<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Berzerk: What they need to survive]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Tue, 01 Jan 2013 16:44:12 GMT</lastBuildDate><item><title><![CDATA[0 the oracle]]></title><pubDate>Tue, 01 Jan 2013 16:44:12 GMT</pubDate><description><![CDATA[I think honestly it is ok to be 'OP'. look at <a href="http://www.urban-rivals.com/characters/?id_perso=1004" class="characterLink characterID_1004">Mok</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=736" class="characterLink characterID_736">Mawpin</a> for example. 8/4 with SoA/SoB is not very balanced either... but they think is if their abilities gets stopped they are weak. <br />
<br />
I think that perhaps high minimum would be fine, but another thing that I think UR has to make are DRs and defeat. currently, <a href="http://www.urban-rivals.com/characters/?id_perso=984" class="characterLink characterID_984">Tiwi Ld</a> is the only defeat, and without it <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> is almost unplayable (unless <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> the beast is released). Making cards even more predictable with double revenge or courage + revenge is NOT smart....]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Tue, 01 Jan 2013 08:40:10 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> bonus is something else entirely. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_tongue iepng"></span> Because it works as &amp;quot;no bonus&amp;quot; in most games, it justifies giving them nutty attack and power manip, so that they can compete with strong attack/power manip cards from other clans... EXCEPT, while those cards can usually be diminished by SoA or SoB, <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> abilities just can't be touched. <br />
<br />
As far as <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> go, that's a whole different can of worms... Their cards &amp;quot;have&amp;quot; to be &amp;quot;bad,&amp;quot; because if they were good, any time they had Revenge they would be completely OP. Look at an average card like <a href="http://www.urban-rivals.com/characters/?id_perso=903" class="characterLink characterID_903">Ralph</a>. Give those same exact stats to <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> and you suddenly have a card that wins rounds better than <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, when Revenge is active. What UR developers haven't realized yet is that high mins are the key to making power manip and damage increase abilities that are balanced for them.  I hacked up some cards in the &amp;quot;make your own card&amp;quot; thread in the General forums that demonstrate it. Pasting the stats for one here for reference.<br />
<br />
3*<br />
8/3<br />
-3 Opp Life, Min 8<br />
<br />
A card like that could hit hard first or second turn, or after the opponent gained life... But the high Min on his ability would significantly limit how much damage he could dish out, because his raw damage (5 in Revenge) would be resolved before his ability. <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> needs more balanced cards like this to avoid being completely predictable, IMO.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Tue, 01 Jan 2013 03:19:10 GMT</pubDate><description><![CDATA[@ghelas <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> 's bonus imo is the worst lol.<br />
<br />
going a bit off topic, but <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> would have been usable if more defeat cards were introduced. problem is that drawing 2-4 revenge cards in one hand is just utterly pathetic. as of now, I think that UR thinks that their clan bonus is ABOVE AVERAGE, hence releasing crappy cards compared to the meta. look at their 4 stars, <a href="http://www.urban-rivals.com/characters/?id_perso=1016" class="characterLink characterID_1016">Tsuka</a> is the best one but what is she compared to something like <a href="http://www.urban-rivals.com/characters/?id_perso=774" class="characterLink characterID_774">Zinfrid</a>?? and <a href="http://www.urban-rivals.com/characters/?id_perso=774" class="characterLink characterID_774">Zinfrid</a> is not even a good card.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Mon, 31 Dec 2012 19:22:35 GMT</pubDate><description><![CDATA[The bottom line is, they're a +gap clan that isn't +life, and doesn't help KO. <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> and <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> are tied for the worst bonus in game, as far as I'm concerned. With their gap being hard-capped the way it is, they deserve a few card that win rounds a little bit better than a typical +damage clan so they can compete with power and attack manip clans. As things stand now, they have to fight them at a disadvantage that a strong 2-round victory can't make up.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Mon, 31 Dec 2012 10:34:03 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=883" class="characterLink characterID_883">Kostner</a> is crap. <br />
@awilly bad suggestion 4*s reducers are usually bad. and 7 power is pretty bad with no support.<br />
<br />
without <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> they are pretty much almost unusable. they need a good 3* or 5*. personally, <a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a> does not cut it, kinda a bad card i donnt care if he is 8/8 backlash and bad bonus = bad. might even take <a href="http://www.urban-rivals.com/characters/?id_perso=865" class="characterLink characterID_865">Taylor</a> over him. they need something that has -2 life min 0 without stupid stop.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Mon, 31 Dec 2012 04:18:55 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=883" class="characterLink characterID_883">Kostner</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=864" class="characterLink characterID_864">Melanie</a> make for a mean half-deck. That being said, <a href="http://www.urban-rivals.com/characters/?id_perso=823" class="characterLink characterID_823">Qubik</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=719" class="characterLink characterID_719">Tremorh</a>, Ramona, <a href="http://www.urban-rivals.com/characters/?id_perso=910" class="characterLink characterID_910">Flanagan</a> outshine it in almost every way.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[awilly]]></title><pubDate>Mon, 31 Dec 2012 03:41:09 GMT</pubDate><description><![CDATA[4*<br />
7/4<br />
-4 Damage min. 1]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (awilly)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 23 Dec 2012 06:54:52 GMT</pubDate><description><![CDATA[Necro to say &amp;quot;I called it.&amp;quot; <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> still have a good half deck, especially with <a href="http://www.urban-rivals.com/characters/?id_perso=1034" class="characterLink characterID_1034">Sprinter</a> here, yadda yadda, but you see them about as often as <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> and Junta.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 25 May 2012 09:49:14 GMT</pubDate><description><![CDATA[Eh, I'd say the number's probably a bit higher than that by the end of the week...<br />
Anyway, I wasn't trying to say that people who make 1300+ are &amp;quot;bad&amp;quot; players. The terms are relative here. 1400+ is a player with a fair bit of expertise, 1300+ is still something to be proud of, 1200+ means you're on the right track. <br />
<br />
Back to the topic, though. Does anyone else feel that <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> are a bit lacking without old <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> around?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[Elim Garak]]></title><pubDate>Fri, 25 May 2012 09:12:17 GMT</pubDate><description><![CDATA[Berserk is pretty good on their own, <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> is a mistake he would get banned as 5* card too, if we would have more cards like him we could run &amp;quot;bunch of op cards&amp;quot; deck with no consideration to bonus.<br />
<br />
Berserk don't need saving.<br />
<br />
What about other clans that don't get used or even the one suffering from exactly the same problem 1 often banned card <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a> but actually lack the card strength to back it up if she is gone.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Elim Garak)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[Lafoote]]></title><pubDate>Fri, 25 May 2012 05:56:23 GMT</pubDate><description><![CDATA[If a good player can run anything into at least 1350s, then I guess there are only about 200 good players out of the 12,000 that play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lafoote)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Sun, 20 May 2012 09:41:38 GMT</pubDate><description><![CDATA[I find copairing cards to cards in other clans never works as you have to take into consideration the other cards in the clans and their bonus e.c.t befor you can work out how good cards are. <br />
<br />
E.G. a 8/8 might seem powerful but if the rest of the clan is 1/1 no ability cards then theres not much use in the 8/8 but if the cards a 7/7 or 7/6 but the other clan cards are powerful then the 7/7 is good.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sat, 19 May 2012 15:00:55 GMT</pubDate><description><![CDATA[Maybe I didn't express my concerns very well. It's not that I think <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> are totally unplayable, it's just that I feel they're a little lack-luster without <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, that they need a bit more oomph, or they risk ending up with the same level of interest as <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>... <br />
<br />
@Trippie:<br />
 &amp;quot;You forget that the <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> bonus doesn't become useless after you hit once, so <a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a> combined will do about 11 damage in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> (due to min. 3), and so will <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> (up till min. 2).<br />
<br />
Depending on the other cards the amount will vary but it's not a big difference (esp. since <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> min. is better than Freaks' min).&amp;quot;<br />
<br />
That's a good observation, but it doesn't change the fact that a single <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> card can hit incredibly hard. Because of that, they have more strategies available to them than the <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a>. You can mix <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> with a DR or wall half-deck, and play a damage denial game... Or hit with a life gain/heal card, ensuring that your <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> bonus goes off for the maximum number of rounds. <br />
Another up side is that the <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> bonus helps fight life gain. If your opponent gains a few life, you get 13 damage out of hitting with <a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a>, while <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> still hit for 11. <br />
Last, but not least, <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> has a lot more cards with round-winning abilites than <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> does, giving them excellent clan synergy... <br />
<br />
@ Amber:<br />
Good card suggestions! Something like that would help round <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> out. A 4* with 8/5 prot: bonus would be an awesome addition to their lineup!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[visible_Amber]]></title><pubDate>Sat, 19 May 2012 13:04:21 GMT</pubDate><description><![CDATA[I'm not a pro, especially in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>. I just get lucky sometimes <span class="sprite-smileys mini1_dorkygrin iepng"></span><br />
<br />
Well anyway, <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> aren't really that great in mono as compared to being used in halves. This is because <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> do not have Support: cards like <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>, nor do they have a round-winning bonus like so many clans out there, meaning that they will have trouble against <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>, <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>, etc. Especially <a href="http://www.urban-rivals.com/characters/?id_perso=937" class="characterLink characterID_937">Buckler</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=943" class="characterLink characterID_943">Desmond</a> where <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> can't show his charm.<br />
<br />
If <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> were to lose <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, they would really be crippled. They're good already, but without <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> there just isn't any reason to use them anymore.  On <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>-banned days I don't think I've ever fought more than 3 <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> users from 1000 to 1400(I tend to go up and down a lot in between).<br />
<br />
But to be honest, <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> are actually pretty usable with what they have now. <a href="http://www.urban-rivals.com/characters/?id_perso=864" class="characterLink characterID_864">Melanie</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and Kawamashi as a replacement for <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> make for a strong half-deck although lacking in damage without their bonus, this can easily be covered by using 5:3 splits or with a damage-aggressive half to compliment them, such as the <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a>.<br />
<br />
With that said, I'm actually looking forward to <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> having the following:<br />
Attack manipulation with decent damage. (<a href="http://www.urban-rivals.com/characters/?id_perso=511" class="characterLink characterID_511">Rico</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=496" class="characterLink characterID_496">Akendram</a> duplicate), although Kawamashi is already very good.<br />
Anti-SOB (7/5 SoB or 8/5 Protection: Bonus for 4*)<br />
Better conditional 2* (Perhaps something like 8/1 Revenge: +2 life)<br />
Finally, a weak nuke! (<a href="http://www.urban-rivals.com/characters/?id_perso=400" class="characterLink characterID_400">Loma Noju</a> duplicate?)<br />
<br />
Too much to ask for, I know, just letting my thoughts flow <span class="sprite-smileys mini1_cheerful iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (visible_Amber)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[Trippie]]></title><pubDate>Sat, 19 May 2012 10:19:12 GMT</pubDate><description><![CDATA[You forget that the <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> bonus doesn't become useless after you hit once, so <a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a> combined will do about 11 damage in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> (due to min. 3), and so will <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> (up till min. 2).<br />
<br />
Depending on the other cards the amount will vary but it's not a big difference (esp. since <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> min. is better than Freaks' min).]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Trippie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sat, 19 May 2012 06:22:43 GMT</pubDate><description><![CDATA[<span class="sprite-smileys mini1_weird iepng"></span><br />
<a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a>, turn 1: up to 10 damage<br />
                turn 2: up to 8 damage<br />
                turn 3: the same damage as <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a>...<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a>, turn 1: up to 9 damage<br />
              turn 2: up to 7 damage<br />
              turn 3: the same damage as <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a>...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Sat, 19 May 2012 03:32:16 GMT</pubDate><description><![CDATA[Yeah <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> are so like <a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a>...apart from the fact they dont rely on getting in their damage first round :/<br />
<br />
Tbh <a href="http://www.urban-rivals.com/characters/?id_perso=951" class="characterLink characterID_951">Ranesh</a> is an awesome card and replaces <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> in my decks!!! I don't know why, cause i was so skeptical about him, but a 6/8 with attk is scary!! Many times Ive won games solely due to him<br />
<br />
What <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> need is a strong attack manip 5* that doesn't rely on overpilling to win its rounds!!!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 18 May 2012 19:58:18 GMT</pubDate><description><![CDATA[Another interesting note: <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> have the base stats of <a href="http://www.urban-rivals.com/characters/?id_perso=681" class="characterLink characterID_681">Bogdan</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=784" class="characterLink characterID_784">Magda</a>, who both have the potential to inflict a whole lot more damage, and will almost never inflict less (unless you're walling with them, and in that case, it doesn't really matter.) <br />
<br />
Lots of <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> cards seem like slightly inferior versions of existing cards. Yeah, they're not terrible, but I see <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>, <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a>, AND FPC as stronger gap bonus clans... <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> is shaping up to be a superior gap bonus clan, as well.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 18 May 2012 14:05:02 GMT</pubDate><description><![CDATA[C'mon, you can't be serious...<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> is good.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=870" class="characterLink characterID_870">Revok</a> is just okay. Sure, he can gap hard, but his ability kicks in only when you lose with him. His usefulness as a fork is limited because of average power and min on Berzerk's bonus.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=962" class="characterLink characterID_962">Uma</a> is an awkward card. A lot of 3*s gap like her but aren't Revenge-dependant. <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=673" class="characterLink characterID_673">Nyema</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=883" class="characterLink characterID_883">Kostner</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=839" class="characterLink characterID_839">Zhu Tang</a>, any good 3* poison, etc..<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=865" class="characterLink characterID_865">Taylor</a> is NOT a round-winner. If he was, all of <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> are round-winners and we should play no other clans.<br />
Same with <a href="http://www.urban-rivals.com/characters/?id_perso=905" class="characterLink characterID_905">Jeffrey</a>... <span class="sprite-smileys mini1_supertired iepng"></span><br />
Kawamashi has worse stats than <a href="http://www.urban-rivals.com/characters/?id_perso=812" class="characterLink characterID_812">Rodney</a>, and a min that can keep him from scoring his full 5 damage.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=864" class="characterLink characterID_864">Melanie</a> have a solid 8 power, but I would rather take a good power reducer or a good attack manip card over 8 power any day. Until you use 7 pills with an 8-powered card, a 7 pilled card only has to pill 1 higher to beat it. They are both outstanding cards, but not top-notch round winners.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a> is good.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=976" class="characterLink characterID_976">Bernie</a> is useless against SoB. <br />
<br />
<a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> can do fine in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, because any clan can. Someone posted on these boards about getting I think 1511 with mono <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>. A good player can run anything into at least 1350s, but... <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> need something that sets them apart from the other clans and makes players interested in trying them. They only have a few outstanding cards: <a href="http://www.urban-rivals.com/characters/?id_perso=864" class="characterLink characterID_864">Melanie</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a>. Most clans have more... Even brand-new <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> have 6 outstanding cards.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item><item><title><![CDATA[MadLampy_MoB]]></title><pubDate>Fri, 18 May 2012 13:49:20 GMT</pubDate><description><![CDATA[Revenge synergy:<br />
<br />
emm <a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=864" class="characterLink characterID_864">Melanie</a>... <a href="http://www.urban-rivals.com/characters/?id_perso=984" class="characterLink characterID_984">Tiwi Ld</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=989" class="characterLink characterID_989">Titsouk</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=982" class="characterLink characterID_982">Niqiloda</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=981" class="characterLink characterID_981">Annuqa</a>? and yeah as mentioned <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a> is the only one so why worry about the synergy outside half deck<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> replacement: ^what he said... most of us use <a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=870" class="characterLink characterID_870">Revok</a> or drop the second 4* and run <a href="http://www.urban-rivals.com/characters/?id_perso=865" class="characterLink characterID_865">Taylor</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=882" class="characterLink characterID_882">Elvis</a> and drop a 3* to an extra 2* ( since with the arrival of <a href="http://www.urban-rivals.com/characters/?id_perso=976" class="characterLink characterID_976">Bernie</a> we have quite a few strong cards there )<br />
<br />
round winners: unless <a href="http://www.urban-rivals.com/characters/?id_perso=894" class="characterLink characterID_894">Miho</a> runs into SOA or you're in type 2 vs caelus etc... not a problem like he said. zerks have strong power plus either attack manip or a strong abil like sob or soa etc<br />
<br />
and yeah.. strong mono and half]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MadLampy_MoB)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2119488&language=2]]></comments></item></channel></rss>