a href="http://www.urban-rivals.com/characters/?id_perso=172" class="characterLink characterID_172">Ratanah</a> even OP in elo?<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=436" class="characterLink characterID_436">Shakra</a> sure he is but the rest of the clan is not&amp;quot;<br />
<br />
Individually they may not be overpowered, but together they sure are. You can make a half deck, all of 7 or 8 power, and with 4 - 5 damage each, with decent abilities like attack manipulation and DR, all with SOA, for just 13*? That half deck would cripple lots and lots of clans (<a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a>, <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>, <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>, <a class="clanLink clanID_25" href="/characters/list.php?show=25">Fang Pi Clang</a>). Then you have the added flexibility of choosing between 2 more DRs, a nuke, and an all stop? (<a href="http://www.urban-rivals.com/characters/?id_perso=797" class="characterLink characterID_797">Burdock</a>). Heck you could even throw in a life gap card (<a href="http://www.urban-rivals.com/characters/?id_perso=612" class="characterLink characterID_612">Amanie</a>) and suddenly you'd only need 2 rounds.<br />
<br />
Unless the SOA clans are nerfed, there is just a revolving cycle: SOA (<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>) vs SOA strong (<a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a>, <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>) vs SOA weak (<a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a>, <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>) and even then SOA vs SOA strong isn't always a sure win <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Trippie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[thurstkiller]]></title><pubDate>Sun, 03 Apr 2011 05:12:29 GMT</pubDate><description><![CDATA[Why can't we just make a Cr clan that is a clan that is only out for a month then they all go cr.<br />
or a knights clan where it is people like <a href="http://www.urban-rivals.com/characters/?id_perso=253" class="characterLink characterID_253">Robin</a> hood or aragon and legolas.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (thurstkiller)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Legacy PH]]></title><pubDate>Tue, 22 Mar 2011 20:56:26 GMT</pubDate><description><![CDATA[@Cardz Ruler <span class="sprite-smileys mini1_wink iepng"></span><br />
<br />
Cool realization dude! a lot of people couldn't have thought of that.. <span class="sprite-smileys mini1_wink iepng"></span><br />
and yeah. apology accepted <span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Legacy PH)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[-worthy-]]></title><pubDate>Tue, 22 Mar 2011 03:41:58 GMT</pubDate><description><![CDATA[WHY ROBB? WHY ROBB? I had two copies of him but I sold them <span class="sprite-smileys mini1_cry iepng"></span><span class="sprite-smileys mini1_depressed iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (-worthy-)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Cardz Ruler]]></title><pubDate>Mon, 21 Mar 2011 19:38:27 GMT</pubDate><description><![CDATA[I've been thinking (sorry bout that <span class="sprite-smileys mini1_wink iepng"></span> ) about why they put <a href="http://www.urban-rivals.com/characters/?id_perso=502" class="characterLink characterID_502">Robb Cr</a> as cr and i've come up with this:<br />
<br />
Robb was constantly in and out of <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. Player bans (and recently staff bans) because he was a major threat and highly used. Now he's a cr, less people will get him and over time his usage will drop. That way UR can still protect some of the great <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> cards, simply because he won't be one of the top used cards.<br />
Just my take, not sure whether you people will all agree <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Cardz Ruler)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Zi76]]></title><pubDate>Mon, 21 Mar 2011 17:47:42 GMT</pubDate><description><![CDATA[I like this, but I'd sold a lot of my All-Stars when I came back from being away, so I lost out on having a Robb...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Zi76)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Dr Traveler]]></title><pubDate>Sun, 20 Mar 2011 18:33:01 GMT</pubDate><description><![CDATA[If you're going to CR a clan, as much as I love them, it should be the <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>.  After all, they're Pirates who live on a boat.  Exactly how long are they planning on hanging around on land anyways?<br />
<br />
Of course, once you think about it, any clan has the potential for CR treatment.  <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> go natural, <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> move on down the beach, <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a> leave for the jungle, <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a> are redeployed elsewhere, etc.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dr Traveler)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Legacy PH]]></title><pubDate>Sat, 19 Mar 2011 09:49:26 GMT</pubDate><description><![CDATA[@Chaos Bleedz<br />
<br />
Abilities existing right now are finite(yep. you could count them one by one.)<br />
But Abilities that could bring interest? Ideas? (basing on the capacity of the human mind). I cannot completely say its infinite but its numbers are enough to prove you wrong. UR is not stagnating because they're recycling abilities. <br />
<br />
note: in calculus.  infinity doesn't mean infinite. it means a very large number.<br />
<br />
Statistically speaking. if you check Memento Mori's UR Character Database. Only an average of 3 cards. have the same stats. <br />
Some two.Some only one. some are none. Some maybe 6(actually I don't recall any 6 cards in UR which has the same abilities). And 6 cards is only less than 1% of all cards in urban. Not significant enough to say that &amp;quot;UR is stagnating because of abilities&amp;quot;. (5% is the significant number in order to prove your statement.) Not to mention the clan combo's.<br />
<br />
I also don't like the idea of a whole clan being CR. But it's fine. it won't happen anyway.it doesn't have to happen. Because I think UR is capable of continuing to milk the diamond mine of clint city w/o relying on &amp;quot;Boostr&amp;quot;.<br />
<br />
I'm just guessing.. what makes UR stagnate is because of the cycling schedule. not the cards released. but the events per month. if only UR could make the game more exciting without relying on the card aspect of the game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Legacy PH)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[_wise_]]></title><pubDate>Sat, 19 Mar 2011 09:08:44 GMT</pubDate><description><![CDATA[Im sorry since when was <a href="http://www.urban-rivals.com/characters/?id_perso=561" class="characterLink characterID_561">Lou</a> <a href="http://www.urban-rivals.com/characters/?id_perso=560" class="characterLink characterID_560">Arno</a> noodile <a href="http://www.urban-rivals.com/characters/?id_perso=303" class="characterLink characterID_303">Yookie</a> <a href="http://www.urban-rivals.com/characters/?id_perso=511" class="characterLink characterID_511">Rico</a> <a href="http://www.urban-rivals.com/characters/?id_perso=172" class="characterLink characterID_172">Ratanah</a> even OP in elo?<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=436" class="characterLink characterID_436">Shakra</a> sure he is but the rest of the clan is not]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (_wise_)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[KNIGHTomato]]></title><pubDate>Sat, 19 Mar 2011 08:13:58 GMT</pubDate><description><![CDATA[I don't disagree with any of that, if you've read. But 200 cards will take a little over 2 years, and a WHOLE clan eventually becoming all CR - personally I think thats unlikely, but nonetheless not impossible. <br />
<br />
What I disagree with is retiring a whole clan now, for the sake of some people wanting to use its cards in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. <br />
<br />
As for keeping the game fresh - who among us would argue against that? I'd suggest things like new abilities, new clans with bonuses, but thats another topic entirely. <br />
Like it or not 'retiring a whole clan' sounds instantaneous to anyone who read the previous pages, and I think it would not solve the stagnation (so to speak); and worse still sounds like a 'taking the high-road' argument for people who actually just want to enjoy their exclusive use in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KNIGHTomato)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[UR_Chaos]]></title><pubDate>Sat, 19 Mar 2011 03:00:01 GMT</pubDate><description><![CDATA[@ KnightTomato  selfishly motivated?  I don't see the logic there.  I like Urban Rivals, one of my favorite games.  but if they release 200 cards that are replicas of old cards with makeovers, then I'm going to get bored with this game fast.<br />
       With the creation of the Ld characters, there are no new clans being made like there usually would.  I just don't see how with new bloods every other week and Crs twice a year how they will continue to keep the game fresh<br />
   .  Besides, A whole clan Cr will eventually happen, albeit years down the road,and not all at once, but like i said that clans already have several cards that are too similar to each other.The abilities available are finite, there are only so many combinations of power plus, damage minus, revenge defeat, etc. that they can cram into a clan. <br />
     I have every faith that yes, in a distant future, there will be a complete clan that is Cr. Will it be all it once? No.  But it will happen.  It has to happen if Boostr wants to continue milking the diamond mine of clint city]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UR_Chaos)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[YoUMakemesick]]></title><pubDate>Sat, 19 Mar 2011 02:49:32 GMT</pubDate><description><![CDATA[For all of you who are saying Cr ing an entire clan would be unfair because all the rich people would have them and the poor people wont. Think of it like this, if you cr an entire clan I believe nearly everyone has at least a few <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> cards and because there are a lot of them out there already made the price would be like <a href="http://www.urban-rivals.com/characters/?id_perso=320" class="characterLink characterID_320">Terry Cr</a> for the medium cards and wouldn't rise much or even at all. The rarer cards may reach 40k or so but they won't go up much after that. Basically a lot of people that have at least 5k can afford at least one of the Crs if an entire clan was made cr.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (YoUMakemesick)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[KNIGHTomato]]></title><pubDate>Sat, 19 Mar 2011 01:18:09 GMT</pubDate><description><![CDATA[@T-1013-C  Thats over-dramatic, no. What the bans are typically - the OP; the DR-SOA (staff hate these, mainly coz how it removes most of the benefits of winning the round); and usually a couple of decent average cards, mainly so players have to change around their deck. This isn't exclusive to <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>, check <a href="http://www.urban-rivals.com/characters/?id_perso=423" class="characterLink characterID_423">Bristone</a>; <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> etc.. If, as I suggested, more <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> playable cards are released, you'd get more substitutes when decent cards get banned as people aren't going to ban them all. <br />
<br />
@ Chaos Bleedz   But its obvious that, if <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> are all CR-ed; and they do re-release some cards with similar abilities; either <br />
A) OP cards are still released, they get banned as usual<br />
B) They only re-release weaker cards<br />
(plus to be totally similar, they need to be in either <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, or a new SOA clan)<br />
<br />
In BOTH situations, the obvious outcome is that you're banking on the good/OP now-CR-<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> cards won't be banned, so a minority of players who'd have them can use them in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. As Wombatz said this is obviously messing with the balance in a mode thats supposed to be the fair-est of 'em all, heh. <br />
<br />
Honestly if CR-ing all of them for the sake of 'letting the new cards come through' meant perma-ELO-banning all of them, would you bother to suggest it? <br />
<br />
Too many cards being released may be a problem in the future(and the stuff of another discussion), but is not a valid reason towards CR-ing a clan - which at the moment only seems to be selfishly-motivated.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KNIGHTomato)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[UR_Chaos]]></title><pubDate>Sat, 19 Mar 2011 00:05:36 GMT</pubDate><description><![CDATA[The point of my suggestion of Cr ing a whole clan was talking about the oversaturation of clans and the rapid influx of new cards vs. retired cards.... 20 new cards for every Cr.... I mean, if they continue to release new bloods every other week, the now 600+ cards will be 1000+ cards in four years.  There is no way, with the current clans, and current abilities, that they can release 400 new cards over the next few years and not have a ton of the same card under different names. It is that from which the idea of Cr ing a whole clan came from... that way they can re-release cards of similar power/ability and they still be considered a different Card because you have one that is Collector and one that is active.  <br />
As far as it being unfair to new players, I don't see <a href="http://www.urban-rivals.com/characters/?id_perso=223" class="characterLink characterID_223">DJ Korr Cr</a> being multimillion clintz as very fair to any player.  Besides, using the <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> as example, even most noobs have a few... Cr the whole clan and they now have <a href="http://www.urban-rivals.com/characters/?id_perso=706" class="characterLink characterID_706">Jeto</a> cr or <a href="http://www.urban-rivals.com/characters/?id_perso=797" class="characterLink characterID_797">Burdock</a> cr... and since so many people would have them, they wouldn't be that pricey.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UR_Chaos)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Wombatz]]></title><pubDate>Fri, 18 Mar 2011 22:48:54 GMT</pubDate><description><![CDATA[BlitzleLove: Of course a card does not become stronger by becoming a Cr, but it becomes less available.<br />
I like <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> because it is a somewhat even playing field. If you want to crush noobs with overpowered cards play any room other than <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>. A powerful non-banned <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> half deck for half a million Clintz with ArnoCr YookieCr JeenaCr and RicoCr is just a horrible idea as it completely screws over the balance between old/rich and new/poor players. <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> is the only place in UR where skill matters more than a huge bank account (well, you need 30k Clintz or whatever to be competitive alright), please leave it at that.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Wombatz)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[YoUMakemesick]]></title><pubDate>Fri, 18 Mar 2011 22:30:33 GMT</pubDate><description><![CDATA[@Knightomato: &amp;quot;Isn't a better solution simply to have more releases of decent <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> cards for Root?&amp;quot;<br />
<br />
They do then after 4 weeks they will be vote banned and staff banned until they become perma banned like almost every <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> usable card for <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (YoUMakemesick)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[LetheanTears]]></title><pubDate>Fri, 18 Mar 2011 19:37:22 GMT</pubDate><description><![CDATA[@ BlitzleLove - If any card can beat any card; then why I doesn't <a href="http://www.urban-rivals.com/characters/?id_perso=307" class="characterLink characterID_307">Diego</a> win against <a href="http://www.urban-rivals.com/characters/?id_perso=166" class="characterLink characterID_166">Zatman</a>? And it's not that being CR cards that matters; it's that CR become exclusive and exspensive. Especially if you CR an ENTIRE CLAN so it can be un-banned in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> (which btw isn't how the staff works, Smokey turned CR and got Perma-Banned.)<br />
<br />
Sure, <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> my not get the treatment they deserve and they may not be the best, but making them all CR is just horrendously selfish.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LetheanTears)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[Vinyl-Scratch]]></title><pubDate>Fri, 18 Mar 2011 17:28:23 GMT</pubDate><description><![CDATA[&amp;quot;CR-ing a whole clan would only work together with permabanning all their decent and half-decent cards for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>.<br />
The idea of <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> is &amp;quot;may the best win&amp;quot; and not &amp;quot;may the one with 5 bazillon Clintz win&amp;quot;.&amp;quot;<br />
Nope, that wouldn't work. All cards can beat any card. It not like a card becoming a cr makes it so unstopable that it needs a ban.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Vinyl-Scratch)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[KNIGHTomato]]></title><pubDate>Fri, 18 Mar 2011 16:55:53 GMT</pubDate><description><![CDATA[I don't get that logic at all. CR a whole clan (making them exclusive and more expensive); unbanning all of them (!!!) so 'those with money' (a minority) get to have a good time in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>...<br />
<br />
Isn't a better solution simply to have more releases of decent <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> cards for <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>?<br />
I'd agree strongly with anyone who says that currently the majority of <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> cards are either too strong or just not good enough for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KNIGHTomato)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item><item><title><![CDATA[M-Bison]]></title><pubDate>Fri, 18 Mar 2011 16:37:00 GMT</pubDate><description><![CDATA[You cr the whole of <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> then they become less popular due to people not being able to afford them, this means they don't get the ban <a href="http://www.urban-rivals.com/characters/?id_perso=466" class="characterLink characterID_466">Hammer</a> anymore, that leads to all the <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> being unbanned and the rich using the usual OP 11* half of <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>.<br />
<br />
There trying to make to make a fun yet fair game and Cr'ing all the <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> does neither.<br />
<br />
GW@Z!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (M-Bison)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=1764582&language=2]]></comments></item></channel></rss>