<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Why aren't there more Extended25 options?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Tue, 04 Dec 2012 09:33:32 GMT</lastBuildDate><item><title><![CDATA[DeepEnd]]></title><pubDate>Tue, 04 Dec 2012 09:33:32 GMT</pubDate><description><![CDATA[We have KIND OF T1 in this game, its just implemented in numerous ways.<br />
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In DT we have matchmaker and scoring rules that do about the same thing, except you can position yourself to have advantage with better cards, but you have to win more streaks to make up for the point loss. If you want to play T1 deck here it actually has no drawback in doing so, and the lowest bracket average is set to 25*; you will meet higher star decks but you will get more points playing against them....<br />
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Deathmatch has 25* formats making it same as original T1<br />
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<a href="http://www.urban-rivals.com/game/rules.php?show=survivor">Survivor</a> has <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> format is 25* format.<br />
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<a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> was originally out of T1/T2 boundary and still is. <br />
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Fight club was always derp so T1/T2 was and still is irrelevant.<br />
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Better it was originally? - Nope. Worser than it was? - Nope. More complex and unintuitive? - Yes. <br />
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Also I will redesign whole thing to work, but it will cost UR 300&amp;euro; and they must ask on their knees <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></comments></item><item><title><![CDATA[Bemmoth]]></title><pubDate>Tue, 04 Dec 2012 06:39:54 GMT</pubDate><description><![CDATA[<a href="http://www.urban-rivals.com/en/player/?id_player=16461793" class="playerLink playerID_16461793 ">{OvO}</a> &amp;quot;We need T1 back, pretty much how I feel about it.&amp;quot;<br />
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I do miss T1, but I'd like Standard 25.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Bemmoth)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></comments></item><item><title><![CDATA[{OvO}]]></title><pubDate>Tue, 04 Dec 2012 00:29:29 GMT</pubDate><description><![CDATA[We need T1 back, pretty much how I feel about it.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com ({OvO})]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Mon, 03 Dec 2012 22:30:26 GMT</pubDate><description><![CDATA[They had this grand plan to make &amp;quot;Standard/Extented&amp;quot; division and dynamic matchmaker to make up  simple play. <br />
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That failed horrendously, so they ended up having the &amp;quot;Standard plan&amp;quot; bred with oldschool formats creating halfbreed result that eclitically combines features from both world, creating artificial and untintuitive diversity in gamemodes. <br />
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Namely: They tried to change it all the wrong way and ended up making patch on top of patched patch. Thats why there is little bit of everything and they dont want to try to change stuff anymore since its not &amp;quot;totally broken&amp;quot; now <span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></comments></item><item><title><![CDATA[Scrumpox]]></title><pubDate>Mon, 03 Dec 2012 14:39:54 GMT</pubDate><description><![CDATA[Obviously Extended25 has room for brokeness AND strategy. Why aren't there more modes that all it?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Scrumpox)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2250964&language=2]]></comments></item></channel></rss>