<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: Tournaments: DT Expert? Let's talk]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Fri, 10 May 2013 16:55:08 GMT</lastBuildDate><item><title><![CDATA[(((-)))]]></title><pubDate>Fri, 10 May 2013 16:55:08 GMT</pubDate><description><![CDATA[Half deck <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a>/<a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> your deck is <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a> <a href="http://www.urban-rivals.com/characters/?id_perso=1080" class="characterLink characterID_1080">Cornelia</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=378" class="characterLink characterID_378">Boris</a> <a href="http://www.urban-rivals.com/characters/?id_perso=732" class="characterLink characterID_732">Piotr</a> your opp. has <a href="http://www.urban-rivals.com/characters/?id_perso=308" class="characterLink characterID_308">Gabrielle</a> <a href="http://www.urban-rivals.com/characters/?id_perso=605" class="characterLink characterID_605">Lucia</a> <a href="http://www.urban-rivals.com/characters/?id_perso=571" class="characterLink characterID_571">Miss Lulabee</a> <a href="http://www.urban-rivals.com/characters/?id_perso=1035" class="characterLink characterID_1035">Eugene</a> ... Lets say you just played <a href="http://www.urban-rivals.com/characters/?id_perso=378" class="characterLink characterID_378">Boris</a> on the first round with 5 pillz and you won, you get 4 damage and poisioned your opp. Second round you sacrifice and save your pillz, your opp. plays and hits you for 8 damage with Fury he/she only has 4 pillz left, on the third round you play <a href="http://www.urban-rivals.com/characters/?id_perso=1080" class="characterLink characterID_1080">Cornelia</a> with Fury, your opp. has 8 life left, after you win with <a href="http://www.urban-rivals.com/characters/?id_perso=1080" class="characterLink characterID_1080">Cornelia</a> how much life does your opp. have left ????]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com ((((-))))]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[mycroft67]]></title><pubDate>Fri, 22 Feb 2013 02:54:48 GMT</pubDate><description><![CDATA[How to do well at tournaments. This is for beginners- some general guidelines. I have scored in the top 50 many times. This can get you some cool collector cards.<br />
1) Go small or go home. Don't <a href="http://www.urban-rivals.com/shop/">pack</a> your deck with 5 star characters. If you want points avoid 5 star cards all together .They score less points. A good guide to score lots of points is 25 total star points. Don't worry the administrators adjust opponents to this.<br />
2) Get used to your deck so you know what it does quickly. Faster reactions mean more matches- more matches means more points. If you are going to lose lose quickly- so you can go on to the next match.<br />
3) Never abandon a game you lose 20 points<br />
4) With lower decks you often play lower players. This tends to speed things up as well.<br />
5) This is a personal preference. I like to get cards that stop bonuses and stop abilities. Every card has a weakness. If you can stop it's strength do so. I also like cards that can lower damage (these are good if you're going to lose that round). Look for cards with hidden points +life/-life. Some players tend not to notice this.<br />
6) <a href="http://www.urban-rivals.com/characters/?id_perso=155" class="characterLink characterID_155">Don</a>;t fall in love with a card. Sometimes you may need to bluff with it. Plus good players will account for the card.<br />
7) Watch for patterns- especially on the first play. If he loses with 1 pills he is less likely to lose with 2 pills in the future. If he plays 3 pills to start it is more likely he will try a 3 pill lead again. <br />
<link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_cool iepng"></span> Don't use fury at the beginning EVER.<br />
<br />
Hope that helps]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (mycroft67)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[PVTPeterson623]]></title><pubDate>Sun, 03 Feb 2013 22:00:37 GMT</pubDate><description><![CDATA[Maybe im just still too new, but it seems the &amp;quot;golden rule&amp;quot; everyone on here chants is false in daily tournaments. It seems like a beautiful thing that gets poached on a daily basis. At least for me it does. I have played 12 daily tournaments maybe? an i have yet to see this rule being used. Now snce Im a little level 15, the majorty of my opponents are significantly higher than me. <br />
<br />
I'm not here to rant, I win alot, and coming in top 1/3 is a daily thing for me. Even beat a level 107 before. But most ofmy opponents, roughly 98% of them, do not follow ths rule. I have had people level 10-100 take literally 30-40 sec each selection. Its annoying beause most of my battles last like 6-8 mins. Its come to the point where i basically expect my opponent to take forever because it seems like hes too busy shopping on amazon to play. A level 100 today took forever throughout the match, then timed out at the end. <br />
 <br />
I know it sounds like im ranting, and i know some people follow the golden rule, but I only see it one time usually a tournament. Hell, most tournaments, im lucky to get 8 or 9 fights in the given hour..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PVTPeterson623)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[Dragospectrum]]></title><pubDate>Fri, 02 Nov 2012 08:22:05 GMT</pubDate><description><![CDATA[Play Fast Play Fast Play Fast Play Fast<br />
<br />
Essential Tip]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dragospectrum)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[DareSurfMeHOA]]></title><pubDate>Sun, 30 Sep 2012 14:22:37 GMT</pubDate><description><![CDATA[You need the penalties otherwise rich players will abuse it too much . But I do think they should make the T1 Room again ..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DareSurfMeHOA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[(((-)))]]></title><pubDate>Sun, 30 Sep 2012 13:36:16 GMT</pubDate><description><![CDATA[I really don't care about the the penalties , when I am in DT I am in there to play for one hour and get one credit I do that 5 times a day 7 days a week so when the new bloods come out I can get some.. What I hate is that there is only 2 DT rooms one standard and one extended and there is penalties on both rooms.. I spend a lot of clintz getting these awesome cards to use them and now I get a penalty for using them ... I say keep those DT rooms just have a new DT room without the penalties just like it was before for regular players like me that earn every credit the hard way in DT's and like using the cards I bought that's why I bought them....]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com ((((-))))]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[DareSurfMeHOA]]></title><pubDate>Sat, 29 Sep 2012 14:52:22 GMT</pubDate><description><![CDATA[Is it easier to play in Standard?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DareSurfMeHOA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[ELM_Gabriel3]]></title><pubDate>Sat, 11 Aug 2012 09:56:17 GMT</pubDate><description><![CDATA[P.S<br />
when a battle starts at dt take a good look at all the cards(including the opponent's)..If  you have a hard  time winning more than two rounds  then aim for a quick ko..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ELM_Gabriel3)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[sunbunman]]></title><pubDate>Sat, 11 Aug 2012 01:54:23 GMT</pubDate><description><![CDATA[&amp;quot;DRs: They slow down the game. In DTs, you need to play FAST. DRs may help you win, but it's usually better not to use them as it stalls time. You MAYBE might use one, but that's it. This is the reason why <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> can't be played in DT, because they play too slowly. In Class 2, it is better to drop the DRs and just get 2HKOers, and in Class 1, the dmg is already low because the *s are low.<br />
Pill Manip and +life: Not as much as DR's but pill manips and +life can also slow down the game. Your opponent may go like 'Oh mah goodness, is he going for it, is he bluffing, or is he anti-anti-bluffing, or anti-anti-anti-anti-bluffing or is he...' and take forever to play. Don't use excessive amounts of these cards, but a little is okay.&amp;quot;<br />
<br />
<br />
BLASPHEMY! <br />
<a href="http://www.urban-rivals.com/en/presets/?id_preset=2370635" class="presetLink presetID_2370635 ">Polly Met a Cat</a><br />
<br />
though it may make sense to play fast 2ko decks over 4 turn decks, it should be noted that most people running in class 2 are usually going to be running some form of 2hko dependent deck so denying that can ruin their deck strategy<br />
<br />
Also remember the age old DT mantra &amp;quot;Win fast, Lose faster&amp;quot;, if you know you're going to lose a fight let a 2hko through asap or you will just be wasting time, same goes for stallers, most times its better to lose to 1 staller and win 2 more after him than just play 2 battles with the staller.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (sunbunman)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[ELM_Gabriel3]]></title><pubDate>Fri, 10 Aug 2012 17:21:12 GMT</pubDate><description><![CDATA[Try to win as many rounds as possible..ko in 2 rounds wont give you more than 25-27 points..whatever  your deck is(starwise) dont use the max stars allowed cause star difference gives you additional points when you win.. when you have your bad hand you got to pill everything so that you force your opponenets to do mistakes..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ELM_Gabriel3)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[James.You]]></title><pubDate>Tue, 07 Aug 2012 05:07:01 GMT</pubDate><description><![CDATA[Abuse commonly <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned cards that don't have any penalty to them, especially in playing 23* and under.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=695" class="characterLink characterID_695">Avola</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=409" class="characterLink characterID_409">Leviatonn</a>, X-ODUS, <a href="http://www.urban-rivals.com/characters/?id_perso=627" class="characterLink characterID_627">Askai</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=917" class="characterLink characterID_917">Troompah</a>, Sylth, <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a>, and Robb are all ridiculously strong, and using them is a big advantage.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (James.You)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[-Wicer-]]></title><pubDate>Wed, 01 Aug 2012 21:04:12 GMT</pubDate><description><![CDATA[Forgot to mention;<br />
<br />
Turn off finishing moves. You want to have all the time you can get.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (-Wicer-)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 20:04:30 GMT</pubDate><description><![CDATA[Now, one HUGE thing that will effect your DT: LUCK!!! What hands you draw, what opponents you face, the real world, ect. It takes luck to get fast games, get good draws, etc. You might think that you got a pretty good DT, but another guy may have had the DT of his life, letting him win. Luck is HUGE. However, even if you play a really unlucky DT, there are always other DTs. That being said, while luck is a deciding factor, experience is also important. Playing more DT's will increase your chances of winning a DT. Now you might be like 'Crap! Is this a bluff? No, it's an anti-anti-bluff! Oh wait! He might predit that!!! WHAT DO I DO!!!', but later you might be like 'Hmm, go, 3 pillz <a href="http://www.urban-rivals.com/characters/?id_perso=170" class="characterLink characterID_170">Bob Joby</a>!!!'.<br />
I hope this guide has helped you, and you have reliezed the meaning of life or something. Happy gaming!]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 20:03:28 GMT</pubDate><description><![CDATA[Remember, you need to give your opponent the easiest time to make his decisions before you beat them down. Let them play quickly, them destroy them for points.<br />
Clan Choice: Class 1: A clan that have good 2/3*. This is important: they all need to be able to win. Solid stats usually isn't enough. Keep that in mind.<br />
Class 2: Good cards that can somewhat 2HKO. The best are clans that have bonuses that can help them win and have good 2HKO options (*cough*<a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a>*cough*, *cough*<a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>*cough*). Remember, this class is all about quick games.<br />
Class 3: Any clan that isn't mono <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> or <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> can do decent.<br />
Like with all decks, look at your worst hands, best hands, decent hands, solidity, 2HKO's, counters, etc.<br />
Remember, NEVER QUIT A GAME unless you want to quit the DT. Accept a loss and move on. <br />
If you are going to lose, then remember to do so quickly, so you can move on and get another match.<br />
It may also matter slighty which DT you're going to play in. There are more players in some hours than others, so if you want a little more chance to win, do in a less crowded DT, and if you want a challenge or a better reward, then go find a crowded DT.<br />
Be completely focused, no multitasking, no distractions. I recommend not checking your results, and using the enter/space bar to get into another match.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 20:02:54 GMT</pubDate><description><![CDATA[Penalty Cards: These are the OP cards that the UR staff has put penalties on. Basically, if you win with them in your hand, you have to face a penalty. I won't list the penalty cards, but generally, it's better not to use them. There are -2 penalty cards, -5 penalty cards, and -10 penalty cards. You can MAYBE use one game-changing -2 penalty card, but -5 and -10 cards are OFF LIMITS.<br />
Other cards you should stay away from: DRs, Pill Manip, poison, heal, +life<br />
DRs: They slow down the game. In DTs, you need to play FAST. DRs may help you win, but it's usually better not to use them as it stalls time. You MAYBE might use one, but that's it. This is the reason why <a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> can't be played in DT, because they play too slowly. In Class 2, it is better to drop the DRs and just get 2HKOers, and in Class 1, the dmg is already low because the *s are low.<br />
Pill Manip and +life: Not as much as DR's but pill manips and +life can also slow down the game. Your opponent may go like 'Oh mah goodness, is he going for it, is he bluffing, or is he anti-anti-bluffing, or anti-anti-anti-anti-bluffing or is he...' and take forever to play. Don't use excessive amounts of these cards, but a little is okay.<br />
Heal and Poison: The problem with poison and heal: They take time to activate. In Class 2/3 where it's all 2HKO's, this is a problem. They also both somewhat take some time to think about, which will slow the game down. U might consider them in class 1, but in the other classes, it's not recommended.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 20:00:10 GMT</pubDate><description><![CDATA[Class 1: In this class, points are high, but games are reletavely long (how long depends on your's and your opponent's play speed), because there are a lot of low * cards, meaning low dmg. 16* decks are recommended for skilled players who are capable of winning 3-4 rounds. 18* are little improvements on 16*, and are also pretty good if used right. It is emphisized that here you need to PLAY QUICKLY if you want a chance at first place. The *s are low, so there isn't a lot of heavy hits, so you need to play the rounds fast. 16-18* decks are used to implement the pts per less star bonus. 21-23* are for those who want to play it safe, though you better play a bit faster. With not a lot of 2HKO's going aroung, this class is basically for those smart UR DT players.<br />
Class 2: Here, 2HKO decks rule. Usually, a good deck will have several 2HKO options. 24-26* are for the pts per less *s bonus, 29-31* are for the less confident players who want quick 2HKO games. There is more dmg than Class 1, but still pretty much about strategy. <br />
Class 3: NOT RECOMMENDED. You can use a very fast KOing 32-34* deck, but it's no stategy, just brute force. Plus there are those mission-people, stray DM decks, and leaders. You can try, but generally the DT winner is usually from Class 1 and 2.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 19:59:35 GMT</pubDate><description><![CDATA[Win with a fewer *ed deck: This is the reason why people tend to use lower *ed decks (ex.16 or 18*s). If you feel unconfident, then then don't purposely use a low * deck, because this bonus doesn't work if you lose. Once you get good at DT's, then abuse this bonus, because it literally is the easiest bonus to get.<br />
KO: Pretty straight forward. Fury if you have to. This will be hard in Class 1 (mentioned later), as the cards usually have low dmg, but it might still make a difference, so remember this bonus.<br />
Now, again, NEVER RISK YOUR VICTORY. This applies with all of the above mentioned bonuses. Winning is priority, so remember this. One last thing; if you are going to lose, then I recommend you end it as quickly as possible if you can. I think getting into another match is more important than getting a few extra points. <br />
Now, about the classes.<br />
In DT, there are 3 classes. These are the range of deck sizes that you will be facing. What matters is the TOTAL STAR COUNT. Counting the amount of stars in your deck can tell you your class.<br />
Class 1: 0-23*<br />
Class 2: 24-31*<br />
Class 3: 32* and above<br />
Example: If a have a DT deck of 22*, then I will be in Class 1, and you will only face decks 23* and below.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 19:58:59 GMT</pubDate><description><![CDATA[You probably saw this in the DT rules, but this is the point system:<br />
Win: 15 pts, Loss: 5 pts, Draw: 10 pts<br />
Rounds Played: 1 = 1 pt, 2 = 2 pts, 3 = 4 pts, 4 = 8 pts<br />
Rounds won: 1 = 2, 2 = 4 pts, 3 = 9 pts, 4 = 16 pts<br />
Win with 1 pill remaining: 2 pts <br />
Win with at least 12 life: 2 pts<br />
Win with fewer stars in the deck: 1 pt per fewer star; 5 pts max.<br />
KO bonus: 2 pts<br />
Before I talk about the bonuses, I will say NEVER RISK YOUR VICTORY. I said this first so I don't have to keep repeating myself.<br />
Rounds played: IMO it's better not to drag on the fight for 2-4 more points. This bonus is more for Class 1, where there aren't a lot of 2HKO's (I'll talk about that later). But, you can try, however if you want to drag on a fight, then there is a risk that the other person might stall.<br />
Rounds won: Like I said, I think it's just better to quickly 2HKO, but if it comes to the situation where you can win all or 3 of the rounds, it could be free 5 pts. But, like I said before, stallers exist, so be careful. <br />
Win with a pill left over: Pretty straight forward. Remember to do this, it could make a difference. <br />
Win with atleast 12 life: I don't think you should aim to get this bonus. It's better to take a hit to garentee your victory than to risk a loss.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[JCFirestorm]]></title><pubDate>Wed, 01 Aug 2012 19:58:14 GMT</pubDate><description><![CDATA[Introduction: DT stands for daily tournament, which happens 12 times a day. Firstly, if you have no idea whatsoever what a DT is, then go to the game rules and read up the rules. Even if you do know, go anyways and skim through it. Once you're done, continue reading. <br />
Deckbuilding Guide: Firstly, you have to know that DT decks are meant to play fast and get high points. Now keep that in your back pocket.<br />
There are two game modes to play a DT:<br />
1. Extended: All cards go. This is the most popular place to play a DT.<br />
2. Standard. If you don't know what Standard is, THEN GO AND FRICKEN READ THE RULES!!! Anyways, it is not usually recommeded to play a DT in standard UNLESS YOU HAVE A GOOD DECK (in all caps cuz i don't want anyone to miss it and go like 'oh that's not completely true'). This is because the cards you can play with are limited, therefore sometimes your deck will not be good enough. It doesn't matter if you are playing standard or extended, all players in both rooms at tournament time will play in the same DT (you will play the players in the room, but it is the same DT). Therefore most of the time Extended players have an advantage in where they can use any card. So, the only advantage of going standard is that your opponent will also have a standard deck, so unless you're using a great standard deck, I recommend extended.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JCFirestorm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item><item><title><![CDATA[TnT_MeRm]]></title><pubDate>Tue, 31 Jul 2012 05:37:24 GMT</pubDate><description><![CDATA[@BlackBurst_IM: Would you mind posting the guide here (Just like the others)? <br />
<br />
Thanks to those who are wanting to help. It's really great to see you guys be more proactive about our community. I will read through this and then contact you guys in private about the guides... SO please keep them coming <span class="sprite-smileys mini1_happy iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TnT_MeRm)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2170709&language=2]]></comments></item></channel></rss>