<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: Important change: arrival of the Standard!]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sat, 18 Feb 2012 05:42:52 GMT</lastBuildDate><item><title><![CDATA[Dr Traveler]]></title><pubDate>Sat, 18 Feb 2012 05:42:52 GMT</pubDate><description><![CDATA[That's why I like standard with the provision that the rotation be three years.  At the three year <a href="http://www.urban-rivals.com/characters/?id_perso=454" class="characterLink characterID_454">Mark</a> there's a reasonable chance every standard room won't be swamped with <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> and Berserk.  At three years every clan has some really solid choices.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dr Traveler)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[woembchen]]></title><pubDate>Sat, 18 Feb 2012 00:59:54 GMT</pubDate><description><![CDATA[While having to deal with 80% <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> in DT right now is annoying, having to deal with 100% <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> in every single room for the next 2 years will be even more annoying.<br />
Apart from that &amp;quot;minor detail&amp;quot; I do kind of like the idea, though.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (woembchen)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[--Lu Bu--]]></title><pubDate>Fri, 17 Feb 2012 19:43:55 GMT</pubDate><description><![CDATA[Which comes back to the idea of having an in-game toggle feature to switch between Standard and Extended <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.   Like in the old days with Random and Non Random except without the Any option.  Whichever one you select, you only face players playing in that mode.  <br />
<br />
Correct me if I'm wrong, but I believed that UR has to pay to open new battle rooms(?)  Was it one off pay or was it actually a source of outcome?  If this is not actually the case then fair enough but either way I don't really see a problem with the idea.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (--Lu Bu--)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 17 Feb 2012 18:11:39 GMT</pubDate><description><![CDATA[Why not simply keep <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> exactly as it is now, and have a different room/ban list/scoreboard that offer Standard <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> play?<br />
That seems like the easiest, most enjoyable, and most eloquent solution.<br />
<br />
Are any of the mods aware of a reason that &amp;quot;Current&amp;quot; <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> and Standard <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> couldn't exist side by side? If there is a concern about splitting up the players, I think that enough players will probably want to try out both modes... And if one of the modes becomes overwhelmingly unpopular, then that seems like a better time to consider removing it.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[Endymio_DvF]]></title><pubDate>Fri, 17 Feb 2012 14:53:33 GMT</pubDate><description><![CDATA[I don't understand a couple of things (well I don't understand a whole lot of things but here's 2 in particular):<br />
<br />
1. Why haven't Admin said anything regarding this situation.  With every previous change they've gone out of their way to dialogue with the community about the changes but we're up to 765 posts without a peep on the issue.  I know that they messed up with the original message, I'm guessing things kind of snowballed and the language barrier probably posed problems, but still nothing?<br />
<br />
2. Why doesn't UR have a test room.  Nearly every online game I've played has an open test server that the community is free to go on and test out changes.  It wouldn't have to be much, one room, no prizes or anything so it wouldn't draw too many members from the rest of the rooms, but it would allow people to test out these changes instead of inciting wild conclusions about the state of the game after they're implemented.  Think how much smoother the 15 life change in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> would have gone if that could have been ironed out in 2 weeks in the test room.  People could go into the test room and we could see if the selection of cards is as limiting as it seems to be or if it really is a decent change that will actually provide variety.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Endymio_DvF)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[XCap Wild]]></title><pubDate>Fri, 17 Feb 2012 14:12:45 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> survives because of the credit handout.  Not the CR reward.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (XCap Wild)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[DivaDestiny]]></title><pubDate>Fri, 17 Feb 2012 14:08:06 GMT</pubDate><description><![CDATA[@AaaBattery- What I was really asking was if they offered Cr rewards for Standard but not for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> would anyone continue to play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a>.<br />
<br />
Obviously some people would switch if they offered better prizes for a different format- but how many?  Essentially, could <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> survive without the Cr prizes?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DivaDestiny)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[XCap Wild]]></title><pubDate>Fri, 17 Feb 2012 13:55:17 GMT</pubDate><description><![CDATA[I just wanted to mention that I totally agree with DivaDestiny on pg76.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (XCap Wild)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Fri, 17 Feb 2012 08:48:54 GMT</pubDate><description><![CDATA[@AmberRed1994: We haven't got a exact date but march has been suggested in the french thread. <br />
<br />
@DivaDestiny: No Cr awards would make Cr's prices skyrocket because there wouldn't really be any new ones comming into the game (The only way would be offical events and these don't happan that much and usally only have a few as prizes). This would make them near impossible to get (even the cheaper ones after a while).]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[AmberRed1994]]></title><pubDate>Fri, 17 Feb 2012 08:21:53 GMT</pubDate><description><![CDATA[Sorry if I'm really slow...<br />
When's the exact date this Standard format will come out?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AmberRed1994)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[DivaDestiny]]></title><pubDate>Fri, 17 Feb 2012 07:33:36 GMT</pubDate><description><![CDATA[I wanted to point out that its the players who pay money to play the game that allow it to continue.  If you enjoy the game you should support it by spending at least a little money once in a while. <br />
<br />
But there is actually a more important point that I was trying to make.  Namely, I was looking for compromises that might make it possible for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> to continue in some form after the introduction of standard.  It seems likely that UR will eventually introduce something like standard as its most heavily supported format which will push <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> out of its favored position.<br />
<br />
So- would you continue to play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> with less prize support?  What if everything was essentially the same but with lower jackpots and no Cr awards?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DivaDestiny)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[Minion4D]]></title><pubDate>Fri, 17 Feb 2012 06:47:23 GMT</pubDate><description><![CDATA[I think it will make things more interesting.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Minion4D)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 17 Feb 2012 06:40:42 GMT</pubDate><description><![CDATA[UR is a community-driven game. Every player is valuable. Any change that alienates a large portion of existing players is potentially fatal to the game. That's the bottom line.<br />
<br />
I want to try to stick it out. I hope that the developers will let us know what's happening soon, and that it will be a constructive solution. But I already have friends in UR who are looking to migrate to different games. Things just don't seem stable right now, and many people don't want to invest time in a game that's not stable.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[Wrists]]></title><pubDate>Fri, 17 Feb 2012 04:52:23 GMT</pubDate><description><![CDATA[&amp;quot;Also, the unfortunate truth is that if you haven't bought credits in over a year then UR probably doesn't care too much about your opinion. UR is a business and it will seek out the players who are willing to lay down at least a little money once in a while.&amp;quot;<br />
<br />
those players will start feeling really lonely when players like GWN Matrix (the majority of players, because lets face it in free games the majority of players wont pay a dime to have fun) start playing other games. and btw i have spent what i consider to be alot of money for UR but this stops here, and i think that goes for othet people like me.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Wrists)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[DivaDestiny]]></title><pubDate>Fri, 17 Feb 2012 04:20:30 GMT</pubDate><description><![CDATA[@Matrix- short answer: yes, we know.<br />
<br />
Also, the unfortunate truth is that if you haven't bought credits in over a year then UR probably doesn't care too much about your opinion.  UR is a business and it will seek out the players who are willing to lay down at least a little money once in a while.  <br />
<br />
For me the issue is what are we getting for the time and money we are putting into the game.  The point of this thread is to make sure that UR continues to be a game worth playing.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DivaDestiny)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[GWN Matrix]]></title><pubDate>Fri, 17 Feb 2012 03:42:07 GMT</pubDate><description><![CDATA[I only read the first page.. But does anyone else realize this will force people to buy <a href="http://www.urban-rivals.com/shop/">packs</a> for the new cards? <br />
<br />
I don't buy new <a href="http://www.urban-rivals.com/shop/">packs</a>, I don't own very many of the new character releases, I only play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> using what will now be seen as &amp;quot;ancient&amp;quot; cards.  <br />
<br />
If this goes through I won't be able to play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> anymore.  I haven't bought credits in over a year, and I hadn't planned on starting now since I have a decent collection built up.  <br />
<br />
The only reason I play this game is for the competition in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, and it seems like I won't be able to do that anymore.<br />
<br />
You're going to be forcing a lot of players to retire from UR..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (GWN Matrix)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[DivaDestiny]]></title><pubDate>Fri, 17 Feb 2012 03:39:03 GMT</pubDate><description><![CDATA[The conversation on this forum has gotten a little too combative.  We are all here hoping to make the game better so there is no reason to attack anyone.<br />
<br />
For my part, I don't really care as long as I can continue to play the other formats.  I will give standard a chance but if it is lame, un-fun and lacks variety then I will just play something else.  The only real issue is whether the other formats will be eliminated.<br />
<br />
My hope is that the T1 issue may be settled since there doesn't seem to be a single player anywhere who thinks that getting rid of all T1 rooms is a good idea.  The format that is really being threatened is elo- primarily because that format gets the majority of the prize support.  UR likely wants to introduce Standard as the most heavily supported format which will push <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> out of its favored position.<br />
<br />
Here's a question to all you <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> players- how important are the <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> prizes?  If <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> continued in its current form but the weekly prizes were reduced would you still play it?  How would you feel if there was no weekly tournament but the <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> format continued in a DT room and in Survivor?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DivaDestiny)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 17 Feb 2012 01:39:20 GMT</pubDate><description><![CDATA[Currently at about 1350ish in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, haven't seen two similar decks in who knows how long. In the last few games, I've fought <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a>/<a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a>, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>, <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>, <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, and <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a>/<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>. I'm running <a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a>/<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> myself, winning the vast majority of my games. Curiously enough, I'm not running into these clone decks you guys are talking about. <br />
<br />
The most common thing I see over and over again are <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> mono. <br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> mono hasn't felt overpowered to me for a long, long time. They're a well-rounded clan but they lack serious gap power.<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> can be intimidating but they have as many weaknesses as they do strengths. All-Stars eat them alive, heavy attack manip clans can 3-round them if they're not careful, <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>, and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> all have at least a slight edge over them... And hey, if that's not enough for you, almost every clan has at least 1 good Stop card these days!<br />
<br />
In case I'm just really lucky, please tell me what clone decks you're seeing in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> this week, so I can be prepared. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[kazjun]]></title><pubDate>Fri, 17 Feb 2012 01:38:25 GMT</pubDate><description><![CDATA[Does being a mod mean you totally ignore what you just typed? You go from<br />
<br />
&amp;quot;to support your argument with a few weeks of statistics doesnt make sense. especially since the changes have not happened yet. so i dont get the jan 31 2011 reference.&amp;quot;<br />
<br />
Note the Jan 31 to Dec 31 in the space of like 2 posts. And for reference it went from 12 to 15 to 14 life.<br />
<br />
&amp;quot;Dec 31 2011???? no my friend <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> changed from 15 to 14 much much much earlier than that&amp;quot;<br />
<br />
And it also goes both ways, you can't claim it'll be roses anymore than we can claim this will be bad. And yes, no one can say anything for sure either way since no one official has come to say anything. At all. If you really want to reduce frustration, please use your official connections to get some answers or get some one who can come and post some info. I know its not your fault that no official response has happened, but I think you can understand why so many are frustrated. Sorry if my temper is short, but its been over a week with not a peep.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (kazjun)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Fri, 17 Feb 2012 01:19:36 GMT</pubDate><description><![CDATA[Final post on this topic for me:<br />
<br />
we ALL have insufficient information.  Those who are saying this is 100% bad is as loopy as those who are saying this is 100% good.  The reality is we simply do not know.  We have ideas... but without the game actually going  through the changes we simply are not certain.  People can <a href="http://www.urban-rivals.com/characters/?id_perso=857" class="characterLink characterID_857">Cherry</a> pick statistics all they want but it will prove nothing except that we are good at having ideas then finding statistics to back it up after the fact -- which is a fallacy.<br />
<br />
There is only 1 statistic (maybe 2) that matters.  The first is UR's revenue.  The 2nd is arguably player activity.  The first is easy, UR knows how much money they pull in on a day to day basis.  The 2nd is a bit trickier, amount of games + forum activity + chat activity + market transactions + private message use are all indicators of activity.<br />
<br />
It is the interest of UR to raise the revenue... which is likely to be a result of a raise in player activity<br />
<br />
We DO NOT know UR's current financial situation.  Is this a game that is dying that needs a change in the hopes of gaining new players?  Is this a game that is pretty stagnant with the amount of players and needs a change in hopes of boosting numbers?  Or is this a growing game that is doing very well and getting more popular and is implementing a risky change in the hopes of becoming more popular?  NONE of us here know this.   Without this information we CANNOT understand the rational for the proposed changes.<br />
<br />
We can also look back at the big changes that UR has implemented in the past.  I have been around for a couple of them, but i definitely was not around for a lot of them either.  <br />
<br />
What impact did past changes have on UR's revenue and player activity????  Again we do not know this.  If the past track record shows that it has lead to a drop in both, the UR is treading on dangerous waters here.  If the past changes have lead to  an increase in revenue and activity, then UR is thinking this is a safe plan.... which may turn out to be the wrong decision.<br />
<br />
we do not know.  for someone to claim 100% certainty without knowing the numbers is shooting in the dark<br />
<br />
UR needs revenue.  When decisions like this can potentially impact their revenue, i guarantee there is at least 1 staff member who looked into their financial records much deeper than we care to imagine.  <br />
<br />
anyone else still want to claim certainty with incomplete information??? go right ahead.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2045824&language=2]]></comments></item></channel></rss>