<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Staff's announcements: Selling your Collector in Credits. What do you think of it ?]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Fri, 07 Dec 2012 10:19:05 GMT</lastBuildDate><item><title><![CDATA[Dr.Ido]]></title><pubDate>Fri, 07 Dec 2012 10:19:05 GMT</pubDate><description><![CDATA[Thanks a lot for the feedback. Although it seems that most of you would be somewhat open to this feature, I think there are still many question unanswered and we'll put this idea aside for the moment. I don't feel that this feature should be a priority for us.<br />
<br />
We have other ideas regarding collector that we'd like to discuss with you, I'll open a new post soon. <br />
<br />
I'll close this post now, if you want to add something to what was said, you can contact me at feedback@urban-rivals.com or you can use the survey here : <a HREF="http://www.urban-rivals.com/to/surveycr/" target="_blank">http://www.urban-rivals.com/to/surveycr/</a> , i'll keep it open for a while]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Dr.Ido)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Fri, 07 Dec 2012 08:18:51 GMT</pubDate><description><![CDATA[@FUN OK<br />
<br />
By giving clintz-cap to CR's youd move the market play to trading. When owners of big CR's would trade for cards that are less than 1M (sensible thing to do) - this would affect rest of the market greatly because buyers needed to get extensive amounts of normal cards -&amp;gt; lack of supply -&amp;gt; price up. <br />
<br />
So. I would trade Dj Korr to Hermans and Dorians and I'd still ask 12M for it and I could sell those cards for atleast 10M.<br />
<br />
The thing you are trying to formulate is rules to economy, so you act like baseline politician. You could run for the office with that plan, but you would not chain the market. Also your system contains good amount of mandatory spanking to owners - and also loopholes, so it is borderline communistic in veiled form. I'd actually be more comfortable in straight out seizing of clintz and cards for the common welfare - atleast that solution has more honesty. <br />
<br />
Quote from Marx<br />
&amp;quot;Capital cannot abide a limit. It has to turn it into a barrier which it then circumvents or transcends.&amp;quot;]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[wasteroftime]]></title><pubDate>Fri, 07 Dec 2012 07:08:36 GMT</pubDate><description><![CDATA[My 2 cents.... <br />
<br />
dumping crs for credits will only work if the potential reward of the NB <a href="http://www.urban-rivals.com/shop/">packs</a> is far greater than the value of the Cr you want to dump<br />
<br />
if the potential value of a NB <a href="http://www.urban-rivals.com/shop/">pack</a> is below the value of the Cr, it will make no sense to trade your cr for credits -- you would be better off selling the Cr and buying the NB cards you want.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (wasteroftime)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[Fun OK 6 9]]></title><pubDate>Fri, 07 Dec 2012 04:19:49 GMT</pubDate><description><![CDATA[5) Compensation with another Cr that is missing from the collection:<br />
   The owner of each Cr purchased above the CAP (1,000,000 Cz) will be compensated with at least 1 Cr picked randomly among Cr cards that are missing in his/her collection.<br />
   Possible formula of compensation:<br />
   Number of compensation Cr = (Purchased Price of Cr Rounded up to the nearest Million - CAP)/CAP<br />
<br />
   [Example:]<br />
   Tom owns a Cr purchased at 2,600,000 Cz -&amp;gt; Rounded up to 3,000,000 Cz.<br />
   Tom gets (3,000,000 - 1,000,000)/1,000,000 = 2 compensation Cr picked randomly among Cr cards that are missing in his collection.<br />
<br />
6) Compensation with clintz:<br />
   In the case where a player have already completed his/her Cr collection, he/she will be compensated with clintz.<br />
   Possible formula of compensation:<br />
   The amount of compensation clintz = Purchased Price of Cr - CAP<br />
<br />
   [Example:]<br />
   Anne already completed her Cr collection.<br />
   Anne owns a Cr purchased at 1,234,000 Cz.<br />
   Anne gets (1,234,000 - 1,000,000)/1,000,000 = 234,000 Cz as compensation.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fun OK 6 9)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[Fun OK 6 9]]></title><pubDate>Fri, 07 Dec 2012 04:19:17 GMT</pubDate><description><![CDATA[If the purpose of the system suggested is to make Cr more affordable, here is a suggestion. (This could be a bad suggestion but at least I try to suggest something else that could work.)<br />
<br />
1) Each card is tagged with data of how the current owner obtain the card and if purchased, the amount of clintz paid.<br />
<br />
2) From DATE (lets say 1/1/2013) onwards, a cap of the max price of any cards are set to CAP clintz (lets say 1,000,000 Cz).<br />
<br />
3) Owners of a Cr who has purchased the Cr ABOVE the CAP (1,000,000 Cz) will be compensated.<br />
   Owners of a Cr who has purchased the Cr BELOW the CAP (1,000,000 Cz) will  NOT be compensated.<br />
   Owners of a Cr who obtained the Cr from a prize draw or <a href="http://www.urban-rivals.com/shop/">pack</a> will NOT be compensated.<br />
<br />
4) Compensation will not be handed out automatically. Players have to go to a certain special page to claim their compensations. Page will list which Cr the player owns that valids them for compensation. Players shall claim their compensation for each Cr they own seperately. Any compensation not claimed by DEADLINE (lets say 6/31/2013) will not be compensated anymore.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Fun OK 6 9)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[--Cyber--]]></title><pubDate>Fri, 07 Dec 2012 03:21:39 GMT</pubDate><description><![CDATA[&amp;quot;For people who have a life outside of UR, you can pretty much just say its flat-out impossible to obtain <a href="http://www.urban-rivals.com/characters/?id_perso=223" class="characterLink characterID_223">DJ Korr Cr</a>. This idea makes it easier. I'm for it on the grounds it doesn't negatively affect the large crowd of players.&amp;quot;<br />
<br />
This harms UR more than it benefits. You don't pay to get it. You got to earn it. DeepEnd has already highlighted the things you could do to get one of those. Either by skills in events/ELO or just by playing the market. Many people might not have the former but excel in the latter and vice versa too. That is perfectly fine. <br />
<br />
The more time you invest in a game, the more benefits. That should be the way of all games. By that statement of yours, you seemed to disagree with that.<br />
<br />
@Oackley: UR have already release lots of collectors via DT, <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> and events donations. This is to keep the collectors from rising too high in case you didn't know that... Now, most of the collectors are in fact dropping in price.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (--Cyber--)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[PSY Oackley]]></title><pubDate>Fri, 07 Dec 2012 02:25:07 GMT</pubDate><description><![CDATA[3/ Creation of a top 100 of sellers, the top ten of every month get a free NB <a href="http://www.urban-rivals.com/shop/">pack</a> of the cards supposed to come a week or 2 later (maybe those cards can be sold, maybe they can't, like a ld)<br />
4/ special place in the market where you can sell your Cr's to a discount. The bigger the discount, the more bonuses, special missions etc, you get.. works with credit vs cr's thing too.<br />
5/ Stop choosing the best, key cards of their clan to turn Cr and go back to the old way of turning a commun card cr.. It's not nearly as fun to have a huge amount of lousy unplayble cards compared to having a dozens of marco's<br />
<br />
Understand that players try to keep on to their Cr's because they won't lose value with time like some rare expensive cards and they will probably go up (way up).<br />
<br />
So the idea is to try and stop some Cr's to go up( and maybe down too) in price in a ridiculous manner.<br />
<br />
1/ Some other games do that, you control the maximum price certains cards can be sold for. You know how many Dj's are out there, so you can evaluate a max prize.<br />
2/ When a player have more than a certain number of one specific Cr, every month they all lose a % of their value (except for the first one maybe). You get the average price of Dj for the past month, if a player waits a year to sell his 14th Dj, he can't sell it for more than 2/3 of the average value. Only works with expensive Cr's.<br />
3/ Have more ideas, because I'm out !<br />
<br />
Hope it helps !]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PSY Oackley)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[PSY Oackley]]></title><pubDate>Fri, 07 Dec 2012 02:24:47 GMT</pubDate><description><![CDATA[What is exactly the main objective? Is it simply to try and motivate the very rich players to sell or trade their dozens of cr's out of their dusty collection? Or Is it to create a more dynamic market for Cr's and try to have the biggest number of Cr's possible in movement?  Or maybe it is just a way for the staff to get a cut on every guy who wants to buy his cr with real money?<br />
<br />
If the main goal is to have more Cr's traded and sold every day, several strategies to achieve this goal;<br />
<br />
Understand that rich players actually sell their Cr's when they need to.  They usually do this when they're out of cash. (cash will most of the time be prefered over credits, because credits can't buy you the specific card you want the second you want it).<br />
Other than that, you really have to make an effort to sell your cards (nobody just quickly and simply sell his Dj on the market) and be attentive to the forum, etc.. If you don't get something nice out of it, you just don't bother.<br />
<br />
So, the idea is to create a real incentive for sellers to part from their Cr's, hoppefully not at full price.<br />
<br />
1/ creation of &amp;quot;missions Cr&amp;quot; -&amp;gt; You sell a Cr, you have access to a special mission ( or a few ) only accessible by selling a Cr (any of them or just the ones that has been sitting in your colection for more than X months)<br />
2/ creation of bonuses -&amp;gt; You sell a Cr, you get an ingame bonus like more XP, combat points, your name shines, your avatar gets 20% bigger, silly stuff that make people happy.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (PSY Oackley)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Fri, 07 Dec 2012 02:14:31 GMT</pubDate><description><![CDATA[For people who have a life outside of UR, you can pretty much just say its flat-out impossible to obtain <a href="http://www.urban-rivals.com/characters/?id_perso=223" class="characterLink characterID_223">DJ Korr Cr</a>. This idea makes it easier. I'm for it on the grounds it doesn't negatively affect the large crowd of players.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Fri, 07 Dec 2012 01:45:12 GMT</pubDate><description><![CDATA[Dr Ido, some questions specifically for you, if you don't mind? <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_happy iepng"></span><br />
<br />
Why take the approach that players need to release their old Crs in order to make Crs more affordable? Why not simply introduce more and better Cr prizes in existing modes, add events where Cr wins are possible but already owning top 5 is not required, etc? It seems like awarding more Crs would have a similar effect without making the game seem &amp;quot;pay to win.&amp;quot; Sure, some old players would still grumble, but many players would increase activity in the hopes winning Crs! Furthermore, seeing big prizes that are not out of their reach would entice new players, creating new repeat business for UR in the long term.<br />
<br />
One more thing... <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> mode is, IMO, the most challenging mode in the game. No matter how hard you try, you can't just &amp;quot;smash&amp;quot; your way through. Even on weeks such as this one, it takes a good understanding of the game to build a strong deck and score high. Yet, <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> prizes are dwarfed by DT right now... Shouldn't this be the other way around?]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[COLOSSAL-TCA]]></title><pubDate>Fri, 07 Dec 2012 00:34:13 GMT</pubDate><description><![CDATA[&amp;quot;Good for the poor... bad for the rich&amp;quot;<br />
<br />
This seems to be the thought on most player's minds. Am I the only one who believes the exact opposite?<br />
<br />
Do you honestly think that a Collector is going to sell his card(s) for credits, for less overall 'Profit', than he/she would have done so for Clintz?<br />
<br />
That's ludicrous...<br />
<br />
 ONLY...ONLY... if the overall 'Profit' for selling these collectors for Credits is GREATER than that of Clintz, will this EVER be an issue. Otherwise there is no incentive WHATSOEVER in selling these cards for credits, right?<br />
<br />
Of course, IF this IS/WILL BE the case. Don't you see how these 'Rich Players'  become 'richer'? More profit = More Money and a greater Monopoly over these cards in the FIRST place?<br />
<br />
So what is everyone worried about? This changes... nothing... really... We're just adding a new currency into the equation, we're not changing the 'value' of cards. You'll still have to spend the same amount to get those cards, regardless of what you PAY in. You could offer LIVESTOCK in exchange for those cards, the COST remains the same (or may even go HIGHER)<br />
<br />
And this doesn't help the 'Poor', no matter what you may think, in fact it hinders them.<br />
<br />
At Present:<br />
<br />
Cash &amp;gt;&amp;gt; Credits &amp;gt;&amp;gt; ***Clintz***<br />
<br />
*** Here's the tax<br />
<br />
 In future:<br />
<br />
&amp;gt; Cash&amp;gt;&amp;gt;***Credits***&amp;gt;&amp;gt;***Clintz***<br />
<br />
Instead of a 5% tax there is now an indirect 9.75% tax, if you consider buying a Cr with credits and then selling it for Clintz. <br />
<br />
<br />
<br />
Good idea or no, it changes little.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (COLOSSAL-TCA)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Fri, 07 Dec 2012 00:17:27 GMT</pubDate><description><![CDATA[&amp;quot; but 15 mil for DJ Korr? Do you have any idea how long you have to play to afford that?&amp;quot;<br />
<br />
About 20 years, daily 8 hours playing DM and winning all the games. You can count this stuff if you want, I did. <br />
<br />
The question is - &amp;quot;What is playing UR really?&amp;quot; - after you realize you cannot get Dj Korr by just playing DM realistically - you either rageguit - or you stay calm, focused and make a strategy to get into your goal. After that you have three different routes: <br />
<br />
1) Take <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a> / DT seriously <br />
2) Playing the market like a BOSS. <br />
3) Attending to events that has Korr for main prize. <br />
<br />
All these routes are part of Urban Rivals Game experience. If you want those Big 5 you have to dig deeper into the game and face people who are as good as you are - or even better. There is no-one or anything stopping you from trying and your efforts will eventually pay off if you play out right.<br />
<br />
Lets take example from the other famous game - World of Warcraft. How many percent of all the players of Lich King addon did participate in original 25man Lich King Raids when it was top of the world? - That is less than 1% of players. That is &amp;quot;Extented game content&amp;quot; intented for hardcore players that are minority. Later those raids got nerfs, but still they are extremely hard to do. Well, same goes to UR - Getting CR's is the extented game content and since these days you can get CR's from DT... thats pretty much your nerf. <br />
<br />
Casual players should aim for 100% normal cards collection. That is very doable.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[Mr Intelijent]]></title><pubDate>Thu, 06 Dec 2012 22:49:40 GMT</pubDate><description><![CDATA[It's easy for level 40 seniors to complain about the prices of CR's. People just want to have everything for nothing it's a part of human nature for some, but unlike those who do wish for things easy I love the challenge of trying to get the big 5. Whether it be from investments, saving up or hitting it big in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">Elo</a>. The idea of CRs is that only those dedicated enough to the game (People who play for years or spend hundreds of dollars) should be able to afford them. If they become readily available to every new player who complains things are too tough then they would lose their meaning and all of those who worked so hard to aquire them would have done it in vain.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Mr Intelijent)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[0_4DPaladin]]></title><pubDate>Thu, 06 Dec 2012 22:26:16 GMT</pubDate><description><![CDATA[The fact is, is that the amount of work required to get the really valueable crs are just borderline stupid. I'd love to see the prices drop so maybe someone who hasnt played this game for 5+ years could afford one. I'm not talking about like 100k for Guru, but 15 mil for DJ Korr? Do you have any idea how long you have to play to afford that?<br />
<br />
And all the rich players who P2W are gonna get salty, the way things are going this game will become just like all of Kabam's games, where if you have a credit card you get whatever you want.<br />
<br />
And all the rich players that are &amp;quot;Market experts&amp;quot; who seemingly know everything about free trade (And convienently aren't millionares IRL) will get salty, too, since they'll be devalued. Its common sense (And proven!) that the rich will continue to get richer, and the poor... Well, we don't exactly get poorer, but card prices will continue to rise. This is also another reason I'm hoping to get into FR, where the best cards wont cost 15 mil and require 5+ years to get.<br />
<br />
I could care less what happens to the market, so long as cards become decently affordable again.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_4DPaladin)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[theKFCguy]]></title><pubDate>Thu, 06 Dec 2012 22:19:38 GMT</pubDate><description><![CDATA[I have to agree with others, doing this will devalue the crs and make the game more pay to be more successful. Not to mention giving new players the option to pay to acquire these cheese cards will result in them not learning how to play the game properly aka overpowering your opponent rather than out skilling/ out thinking them. It's just like how people use <a href="http://www.urban-rivals.com/characters/?id_perso=269" class="characterLink characterID_269">Ambre</a> to overpower people rather than using a strategy that requires knowledge and skill to pull off. Ur please dont pull what blizzard did with wow and make the game cater to the casual players <span class="sprite-smileys mini1_devil iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (theKFCguy)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[0_AAR]]></title><pubDate>Thu, 06 Dec 2012 20:07:10 GMT</pubDate><description><![CDATA[And ruin all the hard work those rich people put in it ?? no way..... bad idea... this is not an opinion, this is a FACT]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0_AAR)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[0 Kerry]]></title><pubDate>Thu, 06 Dec 2012 19:06:55 GMT</pubDate><description><![CDATA[Post 8 +1]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (0 Kerry)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[UM - FoF]]></title><pubDate>Thu, 06 Dec 2012 17:44:33 GMT</pubDate><description><![CDATA[This idea sounds ok in theory, but the conversion rate would make it impracticable to use.<br />
<br />
You state that you want to get more of the big cards out into the market, so lets take DJ Korr as an example.  The lowest price on the market for this card is currently 15,900,000 clintz.  Buying this many clintz in <a href="http://www.urban-rivals.com/shop/">the shop</a> would cost you 159,000 credits.  When purchasing credits via Paypal in the UK, 1000 credits is 39.90 euros.  Therefore, to purchase the credits necessary to buy this card, you would have 159 multiplied by 39.90 euros giving a total of 6,344.10 euros.<br />
<br />
Now I know that players are able to get credits for free through the free credits options and by playing but this wouldn't make a huge difference to the amount of credits needed and I know that some players would sell their spare cr cards for a lower price than the conversion amount, but even if those two conditions reduced the price by 50% you would still need over 3,000 euros to make a purchase.<br />
<br />
I think that is going to be out of reach for almost, if not, every player.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (UM - FoF)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[valguard_WMD]]></title><pubDate>Thu, 06 Dec 2012 16:05:13 GMT</pubDate><description><![CDATA[I don't think most people are willing to sell collectors for credits because of the fact that Credits can only be used to buy <a href="http://www.urban-rivals.com/shop/">packs</a> and missions.  Why sell CR's for credits (especially if their is a tax) when the cards you open up in a <a href="http://www.urban-rivals.com/shop/">pack</a> are a complete gamble as to how much they are worth.  Players are better of trading the CR's for cards they want in private trades.  If the staff wants this to work they need have more things for people to be able to use credits for like allowing people to use credits instead of clintz to enter events, and creating tournaments that you would need to spend credits to join (I. E. sealed <a href="http://www.urban-rivals.com/shop/">booster</a> draft  tournaments)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (valguard_WMD)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item><item><title><![CDATA[Call Me Mabee]]></title><pubDate>Thu, 06 Dec 2012 16:02:57 GMT</pubDate><description><![CDATA[Not the richest of players nor am I among the poorer players. I think this is a good idea only because I know what its like to struggle forever to get that one Cr. Hopefully it makes more sense when you release this feature.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Call Me Mabee)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2252423&language=2]]></comments></item></channel></rss>