<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Would: Copy Opp Ability, Be Overpowered?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sun, 13 Jan 2013 21:20:08 GMT</lastBuildDate><item><title><![CDATA[hutson01134]]></title><pubDate>Sun, 13 Jan 2013 21:20:08 GMT</pubDate><description><![CDATA[*There not Their (God I feel stupid).<link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_blush iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (hutson01134)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[hutson01134]]></title><pubDate>Sun, 13 Jan 2013 19:24:32 GMT</pubDate><description><![CDATA[@ the oracle<br />
Their is one Stop: card that is hurt by CoA:  <a href="http://www.urban-rivals.com/characters/?id_perso=691" class="characterLink characterID_691">Mini Mund</a><br />
(I know, the devil is in the details)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (hutson01134)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 13 Jan 2013 18:14:55 GMT</pubDate><description><![CDATA[Vs <a href="http://www.urban-rivals.com/characters/?id_perso=1009" class="characterLink characterID_1009">Harvey</a>: It's just not happening. <a href="http://www.urban-rivals.com/characters/?id_perso=1009" class="characterLink characterID_1009">Harvey</a> will be used on a Courage turn. <br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=716" class="characterLink characterID_716">Owen</a>: Not sure if it's fair to call him a staple, but copying his ability would be nice. Although <a href="http://www.urban-rivals.com/characters/?id_perso=716" class="characterLink characterID_716">Owen</a> beats this theoretical 8-power Zerk pill-for-pill up to 7 pills, so it's still pretty hard to secure that extra damage, even if you match these cards up.<br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=972" class="characterLink characterID_972">Sammy</a>: This matchup looks great. But again, your opponent will recognize it as a liability and try to play around your CoA card. <br />
<br />
<a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> and <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> were clans picked completely at random. If you think about any other two clans in this scenario, you will get similar results. Now, 8/5 on a <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> are great base stats, and you can argue that even though the ability wouldn't activate in a useful way very often, it's still a great card... But the difference between &amp;quot;CoA&amp;quot; and &amp;quot;No Ability&amp;quot; here is pretty minor, as you can see. Giving your opponent a chance to control which ability you gain hurts, not having stats specifically built to accommodate your ability hurts, SoA hurts, copying DR or a defeat ability will almost always be useless, etc.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 13 Jan 2013 17:51:47 GMT</pubDate><description><![CDATA[The thing is that many abilities are activated by winning or some special condition. Not only would your CoA card have to go up against the card that you want out of your opponent's lineup, but it would also have to win or meet that condition... That is ridiculously easy for your opponent to plan around.<br />
<br />
Let's, as an experiment, say that <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> gets a POWERFUL 8/5 * CoA! <br />
Now let's say you are fighting a decent <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> hand -- <a href="http://www.urban-rivals.com/characters/?id_perso=636" class="characterLink characterID_636">Melvin</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=922" class="characterLink characterID_922">Flinch</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=262" class="characterLink characterID_262">Havok</a>, and Jackson.<br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=636" class="characterLink characterID_636">Melvin</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=922" class="characterLink characterID_922">Flinch</a>, and Jackson your ability is an obvious dud, and your opponent would have to be a moron to let you match up <a href="http://www.urban-rivals.com/characters/?id_perso=262" class="characterLink characterID_262">Havok</a> with your CoA card. <br />
<br />
&amp;quot;But Ghelas,&amp;quot; you say, &amp;quot;you are being too selective with these cards. Sent has a lot of cards with better abilities!&amp;quot;<br />
Okay. Let's take a look at some other potential staples that your opponent could draw.<br />
<br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=507" class="characterLink characterID_507">Coby</a>: Looks good on paper, right? Buuuut it's not: All <a href="http://www.urban-rivals.com/characters/?id_perso=507" class="characterLink characterID_507">Coby</a> has to do is be the attacker and he has a 2-pill advantage. Good luck trying to get that extra damage!<br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=847" class="characterLink characterID_847">Martha</a>: Now we're talking! Assuming you're mono you get a nice attack boost, right? ...Except it doesn't matter -- if <a href="http://www.urban-rivals.com/characters/?id_perso=847" class="characterLink characterID_847">Martha</a> was played against this guy, she was played as a &amp;quot;throw away card,&amp;quot; a pill forcer. The advantage is made irrelevant by the fact that <a href="http://www.urban-rivals.com/characters/?id_perso=847" class="characterLink characterID_847">Martha</a> is not trying to win her round.<br />
Vs <a href="http://www.urban-rivals.com/characters/?id_perso=472" class="characterLink characterID_472">John</a>: This actually looks good, no complaints here. A +3 power difference gives you a nice edge (again though, only assuming Mono.)<br />
Vs Tobie: It does nothing.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Sun, 13 Jan 2013 14:22:06 GMT</pubDate><description><![CDATA[Lol guys honestly I dont think CoA is overpowered.... as long as you justify the stats. honestly, I just look at it as like SoA, except the 'offensive version' and discourages play of cards with powerful abilities even more.<br />
<br />
'oh the oracle what are you thinking against something like <a href="http://www.urban-rivals.com/characters/?id_perso=246" class="characterLink characterID_246">Copper</a> thats op blahblahblah'<br />
<br />
NO. if you think about it, CoA is honestly just like SoA, but the 'offensive' version. referring to original post:<br />
<br />
facing against <a href="http://www.urban-rivals.com/characters/?id_perso=246" class="characterLink characterID_246">Copper</a>, SoA acts as -5 power oh SoA is op?<br />
facing against <a href="http://www.urban-rivals.com/characters/?id_perso=578" class="characterLink characterID_578">Nobrodroid</a> SoA acts as defeat:-4 pillz min. 0, so SoA is op?<br />
facing against <a href="http://www.urban-rivals.com/characters/?id_perso=695" class="characterLink characterID_695">Avola</a> (and anything damage related) SoA would be the defensive route, and CoA is the offensive. from this, you can see that CoA is not actually op. but it is however true that CoA and SoA would make perfect partners.<br />
<br />
I have to say though that CoA is actually a bit more powerful than SoA, in some situations. for instance: <br />
<br />
stop: abilities, no penalties for CoA<br />
<a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>: goes RIGHT through <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, VERY annoying... <br />
<br />
i see people are worried about 1h game enders/1hko but as @ghelas (the wise man) said it is VERY EASY TO PLAY AROUND. just use your noodile on the first turn, and you will be fine =.=<br />
<br />
sentinels have been lacking a good SoA card for a long time (elo)<br />
<br />
so 6/7 CoA 5* not especially op <span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 13 Jan 2013 01:51:53 GMT</pubDate><description><![CDATA[I think this was discussed at length in another thread, and this is the opinion I came away with... CoA is weak because it has the same issue as Opp = Opp Power: it's too easy to play around. CoB is good because your opponent will always have at least two cards with the same bonus, which gives you a pretty good chance of playing &amp;quot;into&amp;quot; the the bonus you want. It's also possible that if your opponent has two bonuses, they will both be equally useful. But if you are copying an ability, there is always a good chance that a smart opponent will SoA it/force you to play against a character with a poor ability/force you to play against a character with an ability that's not compatible with the card's stats. It would usually be worse than just including a card that has a good ability to begin with.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[E10din]]></title><pubDate>Sun, 13 Jan 2013 00:34:41 GMT</pubDate><description><![CDATA[Please don't necro month old threads guys.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (E10din)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[Richliu]]></title><pubDate>Sat, 12 Jan 2013 20:33:42 GMT</pubDate><description><![CDATA[People think COA is OP, but in reality I don't think it is. I believe it to be a high risk-high reward ability. I mean really, who's gonna throw a <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> when you play the COA card first? <br />
<br />
I think a 6/5 5* with COA could be balanced when put in a weak clan.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Richliu)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[flameruler15]]></title><pubDate>Sat, 12 Jan 2013 02:01:07 GMT</pubDate><description><![CDATA[COA sounds like a great idea. But it does has it's risks and disadvantages with it. Certain Abilities like Backlash or cards with no Ability will waste it. Also the clan the COA is in will affect how good it is too. Overall COA sounds like a balanced ability. Now if only they had Protection: Ability.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (flameruler15)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Tue, 31 Jul 2012 03:01:59 GMT</pubDate><description><![CDATA[I think COA would be interesting, but should only be implemented in certain clans, and in my opinion the ones that are currently a bit lack lustre and falling behind the <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> curve<br />
<br />
ie: Giving it to <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a>, <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> or <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> would be a joke but <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> or <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a> maybe it'd be a welcome aid<br />
<br />
@Ghelas, unfortunately I agree with Subclavian here...OP cards are ones that force the entire meta to shift around those cards...take a look at this week...its either <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a>...counters to <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> (<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> and <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a>)....or Mono <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>/<a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a><br />
There is literally no point in using the other clans which makes <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> life pretty boring. <br />
<br />
Trust me after running into <a href="http://www.urban-rivals.com/characters/?id_perso=769" class="characterLink characterID_769">Cliff</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> for the forty thousandth time you'd be wishing that maybe, just maybe Fang PI or <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> will be your next opponent and throw some variety around<br />
<br />
However Subclavian I don't agree that banning those big blockers allowed for OP cards to run loose...even with those cards all it'd do is turn the meta back to Mono <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and Mono <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>...I mean do we really want that again?<br />
<br />
After thinking on it, I don't think any amount of bans will properly stop a certain clans domination....by banning more <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> will that mean heavy damage clans take centre spotlight? If we ban <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> then what will help counter SOB clans and <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a>?<br />
<br />
Anyway aside from my rant about <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>....COA would be cool to be implemented....but would have to be thought out carefully with clan selection and the stats of the card to not make it UP or]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[deatheagle8765]]></title><pubDate>Mon, 30 Jul 2012 20:40:16 GMT</pubDate><description><![CDATA[Copy opp ability should be on a <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> card because of the protection and i think that swap opp power and damage would be quite good especially on <a href="http://www.urban-rivals.com/characters/?id_perso=1002" class="characterLink characterID_1002">Ward hg</a>....lolnage]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (deatheagle8765)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[1san]]></title><pubDate>Mon, 30 Jul 2012 17:30:51 GMT</pubDate><description><![CDATA[Good stuff, I'm seeing here...looks like majority says that it wouldn't be OP. By the looks of it, doesn't look like people are too worried about COA. <br />
<br />
Also earlier people were talking about a <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> with 8/4 + COA. I don't think that will ever happen, although I really must say with the release of Andy Ld, I was extremely pleased to see another card with the best 3 star base stats of 8/4 and Andy Ld was also given a pretty nice ability to boot. <br />
<br />
If only we could get a 3 star, All star with 8/4 and any ability but backlash. <br />
<br />
Anyone else feel slightly empty playing <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a> now that Robb left our ranks and became <a href="http://www.urban-rivals.com/characters/?id_perso=502" class="characterLink characterID_502">Robb Cr</a>?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (1san)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Sat, 28 Jul 2012 01:51:32 GMT</pubDate><description><![CDATA[@ghelas:<br />
<br />
Yes, I see what you're saying. The meta changed quite a bit the last two weeks as a result of <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, with more <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>, <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> and <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> than ever before. It is certainly a breath of fresh air from the constant drub of mono-sentinels and montanas that's been dominating the lower portions of <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> in recent months, so I guess it is an innovation of sorts. And there are those who argue that any change that upsets the status quo is a good change. <br />
<br />
However I feel you shouldn't have to wake up each monday morning wondering whether <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> is banned this week, and figure out what deck you're supposed to run as a result of her banning/unbanning. A player shouldn't be forced away from playing a particular clan just because they don't offer a good counter to <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>. For me, any single card shouldn't exert that much influence. I agree that back in the day caelus was more overpowered than <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, but right now  in the current environment she is still considered overpowered.<br />
<br />
Of course, the blame shouldn't be placed solely on <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>. Imho the UR staff also kinda screwed up when they banned three of elo's best stoppers (<a href="http://www.urban-rivals.com/characters/?id_perso=560" class="characterLink characterID_560">Arno</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=708" class="characterLink characterID_708">Ulrich</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=160" class="characterLink characterID_160">Yayoi</a>) in one fell swoop. These cards served the important purpose of stabilizing <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> and preventing overpowered cards from upsetting the game. Sure, we still have <a href="http://www.urban-rivals.com/characters/?id_perso=303" class="characterLink characterID_303">Yookie</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=891" class="characterLink characterID_891">Artus</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a>, but the less (good) stoppers we have, the more likelihood that even a slightly overpowered card could wreak <a href="http://www.urban-rivals.com/characters/?id_perso=262" class="characterLink characterID_262">Havok</a> in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a>.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 27 Jul 2012 15:40:15 GMT</pubDate><description><![CDATA[@Subclavian:<br />
<br />
I do see your point of view, but what do you define as a <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> counter (or a <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> counter, for that matter?) SoB? SoA? DR? Can you show me any good <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> deck that doesn't employ at least some of these elements?<br />
<br />
Consider this point of view. When something like <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> comes out, people often build their decks a bit differently, but a good <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> deck still needs to hold up against the usual suspects (high attack manip clans/SoA clans.) These are effective decks that might actually never have been built without the need to take <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> into consideration. <br />
<br />
They say that necessity is the mother of invention. I think these cards inspire innovative decks, rather than stifling them. <br />
New releases will always change the meta. Without this, the game wouldn't move forward.<br />
<br />
To me, an OP card is something that 1) Doesn't have many counters or is 2) Only counterable by.a very specific play style. <a href="http://www.urban-rivals.com/characters/?id_perso=660" class="characterLink characterID_660">Caelus Cr</a> is a good example of an OP card that earned his ban. He causes most cards to have 2 power to his 4, which means at high pills he more than makes up for attack manipulation. He swings for 8. Well, at least we can stop his ability, right? Nope, he's in <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>! Other than DR, you could run some <a class="clanLink clanID_38" href="/characters/list.php?show=38">All Stars</a> against him. SoB and SoA don't slow him down at all. Maybe you could beat him easily if you draw 2 Protection: Power cards?<br />
Long story short, it's definitely impossible to build a *well-rounded* non - All Star deck that defends against Dumbledore Cr as well.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Fri, 27 Jul 2012 09:41:33 GMT</pubDate><description><![CDATA[@Lollop Cr: <br />
I think we are in agreement, there are strong abilities and there are weak abilities, but it's the card itself that matters <span class="sprite-smileys mini1_good iepng"></span><br />
<br />
@ghelas:<br />
I think we have different definitions of what constitutes an overpowered card. For me, an OP card isn't one that is uncounterable and undefeatable, but a card that skews the game so much that all you see in the meta are decks that use it and decks that counter it. For example, you can't get a free 1400+ by using <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> because 90% of the opponents you meet are either stacked with <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> counters or they're using her too. But still, an <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> meta dominated by <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> and counter-<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> stifles innovative decks and clan variety, which is imho bad in the long run.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 27 Jul 2012 07:50:11 GMT</pubDate><description><![CDATA[Man, too many people these days think that any good card is a problem. <br />
If something is OP, it should really give an advantage to the player using it, right? <br />
<br />
Everybody complains about <a href="http://www.urban-rivals.com/characters/?id_perso=912" class="characterLink characterID_912">Spyke</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a>, but the truth is they just  don't like fighting them. Totally understandable. But if they were really majorly OP, it would be easy to see them distorting <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> scores. But that's not true. You can't just put those cards in your deck and expect a free 1400+. Any time you feel like talking about how OP a card is, I challenge you to put it in your <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> deck and try beat your best <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> score with it. If you can't, hey, maybe it's not as bad as you thought.<br />
<br />
UR is moving in a direction where there are much more strong cards than weak ones, which is IMO good for game balance. It means that instead of guessing, or randomly pilling your big attack manip clan, you really have to build a great deck and form a great strategy if you want to succeed.<br />
<br />
TBH <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> has the same problems as the 7/5 LPD cards, and once people figure that out, they will stop complaining so much. And Spyke's problem is only that he is too strong for his star count, not that he is too strong for the game. If he was a 5*, nobody would complain about him at all.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[Lollop Cr]]></title><pubDate>Fri, 27 Jul 2012 05:07:07 GMT</pubDate><description><![CDATA[1 last thing<br />
just do not search for 8power and 7-8dmg card and you will lol on it <br />
lol]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lollop Cr)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[Lollop Cr]]></title><pubDate>Fri, 27 Jul 2012 03:22:58 GMT</pubDate><description><![CDATA[8/6 CoA is strong<br />
http://urban-rivals.me/characters?minlevel=5&amp;amp;maxlevel=5&amp;amp;minpower=8&amp;amp;maxpower=8&amp;amp;mindamage=6&amp;amp;maxdamage=6&amp;amp;maxed=on<br />
<br />
let see what we got in our current card pool with 8/6?<br />
most of them are in the clan like +2dmg/hp/poison which is not helping them to win the battle<br />
or have very weak ability protection XXX...<span class="sprite-smileys mini1_sleep iepng"></span> revenge<br />
or banned/cr lol]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lollop Cr)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[Lollop Cr]]></title><pubDate>Fri, 27 Jul 2012 03:10:39 GMT</pubDate><description><![CDATA[SubclavianHoA - Imperator - Harbingers of Ares <br />
Yesterday at 17:19<br />
<br />
Other -4 opp power min 4 cards:<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=683" class="characterLink characterID_683">Tobbie</a><br />
<a href="http://www.urban-rivals.com/characters/?id_perso=796" class="characterLink characterID_796">C Beast</a><br />
<a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a><br />
<br />
They're pretty good, but by no means overpowered. The ability itself is okay if you put it on the right cards<br />
<br />
we have some agreement may be but i am not totally agree with you<br />
for my point of view<br />
most of the card can may calculate like here<br />
4/4 2*<br />
5/5 3*<br />
6/6 4*<br />
7/7 5*<br />
and ability is around +-2power/+-8~10atk/+-2Dmg<br />
and some clan have a little better ability<br />
u will find most card can fit in it<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=683" class="characterLink characterID_683">Tobbie</a> is the 2nd best 2* in sent and he is very strong making 8power down to 4 with his bonus means u need two more pills (and if u 3*or above u need to 3 more pills) to win him<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=796" class="characterLink characterID_796">C Beast</a> as u see 5+8=13 as the standard should be 7+7=14 therefore 1 pt less against thestandard<br />
but he got -4power so is 2 pt more than the standard <br />
end up with 1pt more than the standard 1pt is not op just not bad<br />
and u have to consider the other 5* cards in the same clan<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=764" class="characterLink characterID_764">Oflgn</a> is just a beast 7/5 with +1life/dmg this 7/10 fury=7/14<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=782" class="characterLink characterID_782">Dregn</a> 1 of the best 5* in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> 8 power and 8 dmg<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a> have the same statment as <a href="http://www.urban-rivals.com/characters/?id_perso=796" class="characterLink characterID_796">C Beast</a> end up with 1pt more than the standard 1pt is not op just not bad<br />
<br />
and these 3 above have a common problem power too low<br />
but skype do not<br />
<br />
therefore if you want to put a -4power on some1 else<br />
u have to put on the card under standard<br />
but not on a standard card<br />
<br />
some of the abilty is better than the other one]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lollop Cr)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item><item><title><![CDATA[Tanto89]]></title><pubDate>Fri, 27 Jul 2012 02:03:56 GMT</pubDate><description><![CDATA[Heck, it seems I forgot they changed <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> ability to +1 life per damage (instead of +1 pillz per damage)<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=987" class="characterLink characterID_987">Sah Brinak</a> could be a good example of UR keep giving OP cards.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> is evidence of how + life become OP (usually what you get is 7/5 +1 life per damage, but now you get 10/6 +1 life per damage)<br />
<br />
yeah, 8/6 CoA and SOB, I can see how crazy it would be. there is almost no reason to be afraid of any card since it has 8 power and SOB<br />
then he will copy opp ability. in almost all cases, he would be better or as good as his opp]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tanto89)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2167004&language=2]]></comments></item></channel></rss>