<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: Save our SoB clans]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sat, 08 Dec 2012 14:36:56 GMT</lastBuildDate><item><title><![CDATA[Adept-TCA]]></title><pubDate>Sat, 08 Dec 2012 14:36:56 GMT</pubDate><description><![CDATA[Yeah <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> is definitely better than <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> because of extra damage and less predictability. Also <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> &amp;gt; <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a> IMO because of he doesn't get eaten alive by power reducers.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Adept-TCA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Sat, 08 Dec 2012 04:13:31 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a>&amp;gt;<a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> is courageous, and <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> gets his ability every turn. Plus the extra damage is worth it, even if it is neutralized every now and then. Sure, 10 power is nice, but the opponent sees it coming every time, and can just toss a card or counterattack. I'm not saying <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> is immune to this, but his ability not being courageous helps an aweful lot.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[KitsuneKatsumi]]></title><pubDate>Fri, 07 Dec 2012 07:39:27 GMT</pubDate><description><![CDATA[For <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> you need to balance your ability to win 3 rounds with your ability to win the match on 2 rounds. SOB is not a true combat bonus so <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> have a tough time playing a completely defensive &amp;quot;I neutralize your biggest threat&amp;quot; game which <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> or <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> excel at. <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> are characters who help you win 3 rounds, but can be a disaster if you only win 2 rounds. This is why <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a> is the most difficult character to play in <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>. If you win with him, you really MUST win 3.<br />
<br />
Win 3 sounds good but there are clans where it is very difficult to win 3 against, such as <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a> and <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>.<br />
<br />
Consistent <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> decks do not deviate from the 4 damage standard. As long as you are hitting for 4 and the occasional big hit with <a href="http://www.urban-rivals.com/characters/?id_perso=875" class="characterLink characterID_875">Coleridge</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=1023" class="characterLink characterID_1023">Lizbeth</a>, you should be ok with winning 2 most of the time.<br />
<br />
But I do recommend <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> over <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a>. <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> needs a minimum investment of 1 pill. At 2 pills, <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> has already overtaken Raeth's attack bonus (30 to 29). Raeth's only real advantage is the extra damage, which is occasionally neutralized]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (KitsuneKatsumi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Thu, 06 Dec 2012 22:10:13 GMT</pubDate><description><![CDATA[Cards that aren't <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a> are used to draw pillz from your opponents, such as <a href="http://www.urban-rivals.com/characters/?id_perso=727" class="characterLink characterID_727">Taljion</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a>. Your opponent has to pill to get over the attack manip, or eat some damage. And to further complicate things, you can throw on a few pillz in order to scare your opponent into pilling even more.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[Lingod]]></title><pubDate>Thu, 06 Dec 2012 16:31:56 GMT</pubDate><description><![CDATA[Im using a half deck of FPC and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> this week, not bad for, but hey i am a 1200 <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> player, still need help reaching higher grounds. <br />
When using <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> its tiring sometimes when you lose by 1 damage or you win 3 rounds and in the end some card turns the whole game around. But I do feel that in more trained hands then mine <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> can still wreak havoc in most games. Honestly I would love to see a better power manip in the clan, a 4 stars maybe since there is one in every level but that, something like <a href="http://www.urban-rivals.com/characters/?id_perso=522" class="characterLink characterID_522">Deadeye</a> but more deadlier.<br />
I can understand why a DR in <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> is so dangerous, not only you stop their bonus, and in the cases of some clan it reduces greatly their damage, bezerk, fpc, <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>, <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>, <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a>, <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a>. it also reduces the damage of the card itself, a dr with sob is like the ultimate dr. But i would love to see sothing like smokey unbanned. <a href="http://www.urban-rivals.com/characters/?id_perso=520" class="characterLink characterID_520">Trey</a> is useless, and in the 3 star category nobody makes pill manip. An 8/2 with defeat plus 2 pills would be really awesome. I can dream, but that aint gonna happen.<br />
<br />
And yes conventional <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> decks are very predictable, thus making things really hard for the user, 63 atack on <a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a> anyone?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lingod)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Thu, 06 Dec 2012 05:03:10 GMT</pubDate><description><![CDATA[I think that describes the biggest weakness of the <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> exactly: they have to win the 3 rounds most of the time. <br />
<br />
Overpilling a card like <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a>, who brings a chunk of his pills right back to you, is all well and good, but what about their other cards? Both pilling too high OR too low carry certain risks, and pilling moderately is just asking for a card that you need to win to get beaten. The <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> are a higher risk clan than most others, currently... And the fact that your opponent probably knows your strategy does not help matters.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Wed, 05 Dec 2012 23:58:13 GMT</pubDate><description><![CDATA[&amp;quot;However, HOW they sesachieve these 3/4 wins in terms of particular strategy for each particular game varies &amp;quot;<br />
<br />
Win rounds, manip. pillz, win 3/4 rounds. I don't think I've ever had to derive from that strategy.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[slav.georgiev.3]]></title><pubDate>Wed, 05 Dec 2012 09:31:53 GMT</pubDate><description><![CDATA[@4DPaladin_HoA<br />
<br />
What you said is correct but it doesn't contradict to what I said. Yes, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> need 3/4 wins in most cases. However, HOW they achieve these 3/4 wins in terms of particular strategy for each particular game varies more greatly than, say, <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> which also usually need 3/4 wins but can rely on the same strategy game after game with relative consistency. <br />
<br />
My whole point is that the extent to which a <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> or <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> player must adapt to their opponent's particular set of abilities from game to game is slightly bigger than the majority of other mono and half deck setups.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (slav.georgiev.3)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Tue, 04 Dec 2012 22:47:10 GMT</pubDate><description><![CDATA[@ slav<br />
<br />
While that may be true for NM,  <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> have pillz manip + low damage: making 99% of the games about winning 3/4 rounds.<br />
<br />
@nerous<br />
<br />
True, but pillz let you win rounds, and won rounds let you do damage. IMO Pillz manip&amp;gt;Damage early game, which makes it easier to manipulate pillz in later rounds too.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[slav.georgiev.3]]></title><pubDate>Tue, 04 Dec 2012 20:54:11 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and even <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> are hardly underpowered in my opinion. What these two clans do is change the face of the game. Most other clans builds their decks around their clan bonus, and the SoB clans take that away. It then comes down to ability vs ability, and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> have their fair share of abilities just like everyone else.<br />
<br />
The problem is that there are only a handful of clan bonuses but an endless combination of abilities, so for <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> the differences in strategy from game to game vary more greatly than for most other clans. That puts of players that are habitual or inexperienced. Every single game, every single round has to be thought out individually, while the majority of other mono decks and even many of the half decks are based around similar strategies for the majority of their games.<br />
<br />
I am over-simplifying of course, each game is slightly different. But for decks that rely on Ability vs Ability, this stands true more profoundly and that's what makes them a bit trickier in my opinion.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (slav.georgiev.3)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[nervous wmd]]></title><pubDate>Tue, 04 Dec 2012 03:40:54 GMT</pubDate><description><![CDATA[The person with the most pills at the end of the game doesn't necessarily win.<br />
The person with the most life at the end of the round always wins.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (nervous wmd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Tue, 04 Dec 2012 01:55:49 GMT</pubDate><description><![CDATA[Forgot about this thread. I wouldn't mind a boost for <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>, however it would have to be quite subtly (Spelling fail), since giving us a DR or defeat + life card would make round 1 stupid 50-50s worse than <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> currently.<br />
<br />
The reason I use <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> (Aside from them being the best clan in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_tongue iepng"></span>) is that you'll need someone to keep those <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a>/<a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> derp-decks in line. Expecially with <a href="http://www.urban-rivals.com/characters/?id_perso=1043" class="characterLink characterID_1043">Amiral Coco</a>, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> easily beat <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>, and give <a class="clanLink clanID_43" href="/characters/list.php?show=43">Jungo</a> a good run for thier money (Although a nice counter-<a href="http://www.urban-rivals.com/characters/?id_perso=627" class="characterLink characterID_627">Askai</a> would be nice). Its like being a police officer <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_tongue iepng"></span><br />
<br />
As for weakness vs. Defeat: + life (Like <a href="http://www.urban-rivals.com/characters/?id_perso=867" class="characterLink characterID_867">Lola</a>): I don't think anyone should (But hey, they do it anyways) be running <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> in mono personally, and 2 dmg without any other factors (At least <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a> has pillz manip.) is highly unadvisable, since <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> get out-damaged against all the other clans.<br />
<br />
The way I see it is that <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> is a really solid clan. and through deck building, you can play to your strength (Like <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> + <a href="http://www.urban-rivals.com/characters/?id_perso=998" class="characterLink characterID_998">Kalindra</a> derp) or try to reduce your weaknesses. For <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>, the second IMO is much more important, and by doing that you play to your strengths by becoming even more solid.<br />
<br />
One last stab at <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a>: I'm sure most <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> users use <a href="http://www.urban-rivals.com/characters/?id_perso=1023" class="characterLink characterID_1023">Lizbeth</a> as well, but get turned off by the otherwise low amount of damage the clan offers and switch to <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> or some other less-skilled clan. Correctly played I think <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> are the strongest clan: Pillz&amp;gt;Life, why do you lose pillz but gain life in Survivor?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[Shanks Miagi]]></title><pubDate>Tue, 27 Nov 2012 14:38:01 GMT</pubDate><description><![CDATA[Idk if anyone mentioned this already but powering up these sob clans could potentially screw up every other clan in the game, i dont know much about this but when my brother used to play (before i started) he would talk to me about <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> and tell me stuff like &amp;quot;omg pirana is so op... faceroll <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> wins... sob rules&amp;quot; ect ect ect point being if you give them too much power and to big of abilities like some of the clans without offensive bonuses have it could great a huge advantage for some of those players and there was a time (before alot of the newer powerhouses came out) where almost every top <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> player used <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> (this also used to be an issue with <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a>) yes you see alot of the same clans but imagine taking your favorite deck (junks or <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> or <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a>, <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>, <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a>, <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> ect) and running in to all SOB that would be unfair if you werent set up with enough prot and stop bonus abilities in your deck. lots of complaints go out and so the staff makes new cards to combat the sob and sob become obsolete just like when they ban characters to prevent same deck wins all the time (<a href="http://www.urban-rivals.com/characters/?id_perso=547" class="characterLink characterID_547">Lehane</a> with sents all those ghiest ect) a balence has to be made for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> to be fair to all players of all clans, to simply power up sob for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> would be unfair to players who like to have more strategy based games not just pill winning face rolls. (<a href="http://www.urban-rivals.com/characters/?id_perso=708" class="characterLink characterID_708">Ulrich</a> may not be the best ban choice but he certainly calmed down some of the pirana spam i would say) <span class="sprite-smileys mini1_good iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shanks Miagi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Sun, 25 Nov 2012 16:27:36 GMT</pubDate><description><![CDATA[You're talking about the ideal scenario here, though: Drawing a 5* and 4* with good synergy, a DR, and an anything else. IMO that situation keeps your odds at 50/50 or better with any clan.<br />
<br />
When I'm talking about <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> DR/Defeat problem, I don't mean the fact that they don't have any, either. I mean the fact that their low damage cards make them painfully vulnerable to it. <a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a> hits for a mean 4 damage through a 3 DR. Sure, that's offset somewhat by her pill gain, but it's not going to win you the game unless you 3-round. And now that Defeat: +/- 3 life cards are becoming more common, some <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> cards are just helpless against them. <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> both become a liability in that situation, actually gaining life for your opponent.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Sun, 25 Nov 2012 15:45:22 GMT</pubDate><description><![CDATA[Biggest problem with Defeat: and DRs for <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> is that they'll become the next <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>. Say I draw both <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a> and the 2/3 star DR/Defeat: card, and <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a> (Really could be any low star card.)<br />
<br />
Now, since you have less stars than your opponent, he goes first. And now he has to guess if you'll derp-pill <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a> or block with your defeat/DR. And if you block with your DR when your opponent tries to deny <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a>, you win. Or if he few-pillz to sneak past your DR, you can overpill with <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a> and get your pillz back, along with doing a decent 5 damage. Like <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a>, 90% of games will come down to 1st turn 50-50s.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[slav.georgiev.3]]></title><pubDate>Sun, 25 Nov 2012 07:56:35 GMT</pubDate><description><![CDATA[Between them, <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> have 5 8-powered cards. 4 of them are 5* that struggle against fierce competition especially in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> decks, leaving just one that is arguably good enough to find a spot in mono decks (<a href="http://www.urban-rivals.com/characters/?id_perso=524" class="characterLink characterID_524">Tyd</a>), and he has no ability. SoB and CoB, as pointed out, cripple both clans already, but that's not their only problem. More and more 8-powered 3* and 4* cards become a staple in competitive decks, making it very difficult for mono <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and mono <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> to match them pill for pill and pull out a 3/4 victory, and they both need it since most good decks run decent SoA cards as well that can take out Piranas' pill manipulation and Nightmare's life manipulation, making 2/4 victory that much more difficult.<br />
<br />
In short, since both clans rely on raw stats + ability vs raw stats + ability, they need several releases of cards with better raw stats and more variety in abilities in order to stay competitive when run mono. <br />
<br />
It doesn't have to clash with the clan themes, either. <a href="http://www.urban-rivals.com/characters/?id_perso=1043" class="characterLink characterID_1043">Amiral Coco</a> was a step in the right direction. Copy, Defeat and Revenge abilities that play into their clan's theme (pillz and power manipulation for <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>, life and attack manipulation for <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>) and better DR for <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> coupled with a few more 2*, 3* and 4* star cards with slightly higher raw stats will make these clans as viable as other clans that follow a similar pattern: which is most other clans nowadays.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (slav.georgiev.3)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[Lingod]]></title><pubDate>Fri, 23 Nov 2012 19:49:58 GMT</pubDate><description><![CDATA[Sorry to intrude, I played <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> for  a very long time, its was basically all I used, now I prefer <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a>/<a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> or Skeels, but I dont feel <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> are weakened, its just that you have to really now how to play with them to manage good results.<br />
Actually the main reason i changed from <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> is because i felt that it really makes you try and predict correctly your opponent to win, one mistake and usually you're in a tigh spot if you dont draw a good hand.<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=1023" class="characterLink characterID_1023">Lizbeth</a> can be a problem when you play first against a hand that has SoA as an abillity but even then people spent all the rounds afraid of her that its really a good mind game to win the other 3 rounds.<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=702" class="characterLink characterID_702">Selma</a> is a beast and can easy overpill win and let the opponent shivering.<br />
I dont like taljon that much, he has good suport but for a wal I prefer to use <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> 2 stars, <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a> (but she is a bit shakky now a days), <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=954" class="characterLink characterID_954">Kalder</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=514" class="characterLink characterID_514">Spycee</a> just because we can (if bonny wasnt banned in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a>, my god, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> would be amazing in mono). I have lost count on how many times <a href="http://www.urban-rivals.com/characters/?id_perso=954" class="characterLink characterID_954">Kalder</a> won me the match simply because we only had one pill left at the endgame and there was no SoA on the other side.<br />
<br />
Rateh is a good choice for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> but for me <a href="http://www.urban-rivals.com/characters/?id_perso=566" class="characterLink characterID_566">Scubb</a> takes the prize for best 4 stars in mono. For 3 stars <a href="http://www.urban-rivals.com/characters/?id_perso=524" class="characterLink characterID_524">Tyd</a> obviously or <a href="http://www.urban-rivals.com/characters/?id_perso=923" class="characterLink characterID_923">Baba</a>.<br />
<br />
And then there is <a href="http://www.urban-rivals.com/characters/?id_perso=530" class="characterLink characterID_530">Bloodh</a>, in the good old days <a href="http://www.urban-rivals.com/characters/?id_perso=530" class="characterLink characterID_530">Bloodh</a> was a fraking demon, speacially when rhed was not that week in power. Rhed <a href="http://www.urban-rivals.com/characters/?id_perso=530" class="characterLink characterID_530">Bloodh</a> was an eck of a combination.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Lingod)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Fri, 23 Nov 2012 14:50:26 GMT</pubDate><description><![CDATA[Mirror-matches end in first turn 50-50s, so they're quite infuriating some times. But other than that, AS simply due to <a href="http://www.urban-rivals.com/characters/?id_perso=1020" class="characterLink characterID_1020">Saki</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=367" class="characterLink characterID_367">Marina</a> (Who's just convienently a DR <span class="sprite-smileys mini1_tongue iepng"></span>), <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, since their stats are higher to balance thier bonus, which is dormant most games, plus <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> derp/old, and mix in a little Chiara and <a href="http://www.urban-rivals.com/characters/?id_perso=653" class="characterLink characterID_653">Sandro</a> for some painful gameplay. And <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>, just a bit, when they draw more than 2 uber-nukes like <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=358" class="characterLink characterID_358">Kenny Cr</a>, or <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>. Most times <a href="http://www.urban-rivals.com/characters/?id_perso=565" class="characterLink characterID_565">Tula</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=727" class="characterLink characterID_727">Taljion</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=776" class="characterLink characterID_776">Raeth</a> can beat them pill-wise, its just the pure guesswork involved...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 23 Nov 2012 05:54:25 GMT</pubDate><description><![CDATA[I'm not denying that both NM and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> have some great cards, and that they can be pivotal in some games. It's just that this is true of <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a> and <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> as well. I myself have gotten pretty high scores running Ulu/<a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> and Junta/<a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> mixes. <br />
<br />
Restating my whole point in brief: <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> and NM both have serious disadvantages. <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> focus on 3-round wins, and NM focus on scaring you with their lineup of glass cannons. Before, these just contributed to clan identity... And the fact that SoB makes cards solid in a wide variety of situations, both defensive and offensive, helped make these clans strong despite their weaknesses.<br />
<br />
But now, strong SoB and CoB cards are becoming more common in other clans. These cards offer the same sort of well-roundedness and carry none of the disadvantages. This is the important part: We can assume that more good SoB and CoB cards are going to be added to the game. If that continues, running a SoB clan or half may soon lose any advantage, unless NM and <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> get a bit of a boost.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item><item><title><![CDATA[vedahk]]></title><pubDate>Fri, 23 Nov 2012 04:25:23 GMT</pubDate><description><![CDATA[I think SoB clans are still playable in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>.<br />
<br />
Here are two adventages of SoB clans that you should not miss out:<br />
- Stably against others clan especially SoA clan!!<br />
- Can be defensive cards most of them and most of the time!! Stop clan poison; +damage; +-life; pillz recover, etc!<br />
<br />
Highlighted card in <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a>: (I play NM in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> so I would like write about them)<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=891" class="characterLink characterID_891">Artus</a> - 2* version of <a href="http://www.urban-rivals.com/characters/?id_perso=512" class="characterLink characterID_512">Jeena</a>, very strong for defensive, too easily to fit in deck.<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=692" class="characterLink characterID_692">Pan</a> - A bit underrated includes its price. Stably +life, and better then similar cards with -life (no max.), like <a href="http://www.urban-rivals.com/characters/?id_perso=608" class="characterLink characterID_608">Oxen</a>.<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> - No doubt strong poison.<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=625" class="characterLink characterID_625">Phyllis</a> - Stably 7/1+(3), too good as a 2*, quite similar to <a href="http://www.urban-rivals.com/characters/?id_perso=410" class="characterLink characterID_410">Z3r0 D34d</a> +3 damage in <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1033" class="characterLink characterID_1033">Treeman</a> +3 life in <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>.<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=836" class="characterLink characterID_836">Edwin</a> - I think <a href="http://www.urban-rivals.com/characters/?id_perso=836" class="characterLink characterID_836">Edwin</a> is a good card, to take down opponent's power plus stop their bonus, and make 5 damage which is reasonable.<br />
- <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a> - Another underrated cards, replacement of Kenny, but only 3*. Same stats as <a href="http://www.urban-rivals.com/characters/?id_perso=400" class="characterLink characterID_400">Loma Noju</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=424" class="characterLink characterID_424">Dr Saw</a>, but they are 4*.<br />
<br />
Here are three adventages of NM that you should not miss out:<br />
- Many great low-star characters that allow you to leave space for big characters.<br />
- Characters with independent abilities allow you to mix up with other clans easily.<br />
- A clan with both great +life, -life and poison abilities, easily to match up variety strategies.<br />
<br />
The only bad thing I can see on NM is that most of their playable 4 - 5* characters are banned permanently/very often.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (vedahk)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2204283&language=2]]></comments></item></channel></rss>