<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title><![CDATA[Urban-Rivals - Message Board - Strategy and Tactics: General: Explain to me... certain clans]]></title><link><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></link><description><![CDATA[Urban Rivals, fight, level up, trade.]]></description><ttl>40</ttl><language>en</language><lastBuildDate>Fri, 14 Dec 2012 10:08:11 GMT</lastBuildDate><item><title><![CDATA[Takkbayawak]]></title><pubDate>Fri, 14 Dec 2012 10:08:11 GMT</pubDate><description><![CDATA[For me, the difference of those clans i think is their mind set in battle<br />
<br />
<a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> - will K.O. you<br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> - will get your pillz and force a 4 round battle<br />
<br />
G.E.I.S.T. - will K.O you<br />
<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> - will gain life in front of you<br />
<br />
<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> - will K.O. you<br />
<a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> - will gain life in front of you and K.O you eventually<br />
<br />
<a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a> - will deceive you and when they have a chance, they will K.O. you<br />
<a class="clanLink clanID_25" href="/characters/list.php?show=25">Fang Pi Clang</a> - will threaten you and gain life but will K.O. you anyways<br />
(btw, the <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> clan can be also similar in FPC and juntas, they have +2 dmg, but the <a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> remove it and has limit<br />
for the sake of being similar here's their mind set<br />
<a class="clanLink clanID_46" href="/characters/list.php?show=46">Berzerk</a> - will K.O. you at later rounds)<br />
<br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> - will take your pillz and K.O you.<br />
<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> - will scare you to death and suck life which will lead into a K.O.<br />
<br />
<a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> - will K.O you while laughing their ass off because you can't reach them<br />
<a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> - will K.O you<br />
Sakrom - will heal in front of you and will laugh at your 1 dmg..]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Takkbayawak)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[DeepEnd]]></title><pubDate>Wed, 12 Dec 2012 21:19:14 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> - Sentinels<br />
<br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> has random assortment of pretty much everything with moderate twist to pill manipulation while Sentinels is all about good/great power and extremely useful attack manipulation and other abilities are very minimal. Also Sentinels have good selection of staple support-type cards making sentinels most serious when used mono, while <a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> go well to halfdecks.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (DeepEnd)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[ghelas]]></title><pubDate>Wed, 12 Dec 2012 05:57:19 GMT</pubDate><description><![CDATA[The biggest difference between Junta and <a class="clanLink clanID_25" href="/characters/list.php?show=25">Fang Pi Clang</a> is play style. Junta focus on threatening to KO you. FPC focus on utility and flexibility; they can focus on KO or denying gap. Cards like <a href="http://www.urban-rivals.com/characters/?id_perso=620" class="characterLink characterID_620">Chan</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=665" class="characterLink characterID_665">Fei</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=994" class="characterLink characterID_994">Futoshi Ld</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=1006" class="characterLink characterID_1006">Shifou</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=931" class="characterLink characterID_931">Heitachi</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=642" class="characterLink characterID_642">Nakata</a>, and so on, are all designed to be able to beat certain kinds of high-threat cards.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ghelas)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[Frowns]]></title><pubDate>Tue, 11 Dec 2012 23:52:42 GMT</pubDate><description><![CDATA[A few of the most noticeable differences I've seen:<br />
<br />
<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> might have the most solid set of 3* in the game &amp;ndash; <a href="http://www.urban-rivals.com/characters/?id_perso=175" class="characterLink characterID_175">Noodile Cr</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=511" class="characterLink characterID_511">Rico</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=748" class="characterLink characterID_748">Gertjan</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=512" class="characterLink characterID_512">Jeena</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=303" class="characterLink characterID_303">Yookie</a> specifically. Nothing too spectacular, but facing any combination of those five can prove to be really difficult in <a href="http://www.urban-rivals.com/game/rules.php?show=elo">ELO</a>. <br />
<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> rely on heavy damage and are more dependent on their SOA bonus to win the match. As a result, I feel like they usually have more trouble against <a class="clanLink clanID_44" href="/characters/list.php?show=44">Skeelz</a> and SOB clans than <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> do.<br />
<br />
<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> have rather poor base stats but the highest average base damage in all of UR. As a result, 2HKOs become a regular strategy. <br />
<br />
<a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a>, on the other hand, generally have extremely high power and will win most battles with five pillz or more. They have lots of +life abilites and are generally on the more defensive side.<br />
<br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> win by stealing your pillz primarily.  However, they often need to win three or more rounds in order to win the match. Winning with <a href="http://www.urban-rivals.com/characters/?id_perso=513" class="characterLink characterID_513">Hawkins</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=817" class="characterLink characterID_817">Puff</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=526" class="characterLink characterID_526">Sting</a> isn't enough if the opponent has a fully supported <a href="http://www.urban-rivals.com/characters/?id_perso=695" class="characterLink characterID_695">Avola</a> waiting at the end.<br />
<br />
<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> have a bunch of really powerful, and frankly, really scary abilities to play around with. These scare tactics are usually important to win the game. How the hell do you distribute your pillz if you're facing <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=357" class="characterLink characterID_357">Sheitane</a>, <a href="http://www.urban-rivals.com/characters/?id_perso=358" class="characterLink characterID_358">Kenny Cr</a> and <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a>?<br />
<br />
Out of the attack manip. clans, I feel like <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a> stand out the most. These guys usually rely on unbeatable life gaps with lots of really powerful damage reduction and +life abilities.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Frowns)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[about4turtles]]></title><pubDate>Tue, 11 Dec 2012 00:08:00 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> = more atk manip and DR based<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> = power manip and damage<br />
<br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> = solid all around w/ a bit of everything but their main focus is pill manip<br />
<a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> = weaker general winning power (too many 5-6 power) and few have abilities that help win rounds but high threat power (<a href="http://www.urban-rivals.com/characters/?id_perso=358" class="characterLink characterID_358">Kenny Cr</a> &amp;amp; <a href="http://www.urban-rivals.com/characters/?id_perso=971" class="characterLink characterID_971">Cutey</a> = huge life gap, <a href="http://www.urban-rivals.com/characters/?id_perso=536" class="characterLink characterID_536">Azel</a> &amp;amp; <a href="http://www.urban-rivals.com/characters/?id_perso=911" class="characterLink characterID_911">Karrion</a> huge deadly round 1 poison, <a href="http://www.urban-rivals.com/characters/?id_perso=473" class="characterLink characterID_473">Kolos</a>, etc.)]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (about4turtles)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[Shanks Miagi]]></title><pubDate>Mon, 10 Dec 2012 06:14:44 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> has more base power but less base damage<br />
junta and fang pi differ mainly in abilities<br />
<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> have less base power then <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> but <a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> also have better abilities<br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> have the higher base power but can lack in the life gap<br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> have more base power but sents support eachother better<br />
<a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> has the strongest attack to minimum ratio or in other words have the low pill advantage, <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a> has lots of great abilities at their disposal, <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> have the better high pill advantage<br />
<br />
this is all my opinion from what i've seen and my off the top memory of the clans, opinions may differ. <link href="http://s.ccdn.ur-img.com/css/sprites/smileys.css?v=1318423583" rel="stylesheet" type="text/css"/><br />
<span class="sprite-smileys mini1_wink iepng"></span>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (Shanks Miagi)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[TheDoomBug]]></title><pubDate>Mon, 10 Dec 2012 04:43:00 GMT</pubDate><description><![CDATA[<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> focus on damage and poison while <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a> focus on life gain and damage reduction.<br />
<a class="clanLink clanID_25" href="/characters/list.php?show=25">Fang Pi Clang</a> is about SoA-resistant high-power cards compared to La Junta's current shaky support (I feel they need some help right now).  This pairing has identity issues.  I'm hoping <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a> get more pill cards to help push the two further apart.<br />
<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> are damage-centered with light pillz effects while <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a> have higher power and life gain with little damage.<br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> control the pillz and <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a> scares your opponent with damage, life gain/drain, and poison.<br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> are evenly spread in EVERYTHING except damage.  <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a> are also evenly spread, but don't touch pillz.<br />
<a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> are 2HKO-focused, <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a> is about defense with higher power, and <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a> is somewhere between them, but with an awkward bonus minimum.]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (TheDoomBug)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item><item><title><![CDATA[ZeroTakenaka]]></title><pubDate>Mon, 10 Dec 2012 02:31:17 GMT</pubDate><description><![CDATA[I know this has prob. been asked a million times over in probably a thousand different ways but...<br />
<br />
Explain to me the differences between:<br />
<br />
<a class="clanLink clanID_32" href="/characters/list.php?show=32">GHEIST</a> vs. <a class="clanLink clanID_29" href="/characters/list.php?show=29">Roots</a><br />
<a class="clanLink clanID_25" href="/characters/list.php?show=25">Fang Pi Clang</a> vs. <a class="clanLink clanID_27" href="/characters/list.php?show=27">La Junta</a><br />
<a class="clanLink clanID_31" href="/characters/list.php?show=31">Bangers</a> vs. <a class="clanLink clanID_10" href="/characters/list.php?show=10">Ulu Watu</a><br />
<a class="clanLink clanID_42" href="/characters/list.php?show=42">Piranas</a> vs. <a class="clanLink clanID_37" href="/characters/list.php?show=37">Nightmare</a><br />
<a class="clanLink clanID_26" href="/characters/list.php?show=26">Junkz</a> vs. <a class="clanLink clanID_33" href="/characters/list.php?show=33">Sentinel</a><br />
<a class="clanLink clanID_28" href="/characters/list.php?show=28">Uppers</a> vs. <a class="clanLink clanID_30" href="/characters/list.php?show=30">Sakrohm</a> vs. <a class="clanLink clanID_3" href="/characters/list.php?show=3">Montana</a>]]></description><guid><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></guid><author><![CDATA[no-reply@urban-rivals.com (ZeroTakenaka)]]></author><comments><![CDATA[http://www.urban-rivals.com/community/forum/?mode=viewsubject&id_subject=2255188&language=2]]></comments></item></channel></rss>