<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: Battle Points and QuickBattle Update]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sun, 16 Sep 2012 10:19:38 GMT</lastBuildDate><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Sun, 16 Sep 2012 10:19:38 GMT</pubDate><description><![CDATA[The problem is you can't give penaltys to Drs with out effecting good Drs and <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> (who are actually quite good in DTs).]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[HoA Zero]]></title><pubDate>Sat, 15 Sep 2012 11:44:46 GMT</pubDate><description><![CDATA[Maybe, a small penalty for DR?<br />
OR just the max u can have is 2 is  a deck ( not including <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a>)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (HoA Zero)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Artemis-BZ]]></title><pubDate>Sat, 15 Sep 2012 06:10:10 GMT</pubDate><description><![CDATA[A bit late, but I agree with Carnage, it is soooooo off  <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_devil iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Artemis-BZ)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Carnage_Time]]></title><pubDate>Thu, 06 Sep 2012 00:11:36 GMT</pubDate><description><![CDATA[Start giving penalties to people who troll with DR's too.<br />
<br />
Just faced someone using 6 DRs<br />
<br />
Graks/<a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=614" class="characterLink characterID_614">Spiaghi</a>/Vermyn/<a href="http://www.urban-rivals.com/characters/?id_perso=1013" class="characterLink characterID_1013">Clover</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=476" class="characterLink characterID_476">Ella</a>  In random combo's, i didn't see their last two cards.  I faced this person 3 times in a row...  Ruined DT right off the bat.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Carnage_Time)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[LB_Abnormal]]></title><pubDate>Wed, 05 Sep 2012 16:32:48 GMT</pubDate><description><![CDATA[I'm going to agree with ghelas here, as I so often do on forums. I agree with everything he said, in particular the &amp;quot;arbitrariness&amp;quot; of the standard and &amp;quot;tier&amp;quot; formats. Why those stars? Why those tiers? Does the staff realize that almost every game I play with a normal 23-25 star deck, I end up facing those monstrosity decks with 2 five stars, a 3 star, and <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>? does the staff not know how discouraging <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=782" class="characterLink characterID_782">Dregn</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=796" class="characterLink characterID_796">C Beast</a>/ <a href="http://www.urban-rivals.com/characters/?id_perso=759" class="characterLink characterID_759">Sunder</a> hands are to play against? do they not care?<br />
<br />
These are the kinds of decks i specifically play low star counts to avoid -- and I'm forced to either:<br />
<br />
A: try &amp;quot;tier 1&amp;quot; which has no matches<br />
B: Play tier 2 and accept that I'm going to be matched against some scrub in about 1/5 matches, and instantly lose simply because my deck can't compete with <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> + 5 stars.<br />
<br />
The entire system is exactly as ghelas described it : arbitrary.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LB_Abnormal)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Carnage_Time]]></title><pubDate>Tue, 04 Sep 2012 20:51:39 GMT</pubDate><description><![CDATA[Also facing hands of <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> and 3 5*'s is a little ridiculous when i'm using a 9 card 25* deck.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Carnage_Time)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Carnage_Time]]></title><pubDate>Tue, 04 Sep 2012 20:44:26 GMT</pubDate><description><![CDATA[Lol what is this changes?<br />
<br />
I just faced the same player 5 times in a row in the same DT.  I have a 25* deck, and after counting his *'s.  He has 30*'s.  So where is this evenly matched players?  it's in extended by the way.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Carnage_Time)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Tue, 04 Sep 2012 14:22:28 GMT</pubDate><description><![CDATA[Sorry, just have to chime in on this.<br />
<br />
Standard is like playing chess with half the pieces arbitrarily removed from the board, and an extra pair of rooks added. It's not easier for newbies, because the rules are altered *arbitrarily.* Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=660" class="characterLink characterID_660">Caelus Cr</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, etc. still give a huge advantage to older players, and newbies will still lose to them almost every time. I think Standard's striking unpopularity shows that in its current form, it's not the future of anything. <br />
<br />
I completely agree that having a newbie friendly format would be a boon to UR, but Standard is just counter-intuitive in every way. Why not have a level 10-25 room for &amp;quot;<a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> with training wheels,&amp;quot; with some kind of tournaments separate from both DT and <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, with lesser prizes to discourage exploit-happy players from rolling new accounts to participate? <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is our most balanced mode of play. It protects new players from getting crushed by overpowered, too-expensive cards, by default. .. And, thanks to 14 life, these games are less likely to end in a coin flip situation where the game is determined by whether the player who won Round 1 will or won't attempt to KO.<br />
<br />
Seems like a no-brainer to me.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Tue, 04 Sep 2012 07:07:51 GMT</pubDate><description><![CDATA[@Bronn1<br />
good to hear you are getting matches now.  yes playing extended definitely increases the pool of players and decks you can get  matches with.<br />
<br />
i agree with you in thinking standard is the future of UR since it is easier for newbies to access.  however, as it stands, standard still does not have its own niche that makes it a &amp;quot;must play&amp;quot;  format.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Bronn1]]></title><pubDate>Tue, 04 Sep 2012 07:00:41 GMT</pubDate><description><![CDATA[After some more experimenting, I'm finding that I'm having more success with playing Extended, which means that not enough people are playing Standard to justify the restrictions being put on getting games during Tourneys.  That actually disappoints me, as I like alternate formats in CCGs I play, especially ones that in theory increase the access of new players to the game.  But after 10+ games of no opponent followed by the same guy 4 times, I don't have a lot of options.  There's still a flaw to the system that needs to be looked at, especially where Standard is concerned, but for now, I'll have to play Extended.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Bronn1)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[JO3SHMO]]></title><pubDate>Tue, 04 Sep 2012 06:41:11 GMT</pubDate><description><![CDATA[I totally understand your frustration, and am not denying that this is happening to you. But I myself had not experienced any such problems when playing in this game mode. I'll just note that I have played my fair share of DT's over the last couple weeks, so I'm not speaking from only an hour of play. <span class="sprite-smileys mini1_tongue iepng"></span><br />
<br />
The longest I've had to wait for an opponent is 30-40 seconds, 1 minute at most. Any longer and it's not the games fault, it's because my internet has shat it's pants (which in itself is frustrating, but not a game related issue). I can tolerate waiting 30-40 seconds because I know it is probably happening to hundreds of other players through the course of the hour. Although the 5-10 minute screw ups you're encountering are indeed ridiculous. <br />
<br />
Pretty much the majority of comments in threads like these are negative, but usually only because the people without any issues have nothing to post about. I appreciate that the issues you are having with the matchmaking are extremely irritating for you, and in no way am I saying that &amp;quot;there is no problem, stop complaining.&amp;quot; I'm just saying that I haven't had an issue, and I doubt that I'm the only one. <br />
<br />
Is there anyone else like me actually fine and dandy with the matchmaking system at the moment?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JO3SHMO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[FoFPrinnyDood]]></title><pubDate>Tue, 04 Sep 2012 02:10:40 GMT</pubDate><description><![CDATA[I think it's about time we speak up... this has been going on for weeks! it's getting ridiculous, and i, for one, am really sick of this! <span class="sprite-smileys mini1_devil iepng"></span><br />
<br />
i don't think the problem is the low number of players. deathmatch accommodates 16 people tops (and normally there's about 10), and it's still very playable, with not much wait time in between battles. true, you often get the same opponent twice or more in a row, but that is to be expected.<br />
<br />
well, that's deathmatch. now, how do you explain that it's impossible to find opponents in the tourney room, given that there are hundreds of players in there? even if you take in consideration the room split between standard/extended, and decks with different star counts, there should still be at the very least 50 opponents that fit in the same category as you.<br />
<br />
ok, so let's say worst-case scenario, all of these opponents are currently battling each other. fine. a typical tourney match lasts for about 3 minutes. so i hit the &amp;quot;retry&amp;quot; button for 3 minutes... still no opponent found. 5 minutes... 10 minutes... WTF!! <span class="sprite-smileys mini1_devil iepng"></span><br />
<br />
so no matter how you look at it, it's the opponent selector that's not working right... because as soon as an opponent frees up and clicks on &amp;quot;battle&amp;quot; again, i should be first in line to fight them, right? otherwise the system has no respect for priority. and if someone else had priority before me, well that wouldn't make sense because we'd both be searching for opponents but not being matched with each other <span class="sprite-smileys mini1_weird iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (FoFPrinnyDood)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[0 SuB 0]]></title><pubDate>Mon, 03 Sep 2012 16:49:59 GMT</pubDate><description><![CDATA[I'm with Bronn1, the quickbattle problem is very bad, I'm having it every DT (not just during &amp;quot;slow&amp;quot; hours), even at the start of the DT, at the end or in the middle, I've tried the first and the second level (up to 23* and  between 24-31*).<br />
And I've noticed that playing against the same opponent is too frequent, usually with thousands of players online, sometimes is a little bored to play against the same player over and over... (my record is like 7 or 8 times against the same guy in one DT), in those moments you think something like this: omg!, you again? are we playing alone in this level? play fast! <span class="sprite-smileys mini1_happy iepng"></span><br />
<br />
After several weeks with problems I must admit that I'm disappointed... after my last DT (35 minutes ago), where I have only played 2 games in 10 minutes, I think that I won't play this game mode anymore. <br />
<br />
I recognize the hard work of the staff trying to do their best for this game and this mode in particular, but this should be fixed in one way or another.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 SuB 0)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Mon, 03 Sep 2012 08:59:45 GMT</pubDate><description><![CDATA[@bronn1<br />
i dont know the specifics... im guessing you are playing the DT during &amp;quot;slow&amp;quot; hours.  With the changes in the match making... the quick battle is more selective.  more selective means, it is not letting you match up with some of the decks out there<br />
<br />
double edged sword here... a less selective match maker was matching up opponents that some people felt were mismatches. a more selective match maker leads to longer wait times.<br />
<br />
solution 1)more players needed in the room in increase odds that someone with a similar deck is pressing quick battle around the same time as you. 2)change quick battle back to be less selective]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Bronn1]]></title><pubDate>Mon, 03 Sep 2012 03:12:18 GMT</pubDate><description><![CDATA[I continue to be frustrated by having to retry matches, especially during tournaments.  Hitting retry 5 or 6 times isn't balancing, its making people not want to play this game anymore.  When I have to waste 5 minutes waiting for a match, there's a problem with the system.  This new system sure seems to be more trouble than its worth.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Bronn1)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Keelatay]]></title><pubDate>Wed, 25 Jul 2012 16:10:47 GMT</pubDate><description><![CDATA[Did the scoring change again?  I am getting some strange point scores right now.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Keelatay)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Wed, 18 Jul 2012 14:42:58 GMT</pubDate><description><![CDATA[Its actually a desision you have to make which adds skill. Do you use 8 cards to get your good characters more often to hopefully win more (and maby quicker) or do you use an extra character to try and get more points whilst making your deck have a disadvantage against the decks you will go up against. <br />
<br />
Both decks can and do win.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Lafoote]]></title><pubDate>Wed, 18 Jul 2012 04:39:31 GMT</pubDate><description><![CDATA[It does often take play skill to win while overmatched.  However, throwing in one extra card just so you can exploit the point system can not be considered 'deck making skill'.  It's counter intuitive to all the nooblets, just like the 16 star decks were before it.  Make it 8 cards and let everyone battle strait up instead of some fewer players bagging an extra 30-50 points every tourney.  I'm not saying you shouldn't do it for as long as it's viable, but I am saying, it should NOT be viable sooner rather than later.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lafoote)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Tue, 17 Jul 2012 15:35:27 GMT</pubDate><description><![CDATA[@Lafoote: What good would that do appart from removeing some of the deck making skill.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item><item><title><![CDATA[Lafoote]]></title><pubDate>Tue, 17 Jul 2012 04:06:08 GMT</pubDate><description><![CDATA[Next we need to limit decks to 8 cards.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lafoote)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2149981&language=2]]></comments></item></channel></rss>