<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Question to the moderating staff]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Mon, 08 Oct 2012 09:40:28 GMT</lastBuildDate><item><title><![CDATA[subclavianHoA]]></title><pubDate>Mon, 08 Oct 2012 09:40:28 GMT</pubDate><description><![CDATA[@Signomi Ld:<br />
<br />
Kalindra's ability was meant to be &amp;quot;+1 pills per damage&amp;quot; before the staff nerfed her at the last minute. She still turned out overpowered, but at least they made the effort. <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=955" class="characterLink characterID_955">Eddie</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1007" class="characterLink characterID_1007">Beeboy</a> I think are just the staff overcompensating for weak clans.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Signomi TPG]]></title><pubDate>Mon, 08 Oct 2012 08:24:27 GMT</pubDate><description><![CDATA[Why does UR release these brokenass cards in the first place, they play the game too so they should know if it's broken or not...unless they intended them to be broken...I hope that's not the case.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Signomi TPG)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[I C E K I N G]]></title><pubDate>Sun, 07 Oct 2012 15:52:50 GMT</pubDate><description><![CDATA[&amp;quot;<a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is supposed to be the most strategic mode in the game&amp;quot;<br />
<br />
PURE LUCK]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (I C E K I N G)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 07 Oct 2012 15:08:29 GMT</pubDate><description><![CDATA[Heh, I would still like to see a bit more of a reasonable response regarding cards like this...<br />
<br />
People agree that right now, <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is a little 50/50, but you know what I think would fix it? Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>! These cards prevented the first turn all-in or all-bluff strategies with cards like <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a>, etc. Their biggest weakness was SoA... SoAs biggest weakness was, in turn, clans like NM and <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>. There were reasons to run decks of either of those 3 types, reasons to mix these clans in whatever way you thought was best, and reason to watch the meta game and just try to counter-comp the most popular setups of the week. Now you see many people try to load a deck up with 50/50 win cards and CoB, instead. <br />
<br />
There will always be power creep in UR. If people freak out about cards that seem OP without taking the whole game into consideration, they just limit ways in which 50/50 setups can be countered.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[-Icarus]]></title><pubDate>Sat, 06 Oct 2012 06:23:31 GMT</pubDate><description><![CDATA[&amp;quot;<a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is supposed to be the most strategic mode in the game&amp;quot;<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a> <a href="http://www.urban-rivals.com/characters/?id_perso=358" class="characterLink characterID_358">Kenny Cr</a> <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a> <a href="http://www.urban-rivals.com/characters/?id_perso=909" class="characterLink characterID_909">Gretchen</a> <a href="http://www.urban-rivals.com/characters/?id_perso=955" class="characterLink characterID_955">Eddie</a> <a href="http://www.urban-rivals.com/characters/?id_perso=764" class="characterLink characterID_764">Oflgn</a><br />
<br />
i like it<br />
<a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> was very stable before]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (-Icarus)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[MobiusWyrm]]></title><pubDate>Sat, 06 Oct 2012 00:29:04 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> is definitely a powerful card.  Her ability isn't anything new, it is +1 life per damage.  Her power and damage are a little below other level 5 cards, and equal to level 4.  Her clan's bonus is a reaction based +2 power/+2 Damage.  She is scary, but not more so than other +1 Life per damage card that is played on the first round.  She is a level 5, and a late game play, and probably played when her bonus is active.  She is just a very good example of a card that has an ability that works well with it's bonus.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (MobiusWyrm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Fri, 05 Oct 2012 05:08:40 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> will not stick around for that long.  any card that has that much impact in the meta is always going to be on the chopping block<br />
<br />
caelus... yep he went -- and there are actually more counters to him now <br />
<a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>.. went bye bye<br />
and <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> --- we will vote on her for a few weeks im sure, then UR will also pull her]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[- DoO -]]></title><pubDate>Thu, 04 Oct 2012 23:54:45 GMT</pubDate><description><![CDATA[Just took another look in this thread. Seems someone here had a point actually.<br />
<br />
@Duessel WMD : lfmao. Thx for the endless laugh you so generously gifted me. I trust that with a loooooootttttt of thinking you can reevaluate what you wrote, what i mean, and make a good self-criticism.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (- DoO -)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sat, 07 Jul 2012 13:53:02 GMT</pubDate><description><![CDATA[@ Dussel:<br />
<br />
There are definitely plenty of &amp;quot;coin flip situations in UR. Many matches are determined by you can guess if the opponent stuck his pills into a strong character in Round 3 or in Round 4, for example.<br />
<br />
I'm definitely not dismissing that a lot of the decisions in UR are strategic, and while I think cards like <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> are OP, they're not as dangerously OP as many people believe (because many abilities and bonuses mitigate them at least a little.) But there is still some element of OP, because in many situations, those and some other cards mean that your chances of winning cannot be reduced below 50% in the early turns, as you have the option of a 3rd or 4th turn counter that will automatically salvage the game. Being able to keep the game at the 50% threshold is definitely a big advantage. But, as Trippie mentioned, lots of cards allow this, so <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> is not really more OP than many existing cards...<br />
<br />
If you think that the 1500+ players are very skilled, I don't think you're necessarily right. The secret seems to be to develop a deck and playstyle that wins from 2/3 to 3/4 games on a regular basis, and then simply to play very often. I say this because I beat players who have achieved 1480-1580 in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> in the 1300 range multiple times per week. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[WMDuessel]]></title><pubDate>Sat, 07 Jul 2012 12:16:38 GMT</pubDate><description><![CDATA[UR is a game of luck, as are most card games, simply by drawing only 4 cards out of your deck. I suppose we should play 8 rounds now, because apparently luck should be minimized. <br />
<br />
If UR is a coin flip every game, then why do the same people reach the top of <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> every week? Why do the people who refuse to learn never improve? <br />
<br />
By your logic, <a href="http://www.urban-rivals.com/characters/?id_perso=764" class="characterLink characterID_764">Oflgn</a> is a powerful card. Not only can he create a 14 life gap, if you pill enough to beat him he'll just regain pills. But he's not. You guys are looking at a card that looks extremely good on paper and has kicked your butt in certain situations, but I'm pretty sure <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, Kenny and <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a> aren't as overpowered as <a href="http://www.urban-rivals.com/characters/?id_perso=229" class="characterLink characterID_229">Guru Cr</a>. No one can just slap <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> + <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=625" class="characterLink characterID_625">Phyllis</a>, Kenny in their deck and expect to get 1500 <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> based on pure luck.<br />
<br />
I'm pretty sure all of you know this, but UR is never a coin flip. The outcome is based on the decision of both players, not by a systematic dice roll. You can create a situation where you aren't open to a <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> bluff (by limiting revenge on the right turns) or playing well in other rounds. <br />
<br />
I do hope you understand my point here. You're being too close-minded, OP. Someone doesn't agree with your opinion, you say he/she doesn't play <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. I may only have a small record, but I know UR isn't just the coin flip you make it sound like. If you aren't winning, don't blame the card, don't rant about it, and don't act like your opinion is the only one that matters.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (WMDuessel)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[- DoO -]]></title><pubDate>Sat, 07 Jul 2012 12:09:16 GMT</pubDate><description><![CDATA[As ghelas said i agree 100% with trippie. The problem with <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> though, is that it's not only a monstrous damager. it's monstrous all around. there is no stopping it if the opponent draws it with bonus, unless if he's really stupid. <a href="http://www.urban-rivals.com/characters/?id_perso=839" class="characterLink characterID_839">Zhu Tang</a> can hit with 16 too ofc yes. but it has 8 power, so you may got a counter card like a reducer or soa and a card that possibly wins it. With <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, when the game starts, it's ultra hard to win a card with 10 power loaded with pillz. <br />
<br />
I don't know if this converstaion has any meening. The creation and availability of this card in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> are both hilarious facts. it's obvious even for the blind to see.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (- DoO -)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sat, 07 Jul 2012 09:14:52 GMT</pubDate><description><![CDATA[@Trippie: I agree with you completely. However, the list of 8+ gap cards is simply enormous these days... Most 5*s can deliver that gap, or at least 7 and have incredible round winning power. Many 4*s, especially in clans with bonus damage/life gain, are capable of 8+ gaps. <br />
<br />
I think what we're experiencing with cards like <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=917" class="characterLink characterID_917">Troompah</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=972" class="characterLink characterID_972">Sammy</a>, etc. is just normal card game power creep. Bluffing and guesswork are a big part of UR, and it seems like it's a little bit too late to change that... So what we're seeing is that every clan ends up with a &amp;quot;coin flip&amp;quot; card that, if drawn, makes your chances of winning 50/50 no matter how well your opponent plays.<br />
<br />
I would love to see this eventually balanced out in some way. Maybe a new ability, something like &amp;quot;Rage&amp;quot; that causes the card to gain extra damage from Fury if the opponent has more life, or something like that. That would make 1st/2nd/3rd turn LPD fury much less viable. People might actually have to try to pill their LPD cards &amp;quot;right&amp;quot; instead of throwing all their pills on them...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Trippie]]></title><pubDate>Sat, 07 Jul 2012 07:43:27 GMT</pubDate><description><![CDATA[Most +1 life per damage cards and poison cards aren't very strategic, along with <a href="http://www.urban-rivals.com/characters/?id_perso=909" class="characterLink characterID_909">Gretchen</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=955" class="characterLink characterID_955">Eddie</a> for heal. They are simple guessing games.<br />
<br />
I'd say there are very few strategic poison cards, with <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> being decent, and <a href="http://www.urban-rivals.com/characters/?id_perso=690" class="characterLink characterID_690">Muze</a> too. <a href="http://www.urban-rivals.com/characters/?id_perso=634" class="characterLink characterID_634">Dolly</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a> &amp;amp; <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> are pretty much guesses.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=839" class="characterLink characterID_839">Zhu Tang</a> isn't so bad as he can be countered very easily, <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a> is horrible as are Kenny and <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>.<br />
<br />
Basically any card that can create a life gap of 8+ becomes a guessing game if there's no easy counter.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Trippie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Fallenkezef]]></title><pubDate>Sat, 07 Jul 2012 05:57:47 GMT</pubDate><description><![CDATA[&amp;quot;<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> need banned. not only are they impossible to win against but rarely is any other card that is not <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned more expensive than these two. any other card that costs that much is <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned.&amp;quot;<br />
<br />
Impossible?<br />
<br />
I beat a <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> deck yesterday. Bluffed with a <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a> and got a Kenny through with fury, I ended up with more life and won]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fallenkezef)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Blue_Muffin]]></title><pubDate>Sat, 07 Jul 2012 05:14:22 GMT</pubDate><description><![CDATA[@ Snowman, <a href="http://www.urban-rivals.com/characters/?id_perso=213" class="characterLink characterID_213">Charlie</a> isn't <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> Banned, while not as expensive as <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, she's certainly more than <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a>. Also, <a href="http://www.urban-rivals.com/characters/?id_perso=873" class="characterLink characterID_873">Cortez</a> is as expensive as <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> and not banned. So cost has little to do with whether a card is banned or not.<br />
<br />
As for the argument, <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> isn't unstoppable. Sure, she can cause a large life gap, but for her to do so, she kinda needs most/all the pillz the opponent has to do that. So that gives you 3 rounds to kill them. If you really have problems with her, like every few games, change your deck. Play <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>. Plenty of DR and SOA to stop her, as well as their own +life to get the win.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Blue_Muffin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[visible_Drago]]></title><pubDate>Sat, 07 Jul 2012 05:06:54 GMT</pubDate><description><![CDATA[&amp;quot;<a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> is supposed to be the most strategic mode in the game&amp;quot;<br />
<br />
Boom head-shot. Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> , Kenny make <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> (and all other forms of the game)  a guessing game, as most hands will not have the ability to stop these destructive cards. <br />
<br />
In the higher ranks of <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">Survivor</a> and <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>, a loss has a pretty harsh penalty. In <a href="http://www.urban-rivals.com/game/rules.php?show=survivor">survivor</a>, people spend a long time increasing consecutive wins, you would hate to lose your *playing time* on a card where the opponent is *allowed* to play a  guessing game, with a card such as <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>. This is similar to <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>, a loss in the high ranks can net up to -22, which is actually quite painful if you consider the amount of time in gets up to there too. Simply guessing a 1/3 does not make the game strategic.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (visible_Drago)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Snowman LoA]]></title><pubDate>Fri, 06 Jul 2012 21:45:54 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> need banned. not only are they impossible to win against but rarely is any other card that is not <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned more expensive than these two.  any other card that costs that much is <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Snowman LoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[Fallenkezef]]></title><pubDate>Fri, 06 Jul 2012 20:22:50 GMT</pubDate><description><![CDATA[I'm a bit of a newb but  don't find her a threat. I play <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> mono with kenny. I'm more worrie about power manipulation abilities than a card tht relies on a bonus to be a power 10 +12ife card]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fallenkezef)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Fri, 06 Jul 2012 15:10:15 GMT</pubDate><description><![CDATA[I don't find her to op ether. To beat her you can ether lose to a card which stops there bonus activateing, use a stop opp: ability or bonus, use a Dr or let here through and get a large pillz bonus because if your oppoent is using her with fury thats probally a lot of pillz gone.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item><item><title><![CDATA[0 Pride]]></title><pubDate>Fri, 06 Jul 2012 13:33:02 GMT</pubDate><description><![CDATA[Oh well. Anyone have their own opinions.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Pride)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2155651&language=2]]></comments></item></channel></rss>