<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: New Leaders, where are you?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Thu, 23 Aug 2012 09:59:35 GMT</lastBuildDate><item><title><![CDATA[UM_AaaBattery]]></title><pubDate>Thu, 23 Aug 2012 09:59:35 GMT</pubDate><description><![CDATA[I personally don't find leaders, even <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a>, overpowered and beat them all the time without the need of anuther <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM_AaaBattery)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[EZwinningS2N]]></title><pubDate>Wed, 22 Aug 2012 19:06:01 GMT</pubDate><description><![CDATA[I completely agree with abnormal, leaders are ridiculously annoying and the game could be more enjoyable w/o the likes of leaders]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (EZwinningS2N)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[Khrises]]></title><pubDate>Wed, 22 Aug 2012 11:15:34 GMT</pubDate><description><![CDATA[How about a <br />
<br />
Team: Reduce Min. by 2 min 2]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Khrises)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[WCH_Pavnish]]></title><pubDate>Sun, 19 Aug 2012 18:03:32 GMT</pubDate><description><![CDATA[I completely agree with the new leaders but the abilities should be new ones. The leaders are dying in my opinion <a href="http://www.urban-rivals.com/characters/?id_perso=490" class="characterLink characterID_490">Vholt</a> for example cost 14k at the start of this year now only cost 5k. I completely understand supply and demand but 5k, seriously ? For a card that is like a trophy to level 50 players.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (WCH_Pavnish)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[PA Blackfox]]></title><pubDate>Sun, 19 Aug 2012 14:33:55 GMT</pubDate><description><![CDATA[Hummm... no more responses....]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PA Blackfox)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[PA Blackfox]]></title><pubDate>Fri, 27 Jul 2012 03:37:25 GMT</pubDate><description><![CDATA[UM_Fade, I'm not sure about all of this abilitys is overpowered... Example is Peace: disable fury, stop all bonus (including yours bonus), team: poison min. 5 (giving a min of 5 in all poisons),  and a <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> with stop <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>, this four abilitys isn't overpower. Stop all bonus is very hard to beat, because if you use this <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>, you will pick the best cards in the game of all clans, and make a very strong deck. But, the others aren't overpower.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PA Blackfox)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[yummy12345]]></title><pubDate>Wed, 25 Jul 2012 03:20:02 GMT</pubDate><description><![CDATA[Thanks for the effort of making this into the english forum, and I definitely want to see more leaders into the game.<br />
but making new and balanced leaders is very hard, unlike new characters, new leaders need to balance off the entire pool of characters, as against to a new character, which just against off a small portion of the pool. <br />
i do like some of the ideas mentioned, but they would need some balance]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (yummy12345)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[C0rruptVisi0n]]></title><pubDate>Mon, 23 Jul 2012 11:22:16 GMT</pubDate><description><![CDATA[These abilities aren't even slightly balanced. They are all stupidly overpowered. None of them will ever be made into cards, for the game's sake.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (C0rruptVisi0n)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Mon, 23 Jul 2012 08:09:03 GMT</pubDate><description><![CDATA[Very few of these ideas sound even a little balanced... I would say that almost all of them are completely unusable. Giving your whole team an ability is a very powerful thing, and it needs to be treated very carefully or it will break the game. <br />
<br />
That means...<br />
-No abilities that make the outcome of the game random<br />
-No abilities that completely destroy certain clans (Team Protection is a good example of this)<br />
-No abilities that, in the right deck, guarantee a win (Any Life Per Damage card, some DR, and Team Rage = high chance of instant win)<br />
-No cards which have a strong team ability and ALSO great stats. <a href="http://www.urban-rivals.com/characters/?id_perso=275" class="characterLink characterID_275">Ashigaru</a> is a good example of <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> stats being balanced with <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> ability. <br />
<br />
So as you can see, it's pretty hard to make a &amp;quot;good&amp;quot; <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> card...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[Darth_Slin]]></title><pubDate>Mon, 23 Jul 2012 04:55:19 GMT</pubDate><description><![CDATA[What about a Copy opp. bonus <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> but it will cancel your teams bonus.<span class="sprite-smileys mini1_biggrin iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Darth_Slin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[Myeltd]]></title><pubDate>Mon, 23 Jul 2012 04:28:13 GMT</pubDate><description><![CDATA[I'd personally love to see a <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> whose ability is &amp;quot;copy your bonus&amp;quot;, so you can, you know, synergize them with other clans?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Myeltd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[hutson01134]]></title><pubDate>Mon, 23 Jul 2012 03:26:21 GMT</pubDate><description><![CDATA[I personally want a <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> with the ability of Activate Bonus.  This card will activate the bonus of all cards on their team (minus the <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> obviously).  The <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> will not participate in the Bonus, it just activates it (i.e. <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> gets +3, not +6).  Also, SoBs still take effect.   I don't see this as OP and it could be interesting to face a deck from multiple clans, each with their bonus active.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (hutson01134)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[8BA-LoA]]></title><pubDate>Sun, 22 Jul 2012 18:02:13 GMT</pubDate><description><![CDATA[I don't think leaders should be deleted, but they should certainly be banned in every format that gives prizes, imo. They're one thing that makes this game less fun. At least <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> got banned in Standard. That's a step in the right direction.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (8BA-LoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[UR_Deadmau5]]></title><pubDate>Sun, 22 Jul 2012 17:10:42 GMT</pubDate><description><![CDATA[Yeah, the topic is good, now we can see the english opinions. <br />
Thanks Blackfox.<br />
<span class="sprite-smileys mini1_good iepng"></span><span class="sprite-smileys mini1_good iepng"></span><span class="sprite-smileys mini1_good iepng"></span><span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UR_Deadmau5)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[PA Blackfox]]></title><pubDate>Sun, 22 Jul 2012 16:37:14 GMT</pubDate><description><![CDATA[Continuation...<br />
<br />
Ability 5: team: prevision: +4 attack per round. - in the first round, you not gain attack. In second, you gain +4 attack. In third, +8 attack, and in the in fourth round, +12 attack.  <br />
<br />
ability 6: team: maxim of lost life equal at 6 - this <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> give a limite to your lose points, equal at 6 per round, with a example. Or 8, if 6 is overpower. This &amp;quot;lose life&amp;quot; is a summation that points of damage and  power - opp. life. A example for this, Zinfried, <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=716" class="characterLink characterID_716">Owen</a> or others cards when win a game, retire a max. 6 points of life.<br />
<br />
ability 7: Team: antidote: all poisons change your min. to 5 points. Example, sylth and <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>, when this <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> are in game, change your poison for poison 3, m&amp;iacute;n 5, and poison 2 min. 5, respectively.<br />
<br />
<br />
Others ideas: <br />
<br />
Hlaf leaders: leaders with 4 stars, but, only a half power of others leaders.<br />
<br />
Example:<br />
<br />
a <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> with revenge: -1 opp. power, m&amp;iacute;n 5, 4 stars, power 6, damage 5. This is a half <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> of eyric, with a example.<br />
<br />
<br />
It's only examples, a idea. Comment this.<br />
<br />
It's time for new leaders. It's my oppinion, for dinamize the game more. More options for use the leaders. <br />
<br />
Or, with the lendary cards, a turnover of leaders.<br />
<br />
Thanks to all.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PA Blackfox)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[1san]]></title><pubDate>Sun, 22 Jul 2012 16:14:32 GMT</pubDate><description><![CDATA[I'll make up a few more!<br />
<br />
Ability = Sore Loser: When you lose a round your opponent loses one life and one pill.<br />
<br />
Ability = Card Lock: Randomly selects one of your opponents cards, that card can only be played in the last round.<br />
<br />
Ability = Random Nothing: Cards with no abilities get a random ability from all the other cards! <br />
<br />
Ability = Shrink: Cards that have a &amp;quot;Min&amp;quot; on them become lowered by 1. Example a card with -8 attk min 3 becomes -8 attk min 2. Cards can also not go below a min of 1.<br />
<br />
Ability = Equalizer: In a random round you and your opponents Pillz or Life become equal to the lower players Life or Pillz. This effect only chooses between Life or Pillz at random and doesn't choose both, only 1.<br />
<br />
Ability = Thick Fog: One of your cards becomes completely hidden until it is played.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (1san)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[LB_Abnormal]]></title><pubDate>Sun, 22 Jul 2012 10:14:00 GMT</pubDate><description><![CDATA[I think leaders should be deleted, not added. The game would be better without them]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (LB_Abnormal)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[amethal]]></title><pubDate>Sun, 22 Jul 2012 09:06:50 GMT</pubDate><description><![CDATA[How about Ability + 1 ? Of course it wouldn't work for abilities such as SoA or SoB but oh well...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (amethal)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item><item><title><![CDATA[PA Blackfox]]></title><pubDate>Sat, 21 Jul 2012 21:59:40 GMT</pubDate><description><![CDATA[Hello to all people!<br />
<br />
We have created in the Portuguese forum topic where we discussed a possible new leaders, however, this topic is getting only forum Portuguese, never be able to sensitize the staff to give us new leaders.<br />
<br />
So, I call them to discuss about new leaders, and if they can translate this topic to other languages​​, to have as many people as possible calling for new leaders. (this is the original topic: <a HREF="http://www.urban-rivals.com/community/forum/?mode=viewsubject&amp;amp;forum_page=0&amp;amp;id_subject=1611417&amp;amp;subject_page=last#answers" target="_blank">http://www.urban-rivals.com/community/forum/?mode=viewsubject&amp;amp;forum_page=0&amp;amp;id_subject=1611417&amp;amp;subject_page=last#answers</a> )<br />
<br />
In discussing the topic, we've created these possibilities for new leaders:<br />
<br />
Leaders with old powers:<br />
<br />
Team: revenge: -2 Opp. power, min 6<br />
<br />
Team: confidence: -8 Opp. attack, m&amp;iacute;n. 8 (or -12 opp. attack, m&amp;iacute;n. 20)<br />
<br />
Team: protection: bonus (a few overpower...)<br />
<br />
Team: protection: ability<br />
<br />
Team: bonus = opp. bonus<br />
<br />
Team: defeat: recovery 1 pillz in 3 (or 1 pillz in 4)<br />
<br />
<a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a> &amp;quot;stop <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>&amp;quot;: a card power 7, damage 8 with the ability cancel <a class="clanLink clanID_36" href="/characters/list.php?show=36">Leader</a>!<br />
<br />
<br />
Leaders with new abilitys<br />
<br />
Ability 1: Peace: disable all fury - the fury are disabled for the two players.<br />
<br />
Ability 2: Stop All Bonus: - the bonus of the two players are sttoped, but no will stop the bonus of others leaders.<br />
<br />
Ability 3: Team: rage: +6 attack by round lost - lose 1 round, and gain +6 attack. Lose 2 rounds, +12 attack, lose 3, +18 atack. Lose 4, and lose the game! HAHAHAHA<br />
<br />
Ability 4: Ressurect: one time in the game, when you are in K.O., you gain one point of life, and back to the game.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PA Blackfox)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2166939&language=2]]></comments></item></channel></rss>