<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Luis or Thomy?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Sun, 07 Oct 2012 13:03:06 GMT</lastBuildDate><item><title><![CDATA[ZeroTakenaka]]></title><pubDate>Sun, 07 Oct 2012 13:03:06 GMT</pubDate><description><![CDATA[I still don't have many cards but I have defeated better opponents than me with careful planning. That's not the point.<br />
<br />
First, let's compare SOB to SOA<br />
<br />
SOA is good in the fact that some opp. abilities are painful. Except it is unreliable. SOA might be able to stop an ability but is it the ability you want?<br />
<br />
In a mono-clan deck, SOB can be a real pain to the opponent DEPENDING on the type of bonus they have. SOB is good against attack manipulation clans to protect your attack....<br />
<br />
You know what? I'm prob. confusing you. I'll just say that I would choose <a href="http://www.urban-rivals.com/characters/?id_perso=1025" class="characterLink characterID_1025">Thomy</a> over <a href="http://www.urban-rivals.com/characters/?id_perso=359" class="characterLink characterID_359">Luis</a>.<br />
<br />
Then again, I do use mono <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> and mono <a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> so take  thatwith a grain of... salt... or whatever.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ZeroTakenaka)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></comments></item><item><title><![CDATA[Dragoceania]]></title><pubDate>Sun, 07 Oct 2012 08:27:33 GMT</pubDate><description><![CDATA[Depends what the use of the card is]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dragoceania)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></comments></item><item><title><![CDATA[0 the oracle]]></title><pubDate>Sat, 06 Oct 2012 05:30:48 GMT</pubDate><description><![CDATA[Lol if u move into higher play i would say neither. but for now in nooby games there isnt many good cards and <a href="http://www.urban-rivals.com/characters/?id_perso=359" class="characterLink characterID_359">Luis</a> is just stragiht up terrible so i would say <a href="http://www.urban-rivals.com/characters/?id_perso=1025" class="characterLink characterID_1025">Thomy</a>. but if ur deck lacks soa then <a href="http://www.urban-rivals.com/characters/?id_perso=359" class="characterLink characterID_359">Luis</a>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 the oracle)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></comments></item><item><title><![CDATA[Tansur]]></title><pubDate>Sat, 06 Oct 2012 05:17:04 GMT</pubDate><description><![CDATA[Personally I have been finding stop bonus to be a lot more useful than stop ability as far as winning rounds. Especially in attack manip. clans, as it can completely counter other attack  or power manip clans. I feel in the long run stop bonus will win you a lot more rounds. Also, I feel stop bonus is more reliable, as when you have a single stop ability your opponent may only have one or two obvious targets and will try and dodge you, while with stop bonus, likely every card is a possible/desirable target.<br />
<br />
Just my two cents.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tansur)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></comments></item><item><title><![CDATA[alphabet07]]></title><pubDate>Sat, 06 Oct 2012 02:38:17 GMT</pubDate><description><![CDATA[I'm new, and would like to know: Which one is better; <a href="http://www.urban-rivals.com/characters/?id_perso=359" class="characterLink characterID_359">Luis</a> or <a href="http://www.urban-rivals.com/characters/?id_perso=1025" class="characterLink characterID_1025">Thomy</a>? I mean, they're basically the same except for their abilities (Stop Opponent Ability &amp;amp; Stop Opponent Bonus), but <a href="http://www.urban-rivals.com/characters/?id_perso=1025" class="characterLink characterID_1025">Thomy</a> has one more damage. Which is more effective?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (alphabet07)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2216983&language=2]]></comments></item></channel></rss>