<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: I don't understand gheist]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Mon, 12 Nov 2012 15:28:19 GMT</lastBuildDate><item><title><![CDATA[-sCapeg0d-]]></title><pubDate>Mon, 12 Nov 2012 15:28:19 GMT</pubDate><description><![CDATA[Well ... now is a good time to try and understand them with all the <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> activity that <a href="http://www.urban-rivals.com/characters/?id_perso=941" class="characterLink characterID_941">Jaxx Ld</a> has spurred up (Stupid <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> + <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>).<br />
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Dedicate a portion of your time playing either in the Fight club or DM (as most players undertake missions in the Fight club and DM is a mission prerequisite, you may also come across the occasional DT troll) and I'm pretty sure you will better understand the clan.<br />
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Agree with most of the posts here <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_good iepng"></span><br />
<br />
ps: <a href="http://www.urban-rivals.com/characters/?id_perso=886" class="characterLink characterID_886">Gork</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=669" class="characterLink characterID_669">Anibal</a> ARE scary]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (-sCapeg0d-)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[wats_happenin]]></title><pubDate>Mon, 12 Nov 2012 09:43:34 GMT</pubDate><description><![CDATA[Dynamics have blurred yes, but the things that <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>/<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> does hasn't<br />
<br />
These days it's too hard to make a clan specific ability/power/damage base...eg: <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> moved away from Pill manip as their main force to gain alot of versatility...fang Pi moved away from heavy damage with low power to the opposite really<br />
<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> are still the Power manipulators (+/- power) with heavy damage<br />
<br />
And <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> are still the attack manipulators with a more life manipulation flavour<br />
<br />
Note: <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> are much better at bluffing damage..eg: <a href="http://www.urban-rivals.com/characters/?id_perso=634" class="characterLink characterID_634">Dolly</a>/XU-52<br />
<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> are better at forcing pillz out...ie: <a href="http://www.urban-rivals.com/characters/?id_perso=511" class="characterLink characterID_511">Rico</a>/<a href="http://www.urban-rivals.com/characters/?id_perso=748" class="characterLink characterID_748">Gertjan</a> and winning rounds]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wats_happenin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[Tansur]]></title><pubDate>Mon, 12 Nov 2012 06:35:20 GMT</pubDate><description><![CDATA[@maha thanks for reminding me: I'm referring to the portion of the collection that is not perma <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> banned and does not give drastic penalties during DT.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tansur)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Mon, 12 Nov 2012 04:57:38 GMT</pubDate><description><![CDATA[Yep exactly what subclavian says<br />
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<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> was the SOA and overpower you clan... 7/8 power was HUGE when there were only a few cards running around with 8 power<br />
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<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> was the SOA and scare you with big damage... 5 damage from a 3 star (<a href="http://www.urban-rivals.com/characters/?id_perso=409" class="characterLink characterID_409">Leviatonn</a>) and 4 damage for a 2 star (z3r0d3ad) was huge.. now, not so much.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[subclavianHoA]]></title><pubDate>Mon, 12 Nov 2012 01:48:39 GMT</pubDate><description><![CDATA[I think in the past when two clans have the same bonus, one would be the &amp;quot;power&amp;quot; clan and the other one would be the &amp;quot;damage&amp;quot; clan so they don't end up resembling each other. <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a>/<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a>, <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a>/FPC, <a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a>/NM, <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>/<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> all had this dynamic in the past, though the lines have blurred recently.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (subclavianHoA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[Taxt1271]]></title><pubDate>Mon, 12 Nov 2012 00:58:39 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/characters/?id_perso=886" class="characterLink characterID_886">Gork</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=669" class="characterLink characterID_669">Anibal</a> aren't scary. The rest are <a href="http://www.urban-rivals.com/game/rules.php?show=elo">elo</a> banned.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Taxt1271)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[TGAP Trixie]]></title><pubDate>Mon, 12 Nov 2012 00:33:04 GMT</pubDate><description><![CDATA[They have better damage, so they can play mind games with the opponent with how fast they can KO. Whereas <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> can just win rounds easier, and they're more built for defense; outlasting the opponent rather than KO'ing them]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TGAP Trixie)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[hutson01134]]></title><pubDate>Mon, 12 Nov 2012 00:24:25 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> has great abilities along with a very powerful bonus.  Saying their bonus is an annoyance is an understatement.  Try facing, <a href="http://www.urban-rivals.com/characters/?id_perso=297" class="characterLink characterID_297">Kinjo</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=711" class="characterLink characterID_711">Ditha</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=445" class="characterLink characterID_445">Alec Cr</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=395" class="characterLink characterID_395">Crassus</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=936" class="characterLink characterID_936">Darril</a>, or <a href="http://www.urban-rivals.com/characters/?id_perso=695" class="characterLink characterID_695">Avola</a>.  Your bonus cuts thouse cards' effectiveness in two.   Now, the <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> do have have greater power, but they also have weaker ablities.  You can counter them with <a href="http://www.urban-rivals.com/characters/?id_perso=691" class="characterLink characterID_691">Mini Mund</a>. The only clan that regualary beats <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> is <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a>, but even they (occasonally) fall when facing <a href="http://www.urban-rivals.com/characters/?id_perso=409" class="characterLink characterID_409">Leviatonn</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=461" class="characterLink characterID_461">Platinum</a>.  Plus, what cards are you using?  If you are using cards with very low power (cough* <a href="http://www.urban-rivals.com/characters/?id_perso=243" class="characterLink characterID_243">Morlha</a>*cough), I can see your complaint.<br />
However being a part-time <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> player (other part is Upper/<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>), I could say the same thing about <a class="clanLink clanID_41" href="/characters/list.php?show=41">Rescue</a> (only comparing with <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> instead of <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a>).]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (hutson01134)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Mon, 12 Nov 2012 00:13:08 GMT</pubDate><description><![CDATA[SoA goes through almost all DR, while at the same time limiting the gap that ability-reliant cards can create. This is why SoA clans in general are strong.<br />
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<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> have attack manip which allows them to fight most clans more or less as equals... Enabling them to either hit hard with a big gap card (like <a href="http://www.urban-rivals.com/characters/?id_perso=909" class="characterLink characterID_909">Gretchen</a> or even <a href="http://www.urban-rivals.com/characters/?id_perso=729" class="characterLink characterID_729">Ojibway</a>) and then wall, or to ride out their damage reducers and hope for a powerful 3rd/4th turn counter.<br />
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<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>, on the other hand, just focus on hitting you in the face with both of their disfigured, meaty hands. Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=634" class="characterLink characterID_634">Dolly</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=301" class="characterLink characterID_301">Methane</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=704" class="characterLink characterID_704">Wardom</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=260" class="characterLink characterID_260">XU52</a> hit for devastating amounts of damage. They can be a very strong <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> clan, with all of the cards I listed being at a slight advantage against ability-reliant heavy hitters, like <a href="http://www.urban-rivals.com/characters/?id_perso=627" class="characterLink characterID_627">Askai</a>. Your opponent will be tempted to pill up to make sure those big threats don't sneak through early. Heaven forbid a <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> player catches you bluffing...<br />
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Hope that helps.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[mahawirasd]]></title><pubDate>Sun, 11 Nov 2012 22:37:48 GMT</pubDate><description><![CDATA[Well, i can understand what you're getting at, but <a href="http://www.urban-rivals.com/characters/?id_perso=755" class="characterLink characterID_755">Draheera</a>,<a href="http://www.urban-rivals.com/characters/?id_perso=886" class="characterLink characterID_886">Gork</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=468" class="characterLink characterID_468">Rolph</a>, and <a href="http://www.urban-rivals.com/characters/?id_perso=500" class="characterLink characterID_500">Toro</a> is kinda scary... <a href="http://www.urban-rivals.com/characters/?id_perso=669" class="characterLink characterID_669">Anibal</a> too...]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (mahawirasd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item><item><title><![CDATA[Tansur]]></title><pubDate>Sun, 11 Nov 2012 17:29:45 GMT</pubDate><description><![CDATA[I don't understand what UR is thinking with <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>. Clans are full of seven and eight powered cards, but not <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>. Clans are full of attack manip.... but not <a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a>. Where is their strength? As it appears now their bonus is more of an annoyance than anything.<br />
<br />
Some might say, we'll their low power is to balance their bonus, yet they can't win a round to save their lives. <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> on the other hand, has seven power cards coming out their ears, as well as some natural eights, and a crap load of good attack manips.<br />
<br />
What gives?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Tansur)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2239458&language=2]]></comments></item></channel></rss>