<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: ELO Mode: ELO....for the worse?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sun, 07 Oct 2012 08:23:35 GMT</lastBuildDate><item><title><![CDATA[subclavianHoA]]></title><pubDate>Sun, 07 Oct 2012 08:23:35 GMT</pubDate><description><![CDATA[What I dislike about the recent trend is that it shifts the game from being strategic to being intuitive.<br />
<br />
Instead of counting pills, working out various scenarios, and developing contingency plans, now it's all about intuitive guesses on when your opponent is gonna nuke. It's getting harder and harder to mathematically corner your opponent these days, not when he can simply blow the game with a 50-50 nuke-or-bluff in the very first round. You can only rely on intuition in those situations. <br />
<br />
I know intuition is an important part of every card game, but the fact <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> matches are random makes it very hard to get a good grasp of your opponents' skill level. That lv 27 &amp;quot;noob&amp;quot; might actually be a good player's second account, and that lv 68 &amp;quot;pro&amp;quot; might've joined the game last month and spent  his time in DM. And since the game only lasts 4 rounds with emphasis on the first and second, by the time you get an accurate read of your opponent's skill level the game is already over.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[AGPrinz]]></title><pubDate>Sat, 06 Oct 2012 17:22:59 GMT</pubDate><description><![CDATA[I think the game has actually gotten a bit easier to play for people who do not like decks that build &amp;quot;gradual advantages&amp;quot;. For example, <a class="clanLink clanID_40" href="/characters/list.php?show=40">Freaks</a> are AWESOME. <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=654" class="characterLink characterID_654">Greem</a> are back! And for those who say SOA isn't still dominating the scene, look at <a href="http://www.urban-rivals.com/characters/?id_perso=1011" class="characterLink characterID_1011">Jean</a> and try running an <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> deck with <a href="http://www.urban-rivals.com/characters/?id_perso=955" class="characterLink characterID_955">Eddie</a>... you will see how much SOA is in the game still.  However just from doing the valentina missions, i would say that mono &amp;quot;gradual win&amp;quot; decks are completely viable. Hell even split decks can still be viable, with cards like <a href="http://www.urban-rivals.com/characters/?id_perso=846" class="characterLink characterID_846">Neil</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=719" class="characterLink characterID_719">Tremorh</a>, and the <a class="clanLink clanID_47" href="/characters/list.php?show=47">Frozn</a> clan. <br />
<br />
However, there are some cards that I strongly disapprove of right now, those being <a href="http://www.urban-rivals.com/characters/?id_perso=1011" class="characterLink characterID_1011">Jean</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1020" class="characterLink characterID_1020">Saki</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=917" class="characterLink characterID_917">Troompah</a>, Beeksboy, and possibly <a href="http://www.urban-rivals.com/characters/?id_perso=1013" class="characterLink characterID_1013">Clover</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=997" class="characterLink characterID_997">Tuck</a>. <br />
<br />
Anyways, i really love this game, and have spent a good life savings on cards. That being said, i wish they would stop making so many new blood cards that are rare and game changing. The money grabbing scheme is kind of making the game less competitive. Wish i had time to write more, but real life is calling <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_sad iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (AGPrinz)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[-Icarus]]></title><pubDate>Sat, 06 Oct 2012 06:27:05 GMT</pubDate><description><![CDATA[As a long-time <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> player<br />
<a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> has long its esssence<br />
I have to agree<br />
When you have to play decks that &amp;quot;get rid&amp;quot; or counter those 50/50 decks that can be used as a guessing game ( +n life per damage, heal n max n, poison n and n.), you'll see those decks that overpower your deck<br />
<br />
Deck variety is very wide these days<br />
Or should I SAY VERY RANDOM<br />
<br />
the more release, the wider it goes. The harder it is to fit a deck versatile enough for <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a>...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (-Icarus)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[DareSurfMeHOA]]></title><pubDate>Thu, 04 Oct 2012 15:40:03 GMT</pubDate><description><![CDATA[Wats all you need to do is Play <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> or Ghiest lol .. The only reason there's no &amp;quot;Total Domination&amp;quot; is because UR doesn't give SOA cards Power cards ! <br />
<br />
It does become a guessing game Sub especially when you face a hand like <a href="http://www.urban-rivals.com/characters/?id_perso=696" class="characterLink characterID_696">Jautya</a> <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a> Aliester or Kenny <a href="http://www.urban-rivals.com/characters/?id_perso=891" class="characterLink characterID_891">Artus</a> <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> ...<br />
But I guess those Dr's coming back stop Life Cards but Poison cards are still at a high. Majority of people go with the trend for <br />
<br />
Example now in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a> you don't go 2 hands without Seeing some kind of Sakhrom with <a href="http://www.urban-rivals.com/characters/?id_perso=696" class="characterLink characterID_696">Jautya</a> / <a href="http://www.urban-rivals.com/characters/?id_perso=481" class="characterLink characterID_481">Petra</a> / <a href="http://www.urban-rivals.com/characters/?id_perso=226" class="characterLink characterID_226">Uranus</a> / Aliester / <a href="http://www.urban-rivals.com/characters/?id_perso=533" class="characterLink characterID_533">Murray</a> <a href="http://www.urban-rivals.com/characters/?id_perso=830" class="characterLink characterID_830">Ngrath</a>. <br />
<br />
Ghiest have become a clan to use in Mono or a half deck , <a href="http://www.urban-rivals.com/characters/?id_perso=1027" class="characterLink characterID_1027">Hriger</a> coming has helped a lot because Ghiest just didn't have 3 good 4* for a 4 4 4 3 3 3 2 2 format And you can't play 3 2* <br />
<br />
Cuz you've got a choice from <a href="http://www.urban-rivals.com/characters/?id_perso=410" class="characterLink characterID_410">Z3r0 D34d</a> + <a href="http://www.urban-rivals.com/characters/?id_perso=1004" class="characterLink characterID_1004">Mok</a> who are great but then they've banned <a href="http://www.urban-rivals.com/characters/?id_perso=633" class="characterLink characterID_633">Arkn</a> so your main options left are :<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=800" class="characterLink characterID_800">Elke</a> (Too predictable , pill with her high you get in 3 damage , blatantly 2 - 3 pillz if they want to attack with it , and if you try countering a big card 6 power won't help)<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=545" class="characterLink characterID_545">Ludmilla</a> (It's min is a bit too high especially with cards like <a href="http://www.urban-rivals.com/characters/?id_perso=301" class="characterLink characterID_301">Methane</a> , <a href="http://www.urban-rivals.com/characters/?id_perso=704" class="characterLink characterID_704">Wardom</a> <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> Render this a 1 turn thing , 6 power gets you nowhere even with Soa.)<br />
<br />
<a href="http://www.urban-rivals.com/characters/?id_perso=822" class="characterLink characterID_822">Wurmhol</a> (I mean he's a very easy 3 damage and he can be used to take out a big card. But depends if you call the bluff he's basically useless , if you pill relatively high to counter a card it's 1 damage in . That's why it's easier for a easy 3 damage.) <br />
<br />
Maybe i'm just underrating <a href="http://www.urban-rivals.com/characters/?id_perso=822" class="characterLink characterID_822">Wurmhol</a> but Ghiest have come back.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DareSurfMeHOA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Thu, 04 Oct 2012 15:06:06 GMT</pubDate><description><![CDATA[There's been a significant increase in power and gap of new cards. Not playing the ball-and-cup game leaves you vulnerable to a slew of new cards with 8 power, great gap, and no weakness to speak of. UR needs strategic cards that can help control and outplay the 50/50s, as opposed to the current trend of constantly adding to the line-up of high gapping cards that are impossible to shut down.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Thu, 04 Oct 2012 14:36:01 GMT</pubDate><description><![CDATA[Tbh I actually miss SOA clans heavy domination LOL<br />
<br />
They helped to control painful ability based cards....I never realised that hammering them so much means <a href="http://www.urban-rivals.com/characters/?id_perso=690" class="characterLink characterID_690">Muze</a> + 3 heavy Dr combo's reign supreme!!!<br />
It's nice to see cards like <a href="http://www.urban-rivals.com/characters/?id_perso=1011" class="characterLink characterID_1011">Jean</a> help to control big 4 and 5* ability reliant cards<br />
<br />
Maybe I actually want to see the SOA clans back....something I'd never, ever, ever say.....(Avid hater of those clans)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Thu, 04 Oct 2012 07:52:49 GMT</pubDate><description><![CDATA[I dunno why, but I feel <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> has gradually drifted towards nukes, stoppers, and 50-50s. <br />
<br />
Instead of treating each round as a opportunity to gain a small advantage, either in pills or life, that you can take into the next round as part of a gradual buildup process until a win becomes inevitable, many <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> players treat the 4 rounds as 4 cups to hide their ball (nuke) under, and make their opponent play the guessing game <span class="sprite-smileys mini1_bored iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[0 Anderson]]></title><pubDate>Thu, 04 Oct 2012 05:53:02 GMT</pubDate><description><![CDATA[I find <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> easier if there is a strong trend of decks. It is easier to counter that way rather than play a mono <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> deck and seeing several mono <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> or Stop cards then switching to an AS/PC deck only to start facing NM and <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> half decks and so on.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Anderson)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[BlazeFazeLOA]]></title><pubDate>Sun, 30 Sep 2012 13:46:49 GMT</pubDate><description><![CDATA[I Agree<br />
<a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> I cant got 5 games without seeing a same or similar deck that's is overpowering<br />
<a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> was good as it was with 12 life and 12 pills  now it is hard to get to 1300 for me back then that was easy because the opening rounds usually didnt mean you win or lose that decison use to take round 2 or 3  but now it is possibly 1st round]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (BlazeFazeLOA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Sat, 29 Sep 2012 04:53:46 GMT</pubDate><description><![CDATA[Too many game changing cards are out in the wild these days compared to previous years<br />
<br />
so to answer your question wats_happenin, yes, ive definitely moved away from <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>... ive played the last 2 weeks... which would make it about 2 weeks in the last 40 (at least)<br />
<br />
the big change in meta was the 14 life increase, the game became more about pill hoarding and loading up on your nuke card.  but now with more nuking cards out there, hands will often have multiple hard hitting cards, which reduces a lot more games to guessing <br />
<br />
decks are now loaded with dangerous cards and solid throw away (low or zero pill) cards... this makes opening rounds a lot more decisive that it used to be.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Sat, 29 Sep 2012 04:34:39 GMT</pubDate><description><![CDATA[Lol oracle...I just felt like using <a href="http://www.urban-rivals.com/characters/?id_perso=990" class="characterLink characterID_990">Sheryl</a> for some reason <span class="sprite-smileys mini1_wink iepng"></span>...turns out she's not that good <span class="sprite-smileys mini1_tongue iepng"></span><br />
<br />
I think Ghelas your onto it....the painful 1 hit or 2 hit winners are the issue...I'll just use <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>/Kenny as an example cause its probs the best...sure some clans can counter it and if you happen to draw 2 SOA ability cards gg's...but the issue is if you don't...powerhouse cards are just rolling through weaker decks/hands<br />
<br />
I know it's all about deck balance but I think people are abusing the powerhouses a bit too much these days]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[Saintrl]]></title><pubDate>Sat, 29 Sep 2012 01:42:58 GMT</pubDate><description><![CDATA[Personally I don't think the game is that dependent on what cards are banned or unbanned, it's how skillful you are with the cards that are already there. I honestly cannot think of one card where it is impossible to win no matter what the situation; it all boils down to your deck strategy and partly chance like when you opponent overpills on your bluff.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Saintrl)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[visible_CAM]]></title><pubDate>Sat, 29 Sep 2012 01:38:50 GMT</pubDate><description><![CDATA[Very interesting points indeed. <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> has seen it's ups and downs and I think this has to do with the bans over the weeks, months and years. New cards like <a href="http://www.urban-rivals.com/characters/?id_perso=1007" class="characterLink characterID_1007">Beeboy</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=1013" class="characterLink characterID_1013">Clover</a> are making <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> a pain these days and people are trying to get cheap wins. If anything it has lost morale.<br />
<br />
As for the Silmans  's I don't believe I have seen 1 at all this week! however I have seen my fair share of <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a>/<a class="clanLink clanID_4" href="/characters/list.php?show=4">Pussycats</a> decks so it weighs out in a way, sorta.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (visible_CAM)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Sat, 29 Sep 2012 01:30:24 GMT</pubDate><description><![CDATA[Lol <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> really counters <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> and personally ive been running <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> to great success (just saw you yesterday with that funky <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> <span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 28 Sep 2012 23:32:36 GMT</pubDate><description><![CDATA[I think the issue is that we have quite a few powerhouse cards that were recently introduced, so UR is going through a bit of a transitional period right now. Most weeks go like this:<br />
<br />
Player in a Big-Time guild: &amp;quot;I want to play with some of the new cards, they feel pretty OP! Let's go ahead and vote to unban a bunch of them!&amp;quot;<br />
Rest of Big-Time guild: &amp;quot;GREAT IDEA!&amp;quot;<br />
<br />
...A few weeks later:<br />
<br />
Player in a Big-Time guild: &amp;quot;I am sick of seeing all the new cards, they feel pretty OP.  Let's go ahead and vote to ban them all!&amp;quot;<br />
Rest of Big-Time guild: &amp;quot;GREAT IDEA!&amp;quot;<br />
<br />
And of course every time you see a week with confusing meta, a bunch of players decide to cram as many 50% win cards into their deck as they can... Blissfully unaware that having 2 or 3 of those cards doesn't drive their win odds above 50% unless they play well. <br />
<br />
I think that this will even out a bit as <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> Karrions, er... I mean, carries on. <span class="sprite-smileys mini1_wink iepng"></span><br />
And I am happy to report that I'm still doing fine with Junta/<a class="clanLink clanID_45" href="/characters/list.php?show=45">Vortex</a> (or would be, if I could pay attention instead of playing UR every time my poor achy hands need 3 minutes away from work...)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[JO3SHMO]]></title><pubDate>Fri, 28 Sep 2012 20:55:31 GMT</pubDate><description><![CDATA[Interesting points. <br />
<br />
I found it interesting when you said that &amp;quot;the meta has gotten to the point where it's just so confusing it's gone past fun to annoying.&amp;quot; In what way?<br />
<br />
Obviously it's no fun seeing the <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=358" class="characterLink characterID_358">Kenny Cr</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=692" class="characterLink characterID_692">Pan</a> hand every now and then (I always *facepalm* when I do) but it seems your main point was about seeing some 'random' cards. I think it's a good thing... if people are game enough to go using <a href="http://www.urban-rivals.com/characters/?id_perso=621" class="characterLink characterID_621">Sliman</a> in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>, then I'm all for it. <br />
<br />
I've only recently started playing <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> more seriously, so I can't really comment on the 'better or worse' question. But if the meta is so confusing that you can never really know what to expect, and can't go in with a sure counter-deck, or counter-counter deck, then I'm all for it. <span class="sprite-smileys mini1_tongue iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (JO3SHMO)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Fri, 28 Sep 2012 15:51:45 GMT</pubDate><description><![CDATA[Does anyone else find themselves drifting away from <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> these days?<br />
I honestly can't pinpoint what it is but I feel that <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> has gotten majoritly worse in recent times<br />
<br />
Like I know its a weird statement with no 'oh i dont like the bans' or 'herp de derp bring back spyke' sort of quotes<br />
<br />
I feel that the meta has gotten to the point where it's just so confusing it's gone past fun to annoying<br />
<br />
I don't know about you guys but the randomness I've faced lately is getting to the point of just 'what in the hell are you thinking'. I mean Sliman's? <a href="http://www.urban-rivals.com/characters/?id_perso=806" class="characterLink characterID_806">Herman</a>? <a href="http://www.urban-rivals.com/characters/?id_perso=694" class="characterLink characterID_694">Stanly</a>?<br />
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I don't know lololol<br />
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I'd just love to hear your opinions on <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> these days...do you think it's getting better? Worse? Sort of the same?<br />
Is there a reason people use randomness? Is there a reason I keep running into <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>/kenny/<a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=692" class="characterLink characterID_692">Pan</a> in one hand? Am i just the luckiest guy in UR?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2212622&language=2]]></comments></item></channel></rss>